diff options
| author | Paul Gilbert | 2013-11-03 13:41:29 -0500 | 
|---|---|---|
| committer | Paul Gilbert | 2013-11-03 13:41:29 -0500 | 
| commit | ab47b062a39b99285acf2e9e7aa624d653273e46 (patch) | |
| tree | 6e85dba3367becdb013ddbf0d31e0990d54f7387 | |
| parent | b22aeafcc87d0eb8dc3504f88d388aa0540f7de7 (diff) | |
| download | scummvm-rg350-ab47b062a39b99285acf2e9e7aa624d653273e46.tar.gz scummvm-rg350-ab47b062a39b99285acf2e9e7aa624d653273e46.tar.bz2 scummvm-rg350-ab47b062a39b99285acf2e9e7aa624d653273e46.zip | |
TSAGE: Renamings for R2R Inner Forest
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 245 | ||||
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.h | 24 | ||||
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.cpp | 2 | 
3 files changed, 136 insertions, 135 deletions
| diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 2e9567d01e..4a0099424b 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -3712,15 +3712,15 @@ void Scene2700::process(Event &event) {   *--------------------------------------------------------------------------*/  Scene2750::Scene2750(): SceneExt() { -	_field412 = _field414 = _field416 = 0; +	_areaMode = _moveMode = _stripNumber = 0;  }  void Scene2750::synchronize(Serializer &s) {  	SceneExt::synchronize(s); -	s.syncAsSint16LE(_field412); -	s.syncAsSint16LE(_field414); -	s.syncAsSint16LE(_field416); +	s.syncAsSint16LE(_areaMode); +	s.syncAsSint16LE(_moveMode); +	s.syncAsSint16LE(_stripNumber);  }  void Scene2750::Action1::signal() { @@ -3730,20 +3730,20 @@ void Scene2750::Action1::signal() {  	case 1:  		setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(240));  		_actionIndex = 2; -		scene->_actor5.show(); -		scene->_actor5.animate(ANIM_MODE_8, 1, NULL); +		scene->_bird2.show(); +		scene->_bird2.animate(ANIM_MODE_8, 1, NULL);  		break;  	case 2:  		setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(600));  		_actionIndex = 0; -		scene->_actor5.show(); -		scene->_actor3.animate(ANIM_MODE_2, NULL); +		scene->_bird2.show(); +		scene->_bird1.animate(ANIM_MODE_2, NULL);  		break;  	default:  		setDelay(30);  		_actionIndex = 1; -		scene->_actor3.animate(ANIM_MODE_6, NULL); -		scene->_actor4.animate(ANIM_MODE_8, 1, NULL); +		scene->_bird1.animate(ANIM_MODE_6, NULL); +		scene->_folliage1.animate(ANIM_MODE_8, 1, NULL);  		break;  	}  } @@ -3752,20 +3752,20 @@ void Scene2750::Action2::signal() {  	Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;  	setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); -	scene->_actor6.animate(ANIM_MODE_8, 1, NULL); +	scene->_folliage2.animate(ANIM_MODE_8, 1, NULL);  }  void Scene2750::Action3::signal() {  	Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; -	if (scene->_actor7._position.x <= 320) { +	if (scene->_folliage3._position.x <= 320) {  		setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600));  	} else {  		setDelay(60); -		scene->_actor7.setPosition(Common::Point(-10, 25)); +		scene->_folliage3.setPosition(Common::Point(-10, 25));  		Common::Point pt(330, 45);  		NpcMover *mover = new NpcMover(); -		scene->_actor7.addMover(mover, &pt, NULL); +		scene->_folliage3.addMover(mover, &pt, NULL);  	}  } @@ -3773,28 +3773,28 @@ void Scene2750::Action4::signal() {  	Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;  	setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); -	scene->_actor8.animate(ANIM_MODE_8, 1, NULL); +	scene->_folliage4.animate(ANIM_MODE_8, 1, NULL);  }  void Scene2750::Action5::signal() {  	Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;  	setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); -	scene->_actor9.animate(ANIM_MODE_8, 1, NULL); +	scene->_folliage5.animate(ANIM_MODE_8, 1, NULL);  }  void Scene2750::Action6::signal() {  	Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;  	setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); -	scene->_actor10.animate(ANIM_MODE_8, 1, NULL); +	scene->_folliage6.animate(ANIM_MODE_8, 1, NULL);  }  void Scene2750::Action7::signal() {  	Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;  	setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); -	scene->_actor11.animate(ANIM_MODE_8, 1, NULL); +	scene->_folliage7.animate(ANIM_MODE_8, 1, NULL);  }  void Scene2750::Area1::process(Event &event) { @@ -3803,8 +3803,8 @@ void Scene2750::Area1::process(Event &event) {  		Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;  		R2_GLOBALS._player.disableControl();  		scene->_sceneMode = 10; -		scene->_field414 = 2752; -		switch (scene->_field412) { +		scene->_moveMode = 2752; +		switch (scene->_areaMode) {  		case 1:	{  			scene->_sceneMode = 2752;  			scene->setAction(&scene->_sequenceManager, scene, 2752, &R2_GLOBALS._player, NULL); @@ -3834,8 +3834,8 @@ void Scene2750::Area2::process(Event &event) {  		Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene;  		R2_GLOBALS._player.disableControl();  		scene->_sceneMode = 10; -		scene->_field414 = 2753; -		switch (scene->_field412) { +		scene->_moveMode = 2753; +		switch (scene->_areaMode) {  		case 1:	{  			Common::Point pt(140, 142);  			NpcMover *mover = new NpcMover(); @@ -3866,73 +3866,73 @@ void Scene2750::postInit(SceneObjectList *OwnerList) {  	_area1.setDetails(Rect(0, 90, 20, 135), EXITCURSOR_W);  	_area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E); -	_rect1.set(30, 127, 155, 147); -	_rect2.set(130, 142, 210, 167); -	_rect3.set(-1, 137, 290, 147); +	_walkRect1.set(30, 127, 155, 147); +	_walkRect2.set(130, 142, 210, 167); +	_walkRect3.set(-1, 137, 290, 147);  	if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) {  		R2_GLOBALS._sound1.changeSound(235); -		_actor2.postInit(); -		_actor2.setup(2751, 1, 1); -		_actor2.setPosition(Common::Point(104, 158)); -		_actor2.animate(ANIM_MODE_2, NULL); -	} - -	_actor3.postInit(); -	_actor3.setup(2750, 1, 1); -	_actor3.setPosition(Common::Point(188, 34)); -	_actor3.animate(ANIM_MODE_2, NULL); -	_actor3._numFrames = 16; - -	_actor4.postInit(); -	_actor4.setup(2700, 4, 1); -	_actor4.setPosition(Common::Point(188, 37)); -	_actor4.fixPriority(26); - -	_actor5.postInit(); -	_actor5.setup(2750, 2, 1); -	_actor5.setPosition(Common::Point(188, 34)); -	_actor5.hide(); - -	_actor3.setAction(&_action1); - -	_actor6.postInit(); -	_actor6.setup(2750, 3, 1); -	_actor6.setPosition(Common::Point(9, 167)); -	_actor6.fixPriority(252); -	_actor6.setAction(&_action2); - -	_actor7.postInit(); -	_actor7.setup(2750, 4, 1); -	_actor7.setPosition(Common::Point(-10, 25)); -	_actor7.animate(ANIM_MODE_1, NULL); -	_actor7.setStrip2(4); -	_actor7._moveRate = 20; -	_actor7.setAction(&_action3); - -	_actor8.postInit(); -	_actor8.fixPriority(26); -	_actor8.setup(2750, 5, 1); -	_actor8.setPosition(Common::Point(258, 33)); -	_actor8.setAction(&_action4); - -	_actor9.postInit(); -	_actor9.fixPriority(26); -	_actor9.setup(2750, 6, 1); -	_actor9.setPosition(Common::Point(61, 38)); -	_actor9.setAction(&_action5); - -	_actor10.postInit(); -	_actor10.fixPriority(26); -	_actor10.setup(2750, 7, 1); -	_actor10.setPosition(Common::Point(69, 37)); -	_actor10.setAction(&_action6); - -	_actor11.postInit(); -	_actor11.fixPriority(26); -	_actor11.setup(2750, 8, 1); -	_actor11.setPosition(Common::Point(80, 35)); -	_actor11.setAction(&_action7); +		_fire.postInit(); +		_fire.setup(2751, 1, 1); +		_fire.setPosition(Common::Point(104, 158)); +		_fire.animate(ANIM_MODE_2, NULL); +	} + +	_bird1.postInit(); +	_bird1.setup(2750, 1, 1); +	_bird1.setPosition(Common::Point(188, 34)); +	_bird1.animate(ANIM_MODE_2, NULL); +	_bird1._numFrames = 16; + +	_folliage1.postInit(); +	_folliage1.setup(2700, 4, 1); +	_folliage1.setPosition(Common::Point(188, 37)); +	_folliage1.fixPriority(26); + +	_bird2.postInit(); +	_bird2.setup(2750, 2, 1); +	_bird2.setPosition(Common::Point(188, 34)); +	_bird2.hide(); + +	_bird1.setAction(&_action1); + +	_folliage2.postInit(); +	_folliage2.setup(2750, 3, 1); +	_folliage2.setPosition(Common::Point(9, 167)); +	_folliage2.fixPriority(252); +	_folliage2.setAction(&_action2); + +	_folliage3.postInit(); +	_folliage3.setup(2750, 4, 1); +	_folliage3.setPosition(Common::Point(-10, 25)); +	_folliage3.animate(ANIM_MODE_1, NULL); +	_folliage3.setStrip2(4); +	_folliage3._moveRate = 20; +	_folliage3.setAction(&_action3); + +	_folliage4.postInit(); +	_folliage4.fixPriority(26); +	_folliage4.setup(2750, 5, 1); +	_folliage4.setPosition(Common::Point(258, 33)); +	_folliage4.setAction(&_action4); + +	_folliage5.postInit(); +	_folliage5.fixPriority(26); +	_folliage5.setup(2750, 6, 1); +	_folliage5.setPosition(Common::Point(61, 38)); +	_folliage5.setAction(&_action5); + +	_folliage6.postInit(); +	_folliage6.fixPriority(26); +	_folliage6.setup(2750, 7, 1); +	_folliage6.setPosition(Common::Point(69, 37)); +	_folliage6.setAction(&_action6); + +	_folliage7.postInit(); +	_folliage7.fixPriority(26); +	_folliage7.setup(2750, 8, 1); +	_folliage7.setPosition(Common::Point(80, 35)); +	_folliage7.setAction(&_action7);  	_ghoulHome1.setDetails(Rect(29, 50, 35, 56), 2750, 3, -1, 5, 1, NULL);  	_ghoulHome2.setDetails(Rect(47, 36, 54, 42), 2750, 3, -1, 5, 1, NULL); @@ -3965,20 +3965,20 @@ void Scene2750::postInit(SceneObjectList *OwnerList) {  			R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);  			R2_GLOBALS._player.setPosition(Common::Point(81, 165));  			R2_GLOBALS._events.setCursor(CURSOR_WALK); -			_field416 = 1204; +			_stripNumber = 1204;  			_sceneMode = 11; -			_stripManager.start(_field416, this); +			_stripManager.start(_stripNumber, this);  		} else {  			_sceneMode = 2750; -			_field412 = 1; +			_areaMode = 1;  			R2_GLOBALS._player.setAction(&_sequenceManager, this, 2750, &R2_GLOBALS._player, NULL);  		}  	} else if (R2_GLOBALS._sceneManager._previousScene == 2800) {  		_sceneMode = 2751; -		_field412 = 3; +		_areaMode = 3;  		R2_GLOBALS._player.setAction(&_sequenceManager, this, 2751, &R2_GLOBALS._player, NULL);  	} else { -		_field412 = 1; +		_areaMode = 1;  		R2_GLOBALS._player.setPosition(Common::Point(90, 137));  		R2_GLOBALS._player.setStrip(3);  		R2_GLOBALS._player.enableControl(); @@ -3987,19 +3987,19 @@ void Scene2750::postInit(SceneObjectList *OwnerList) {  void Scene2750::signal() {  	switch (_sceneMode) {  	case 10: -		switch (_field414) { +		switch (_moveMode) {  		case 1: -			switch (_field412) { +			switch (_areaMode) {  			case 2: { -				_sceneMode = _field414; -				_field412 = 1; +				_sceneMode = _moveMode; +				_areaMode = 1;  				Common::Point pt(90, 137);  				NpcMover *mover = new NpcMover();  				R2_GLOBALS._player.addMover(mover, &pt, this);  				}  				break;  			case 3: { -				_field412 = 2; +				_areaMode = 2;  				Common::Point pt(140, 142);  				NpcMover *mover = new NpcMover();  				R2_GLOBALS._player.addMover(mover, &pt, this); @@ -4010,25 +4010,25 @@ void Scene2750::signal() {  			}  			break;  		case 2: { -			_sceneMode = _field414; -			_field412 = 2; +			_sceneMode = _moveMode; +			_areaMode = 2;  			Common::Point pt(170, 162);  			NpcMover *mover = new NpcMover();  			R2_GLOBALS._player.addMover(mover, &pt, this);  			}  			break;  		case 3: -			switch (_field412) { +			switch (_areaMode) {  			case 1: { -				_field412 = 2; +				_areaMode = 2;  				Common::Point pt(210, 142);  				NpcMover *mover = new NpcMover();  				R2_GLOBALS._player.addMover(mover, &pt, this);  				}  				break;  			case 2: { -				_sceneMode = _field414; -				_field412 = 3; +				_sceneMode = _moveMode; +				_areaMode = 3;  				Common::Point pt(270, 142);  				NpcMover *mover = new NpcMover();  				R2_GLOBALS._player.addMover(mover, &pt, this); @@ -4039,20 +4039,20 @@ void Scene2750::signal() {  			}  			break;  		case 2752: -			switch (_field412) { +			switch (_areaMode) {  			case 1: -				_sceneMode = _field414; +				_sceneMode = _moveMode;  				setAction(&_sequenceManager, this, 2752, &R2_GLOBALS._player, NULL);  				break;  			case 2: { -				_field412 = 1; +				_areaMode = 1;  				Common::Point pt(20, 132);  				NpcMover *mover = new NpcMover();  				R2_GLOBALS._player.addMover(mover, &pt, this);  				}  				break;  			case 3: { -				_field412 = 2; +				_areaMode = 2;  				Common::Point pt(140, 142);  				NpcMover *mover = new NpcMover();  				R2_GLOBALS._player.addMover(mover, &pt, this); @@ -4063,23 +4063,23 @@ void Scene2750::signal() {  			}  			break;  		case 2753: -			switch (_field412) { +			switch (_areaMode) {  			case 1: { -				_field412 = 2; +				_areaMode = 2;  				Common::Point pt(210, 142);  				NpcMover *mover = new NpcMover();  				R2_GLOBALS._player.addMover(mover, &pt, this);  				}  				break;  			case 2: { -				_field412 = 3; +				_areaMode = 3;  				Common::Point pt(300, 132);  				NpcMover *mover = new NpcMover();  				R2_GLOBALS._player.addMover(mover, &pt, this);  				}  				break;  			case 3: -				_sceneMode = _field414; +				_sceneMode = _moveMode;  				setAction(&_sequenceManager, this, 2753, &R2_GLOBALS._player, NULL);  				break;  			default: @@ -4105,24 +4105,25 @@ void Scene2750::signal() {  }  void Scene2750::process(Event &event) { -	if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) { -		if (_rect1.contains(event.mousePos)) { -			if (!_rect1.contains(R2_GLOBALS._player._position)) { +	if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN)  +			&& (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) { +		if (_walkRect1.contains(event.mousePos)) { +			if (!_walkRect1.contains(R2_GLOBALS._player._position)) {  				event.handled = true;  				_sceneMode = 10; -				_field414 = 1; +				_moveMode = 1;  			} -		} else if (_rect2.contains(event.mousePos)) { -			if (!_rect2.contains(R2_GLOBALS._player._position)) { +		} else if (_walkRect2.contains(event.mousePos)) { +			if (!_walkRect2.contains(R2_GLOBALS._player._position)) {  				event.handled = true;  				_sceneMode = 10; -				_field414 = 2; +				_moveMode = 2;  			} -		} else if (_rect3.contains(event.mousePos)) { -			if (!_rect3.contains(R2_GLOBALS._player._position)) { +		} else if (_walkRect3.contains(event.mousePos)) { +			if (!_walkRect3.contains(R2_GLOBALS._player._position)) {  				event.handled = true;  				_sceneMode = 10; -				_field414 = 3; +				_moveMode = 3;  			}  		} else {  			event.handled = true; @@ -4131,7 +4132,7 @@ void Scene2750::process(Event &event) {  		if (_sceneMode == 10) {  			R2_GLOBALS._player.disableControl(); -			switch (_field412) { +			switch (_areaMode) {  			case 1: {  				Common::Point pt(140, 142);  				NpcMover *mover = new NpcMover(); @@ -4139,7 +4140,7 @@ void Scene2750::process(Event &event) {  				}  				break;  			case 2: -				if (_field414 == 1) { +				if (_moveMode == 1) {  					Common::Point pt(140, 142);  					NpcMover *mover = new NpcMover();  					R2_GLOBALS._player.addMover(mover, &pt, this); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h index 3aa92ee19e..85b6b79803 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.h +++ b/engines/tsage/ringworld2/ringworld2_scenes2.h @@ -595,16 +595,16 @@ public:  	NamedHotspot _ghoulHome3;  	NamedHotspot _ghoulHome4;  	SceneActor _nej; -	SceneActor _actor2; -	SceneActor _actor3; -	SceneActor _actor4; -	SceneActor _actor5; -	SceneActor _actor6; -	SceneActor _actor7; -	SceneActor _actor8; -	SceneActor _actor9; -	SceneActor _actor10; -	SceneActor _actor11; +	SceneActor _fire; +	SceneActor _bird1; +	SceneActor _folliage1; +	SceneActor _bird2; +	SceneActor _folliage2; +	SceneActor _folliage3; +	SceneActor _folliage4; +	SceneActor _folliage5; +	SceneActor _folliage6; +	SceneActor _folliage7;  	Action1 _action1;  	Action2 _action2;  	Action3 _action3; @@ -614,9 +614,9 @@ public:  	Action7 _action7;  	Area1 _area1;  	Area2 _area2; -	Rect _rect1, _rect2, _rect3; +	Rect _walkRect1, _walkRect2, _walkRect3;  	SequenceManager _sequenceManager; -	int _field412, _field414, _field416; +	int _areaMode, _moveMode, _stripNumber;  	Scene2750();  	virtual void synchronize(Serializer &s); diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index e4f08b7466..6502621d89 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -1015,7 +1015,7 @@ void SpeakerNej2750::proc15() {  void SpeakerNej2800::proc15() {  	int v = _speakerMode; -	Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; +	Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene;  	if (!_object2) {  		_object2 = &scene->_actor2; 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