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authorTorbjörn Andersson2005-09-27 06:16:16 +0000
committerTorbjörn Andersson2005-09-27 06:16:16 +0000
commitab3ddb787307a62095fc58546f511d0ef6680afa (patch)
tree9281cbc7843d70130f2c1dfc142c02a4f64931fd
parentd18827876d91d1b72804adf335ea8deb45b46a59 (diff)
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Applied my patch #1304998 to fix some issues with the IHNM intro. The intro
plays fine now, as far as I can tell, except for some missing sound effects and the subtitles use the wrong font and are probably drawn in the wrong position. svn-id: r18887
-rw-r--r--saga/animation.cpp85
-rw-r--r--saga/animation.h11
2 files changed, 68 insertions, 28 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp
index 1caf70d601..d8230ee885 100644
--- a/saga/animation.cpp
+++ b/saga/animation.cpp
@@ -45,6 +45,9 @@ Anim::Anim(SagaEngine *vm) : _vm(vm) {
for (i = 0; i < MAX_ANIMATIONS; i++)
_animations[i] = NULL;
+
+ for (i = 0; i < ARRAYSIZE(_cutawayAnimations); i++)
+ _cutawayAnimations[i] = NULL;
}
Anim::~Anim(void) {
@@ -80,16 +83,6 @@ void Anim::playCutaway(int cut, bool fade) {
}
if (!_cutawayActive) {
- // Stop all current animations.
-
- // TODO: We need to retain enough of their state so that we can
- // resume them afterwards.
-
- for (int i = 0; i < MAX_ANIMATIONS; i++) {
- if (_animations[i])
- _animations[i]->state = ANIM_PAUSE;
- }
-
_vm->_gfx->showCursor(false);
_vm->_interface->setStatusText("");
_vm->_interface->setSaveReminderState(0);
@@ -126,23 +119,34 @@ void Anim::playCutaway(int cut, bool fade) {
free(buf);
free(resourceData);
- _vm->_resource->loadResource(context, _cutawayList[cut].animResourceId, resourceData, resourceDataLength);
-
- // FIXME: This is a memory leak: slot 0 may be in use already.
+ int cutawaySlot = -1;
+
+ for (int i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) {
+ if (!_cutawayAnimations[i]) {
+ cutawaySlot = i;
+ } else if (_cutawayAnimations[i]->state == ANIM_PAUSE) {
+ delete _cutawayAnimations[i];
+ _cutawayAnimations[i] = NULL;
+ cutawaySlot = i;
+ } else if (_cutawayAnimations[i]->state == ANIM_PLAYING) {
+ _cutawayAnimations[i]->state = ANIM_PAUSE;
+ }
+ }
- load(0, resourceData, resourceDataLength);
+ if (cutawaySlot == -1) {
+ warning("Could not allocate cutaway animation slot");
+ return;
+ }
- free(resourceData);
+ _vm->_resource->loadResource(context, _cutawayList[cut].animResourceId, resourceData, resourceDataLength);
- setCycles(0, _cutawayList[cut].cycles);
- setFrameTime(0, 1000 / _cutawayList[cut].frameRate);
+ load(MAX_ANIMATIONS + cutawaySlot, resourceData, resourceDataLength);
- // FIXME: When running a series of cutaways, it's quite likely that
- // there already is at least one "advance frame" event pending.
- // I don't know if implementing the remaining cutaway opcodes
- // will fix this...
+ free(resourceData);
- play(0, 0);
+ setCycles(MAX_ANIMATIONS + cutawaySlot, _cutawayList[cut].cycles);
+ setFrameTime(MAX_ANIMATIONS + cutawaySlot, 1000 / _cutawayList[cut].frameRate);
+ play(MAX_ANIMATIONS + cutawaySlot, 0);
}
void Anim::endCutaway(void) {
@@ -159,7 +163,20 @@ void Anim::returnFromCutaway(void) {
debug(0, "returnFromCutaway()");
if (_cutawayActive) {
- finish(0);
+ int i;
+
+ _cutawayActive = false;
+
+ for (i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) {
+ delete _cutawayAnimations[i];
+ _cutawayAnimations[i] = NULL;
+ }
+
+ for (i = 0; i < MAX_ANIMATIONS; i++) {
+ if (_animations[i] && _animations[i]->state == ANIM_PLAYING) {
+ resume(i, 0);
+ }
+ }
// TODO: Handle fade up, if we previously faded down
@@ -176,10 +193,11 @@ void Anim::load(uint16 animId, const byte *animResourceData, size_t animResource
uint16 temp;
if (animId >= MAX_ANIMATIONS) {
- error("Anim::load could not find unused animation slot");
- }
-
- anim = _animations[animId] = new AnimationData(animResourceData, animResourceLength);
+ if (animId >= MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations))
+ error("Anim::load could not find unused animation slot");
+ anim = _cutawayAnimations[animId - MAX_ANIMATIONS] = new AnimationData(animResourceData, animResourceLength);
+ } else
+ anim = _animations[animId] = new AnimationData(animResourceData, animResourceLength);
MemoryReadStreamEndian headerReadS(anim->resourceData, anim->resourceLength, _vm->isBigEndian());
anim->magic = headerReadS.readUint16LE(); // cause ALWAYS LE
@@ -263,6 +281,12 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
AnimationData *anim;
AnimationData *linkAnim;
+ if (animId > MAX_ANIMATIONS && !_cutawayActive)
+ return;
+
+ if (animId < MAX_ANIMATIONS && _cutawayActive)
+ return;
+
anim = getAnimation(animId);
backGroundSurface = _vm->_render->getBackGroundSurface();
@@ -367,6 +391,13 @@ void Anim::reset() {
_animations[i] = NULL;
}
}
+
+ for (i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) {
+ if (_cutawayAnimations[i] != NULL) {
+ delete _cutawayAnimations[i];
+ _cutawayAnimations[i] = NULL;
+ }
+ }
}
void Anim::setFlag(uint16 animId, uint16 flag) {
diff --git a/saga/animation.h b/saga/animation.h
index 0f27ceee35..2e245489c2 100644
--- a/saga/animation.h
+++ b/saga/animation.h
@@ -129,6 +129,8 @@ public:
int16 getCurrentFrame(uint16 animId);
bool hasAnimation(uint16 animId) {
if (animId >= MAX_ANIMATIONS) {
+ if (animId < MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations))
+ return (_cutawayAnimations[animId - MAX_ANIMATIONS] != NULL);
return false;
}
return (_animations[animId] != NULL);
@@ -139,7 +141,11 @@ private:
void validateAnimationId(uint16 animId) {
if (animId >= MAX_ANIMATIONS) {
- error("validateAnimationId: animId out of range");
+ if (animId >= MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations))
+ error("validateAnimationId: animId out of range");
+ if (_cutawayAnimations[animId - MAX_ANIMATIONS] == NULL) {
+ error("validateAnimationId: animId=%i unassigned", animId);
+ }
}
if (_animations[animId] == NULL) {
error("validateAnimationId: animId=%i unassigned", animId);
@@ -155,6 +161,8 @@ private:
AnimationData* getAnimation(uint16 animId) {
validateAnimationId(animId);
+ if (animId > MAX_ANIMATIONS)
+ return _cutawayAnimations[animId - MAX_ANIMATIONS];
return _animations[animId];
}
@@ -170,6 +178,7 @@ private:
SagaEngine *_vm;
AnimationData *_animations[MAX_ANIMATIONS];
+ AnimationData *_cutawayAnimations[2];
Cutaway *_cutawayList;
int _cutawayListLength;
bool _cutawayActive;