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author | Paul Gilbert | 2013-11-12 20:16:55 -0500 |
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committer | Paul Gilbert | 2013-11-12 20:16:55 -0500 |
commit | ab3cf625d59430d9b7496b0437d6a08e33698d58 (patch) | |
tree | 34ceb530cdc5abbe89ef23a051a93dd10054cf37 | |
parent | 69378e35d83c98975e1dddea0a2ecae4f13811a4 (diff) | |
download | scummvm-rg350-ab3cf625d59430d9b7496b0437d6a08e33698d58.tar.gz scummvm-rg350-ab3cf625d59430d9b7496b0437d6a08e33698d58.tar.bz2 scummvm-rg350-ab3cf625d59430d9b7496b0437d6a08e33698d58.zip |
TSAGE: Fix for positioning R2R text to account for screen boundary
-rw-r--r-- | engines/tsage/core.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 877d866c3c..f2744d5bf8 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1732,9 +1732,13 @@ void SceneItem::display(int resNum, int lineNum, ...) { font.setFontNumber(g_globals->_sceneText._fontNumber); font.getStringBounds(msg.c_str(), textRect, maxWidth); + Rect screenBounds = g_globals->gfxManager()._bounds; + if (g_vm->getGameID() == GType_Ringworld2) + screenBounds.collapse(20, 15); + // Center the text at the specified position, and then constrain it to be- textRect.center(pos.x, pos.y); - textRect.contain(g_globals->gfxManager()._bounds); + textRect.contain(screenBounds); if (centerText) { g_globals->_sceneText._color1 = g_globals->_sceneText._color2; |