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author | Torbjörn Andersson | 2005-09-27 06:16:16 +0000 |
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committer | Torbjörn Andersson | 2005-09-27 06:16:16 +0000 |
commit | ab3ddb787307a62095fc58546f511d0ef6680afa (patch) | |
tree | 9281cbc7843d70130f2c1dfc142c02a4f64931fd | |
parent | d18827876d91d1b72804adf335ea8deb45b46a59 (diff) | |
download | scummvm-rg350-ab3ddb787307a62095fc58546f511d0ef6680afa.tar.gz scummvm-rg350-ab3ddb787307a62095fc58546f511d0ef6680afa.tar.bz2 scummvm-rg350-ab3ddb787307a62095fc58546f511d0ef6680afa.zip |
Applied my patch #1304998 to fix some issues with the IHNM intro. The intro
plays fine now, as far as I can tell, except for some missing sound effects
and the subtitles use the wrong font and are probably drawn in the wrong
position.
svn-id: r18887
-rw-r--r-- | saga/animation.cpp | 85 | ||||
-rw-r--r-- | saga/animation.h | 11 |
2 files changed, 68 insertions, 28 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp index 1caf70d601..d8230ee885 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -45,6 +45,9 @@ Anim::Anim(SagaEngine *vm) : _vm(vm) { for (i = 0; i < MAX_ANIMATIONS; i++) _animations[i] = NULL; + + for (i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) + _cutawayAnimations[i] = NULL; } Anim::~Anim(void) { @@ -80,16 +83,6 @@ void Anim::playCutaway(int cut, bool fade) { } if (!_cutawayActive) { - // Stop all current animations. - - // TODO: We need to retain enough of their state so that we can - // resume them afterwards. - - for (int i = 0; i < MAX_ANIMATIONS; i++) { - if (_animations[i]) - _animations[i]->state = ANIM_PAUSE; - } - _vm->_gfx->showCursor(false); _vm->_interface->setStatusText(""); _vm->_interface->setSaveReminderState(0); @@ -126,23 +119,34 @@ void Anim::playCutaway(int cut, bool fade) { free(buf); free(resourceData); - _vm->_resource->loadResource(context, _cutawayList[cut].animResourceId, resourceData, resourceDataLength); - - // FIXME: This is a memory leak: slot 0 may be in use already. + int cutawaySlot = -1; + + for (int i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) { + if (!_cutawayAnimations[i]) { + cutawaySlot = i; + } else if (_cutawayAnimations[i]->state == ANIM_PAUSE) { + delete _cutawayAnimations[i]; + _cutawayAnimations[i] = NULL; + cutawaySlot = i; + } else if (_cutawayAnimations[i]->state == ANIM_PLAYING) { + _cutawayAnimations[i]->state = ANIM_PAUSE; + } + } - load(0, resourceData, resourceDataLength); + if (cutawaySlot == -1) { + warning("Could not allocate cutaway animation slot"); + return; + } - free(resourceData); + _vm->_resource->loadResource(context, _cutawayList[cut].animResourceId, resourceData, resourceDataLength); - setCycles(0, _cutawayList[cut].cycles); - setFrameTime(0, 1000 / _cutawayList[cut].frameRate); + load(MAX_ANIMATIONS + cutawaySlot, resourceData, resourceDataLength); - // FIXME: When running a series of cutaways, it's quite likely that - // there already is at least one "advance frame" event pending. - // I don't know if implementing the remaining cutaway opcodes - // will fix this... + free(resourceData); - play(0, 0); + setCycles(MAX_ANIMATIONS + cutawaySlot, _cutawayList[cut].cycles); + setFrameTime(MAX_ANIMATIONS + cutawaySlot, 1000 / _cutawayList[cut].frameRate); + play(MAX_ANIMATIONS + cutawaySlot, 0); } void Anim::endCutaway(void) { @@ -159,7 +163,20 @@ void Anim::returnFromCutaway(void) { debug(0, "returnFromCutaway()"); if (_cutawayActive) { - finish(0); + int i; + + _cutawayActive = false; + + for (i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) { + delete _cutawayAnimations[i]; + _cutawayAnimations[i] = NULL; + } + + for (i = 0; i < MAX_ANIMATIONS; i++) { + if (_animations[i] && _animations[i]->state == ANIM_PLAYING) { + resume(i, 0); + } + } // TODO: Handle fade up, if we previously faded down @@ -176,10 +193,11 @@ void Anim::load(uint16 animId, const byte *animResourceData, size_t animResource uint16 temp; if (animId >= MAX_ANIMATIONS) { - error("Anim::load could not find unused animation slot"); - } - - anim = _animations[animId] = new AnimationData(animResourceData, animResourceLength); + if (animId >= MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations)) + error("Anim::load could not find unused animation slot"); + anim = _cutawayAnimations[animId - MAX_ANIMATIONS] = new AnimationData(animResourceData, animResourceLength); + } else + anim = _animations[animId] = new AnimationData(animResourceData, animResourceLength); MemoryReadStreamEndian headerReadS(anim->resourceData, anim->resourceLength, _vm->isBigEndian()); anim->magic = headerReadS.readUint16LE(); // cause ALWAYS LE @@ -263,6 +281,12 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { AnimationData *anim; AnimationData *linkAnim; + if (animId > MAX_ANIMATIONS && !_cutawayActive) + return; + + if (animId < MAX_ANIMATIONS && _cutawayActive) + return; + anim = getAnimation(animId); backGroundSurface = _vm->_render->getBackGroundSurface(); @@ -367,6 +391,13 @@ void Anim::reset() { _animations[i] = NULL; } } + + for (i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) { + if (_cutawayAnimations[i] != NULL) { + delete _cutawayAnimations[i]; + _cutawayAnimations[i] = NULL; + } + } } void Anim::setFlag(uint16 animId, uint16 flag) { diff --git a/saga/animation.h b/saga/animation.h index 0f27ceee35..2e245489c2 100644 --- a/saga/animation.h +++ b/saga/animation.h @@ -129,6 +129,8 @@ public: int16 getCurrentFrame(uint16 animId); bool hasAnimation(uint16 animId) { if (animId >= MAX_ANIMATIONS) { + if (animId < MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations)) + return (_cutawayAnimations[animId - MAX_ANIMATIONS] != NULL); return false; } return (_animations[animId] != NULL); @@ -139,7 +141,11 @@ private: void validateAnimationId(uint16 animId) { if (animId >= MAX_ANIMATIONS) { - error("validateAnimationId: animId out of range"); + if (animId >= MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations)) + error("validateAnimationId: animId out of range"); + if (_cutawayAnimations[animId - MAX_ANIMATIONS] == NULL) { + error("validateAnimationId: animId=%i unassigned", animId); + } } if (_animations[animId] == NULL) { error("validateAnimationId: animId=%i unassigned", animId); @@ -155,6 +161,8 @@ private: AnimationData* getAnimation(uint16 animId) { validateAnimationId(animId); + if (animId > MAX_ANIMATIONS) + return _cutawayAnimations[animId - MAX_ANIMATIONS]; return _animations[animId]; } @@ -170,6 +178,7 @@ private: SagaEngine *_vm; AnimationData *_animations[MAX_ANIMATIONS]; + AnimationData *_cutawayAnimations[2]; Cutaway *_cutawayList; int _cutawayListLength; bool _cutawayActive; |