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author | Eugene Sandulenko | 2011-08-20 10:59:16 +0100 |
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committer | Eugene Sandulenko | 2011-08-20 12:52:13 +0100 |
commit | ab8de3add5cec57c500edeae4f582c87f56320ac (patch) | |
tree | ebdfc95fbd9df989342e3a237a39fb27d01bbd3f | |
parent | 0e3c629cebb955945010326241a7591ba8ffb517 (diff) | |
download | scummvm-rg350-ab8de3add5cec57c500edeae4f582c87f56320ac.tar.gz scummvm-rg350-ab8de3add5cec57c500edeae4f582c87f56320ac.tar.bz2 scummvm-rg350-ab8de3add5cec57c500edeae4f582c87f56320ac.zip |
SCUMM: Added translation support for V1 dialogs
-rw-r--r-- | engines/scumm/dialogs.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp index 6a9bdabcc2..aff1cb7351 100644 --- a/engines/scumm/dialogs.cpp +++ b/engines/scumm/dialogs.cpp @@ -171,29 +171,29 @@ static const ResString string_map_table_v6[] = { }; static const ResString string_map_table_v345[] = { - {1, "Insert Disk %c and Press Button to Continue."}, - {2, "Unable to Find %s, (%c%d) Press Button."}, - {3, "Error reading disk %c, (%c%d) Press Button."}, - {4, "Game Paused. Press SPACE to Continue."}, - {5, "Are you sure you want to restart? (Y/N)"}, - {6, "Are you sure you want to quit? (Y/N)"}, + {1, _s("Insert Disk %c and Press Button to Continue.")}, + {2, _s("Unable to Find %s, (%c%d) Press Button.")}, + {3, _s("Error reading disk %c, (%c%d) Press Button.")}, + {4, _s("Game Paused. Press SPACE to Continue.")}, + {5, _s("Are you sure you want to restart? (Y/N)")}, + {6, _s("Are you sure you want to quit? (Y/N)")}, // Added in SCUMM4 - {7, "Save"}, - {8, "Load"}, - {9, "Play"}, - {10, "Cancel"}, - {11, "Quit"}, - {12, "OK"}, - {13, "Insert save/load game disk"}, - {14, "You must enter a name"}, - {15, "The game was NOT saved (disk full?)"}, - {16, "The game was NOT loaded"}, - {17, "Saving '%s'"}, - {18, "Loading '%s'"}, - {19, "Name your SAVE game"}, - {20, "Select a game to LOAD"}, - {28, "Game title"} + {7, _s("Save")}, + {8, _s("Load")}, + {9, _s("Play")}, + {10, _s("Cancel")}, + {11, _s("Quit")}, + {12, _s("OK")}, + {13, _s("Insert save/load game disk")}, + {14, _s("You must enter a name")}, + {15, _s("The game was NOT saved (disk full?)")}, + {16, _s("The game was NOT loaded")}, + {17, _s("Saving '%s'")}, + {18, _s("Loading '%s'")}, + {19, _s("Name your SAVE game")}, + {20, _s("Select a game to LOAD")}, + {28, _s("Game title)")} }; #pragma mark - @@ -429,7 +429,7 @@ const Common::String InfoDialog::queryResString(int stringno) { else if (_vm->_game.version >= 3) result = _vm->getStringAddress(string_map_table_v345[stringno - 1].num); else - return string_map_table_v345[stringno - 1].string; + return _(string_map_table_v345[stringno - 1].string); if (result && *result == '/') { _vm->translateText(result, buf); @@ -437,7 +437,7 @@ const Common::String InfoDialog::queryResString(int stringno) { } if (!result || *result == '\0') { // Gracelessly degrade to english :) - return string_map_table_v345[stringno - 1].string; + return _(string_map_table_v345[stringno - 1].string); } // Convert to a proper string (take care of FF codes) |