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authorEugene Sandulenko2019-07-31 13:26:28 +0200
committerEugene Sandulenko2019-09-03 17:17:31 +0200
commitabaf1336a72453b42d2e7f955ec548f952f8e6a4 (patch)
tree98331563c0129c633540dc6817585d372a106e92
parent02d855b066b0d46c9e9a8ddac45ebc2a50d6a6a0 (diff)
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HDB: Hid noisy debug messages, removed one unneeded stub
-rw-r--r--engines/hdb/ai-cinematic.cpp4
-rw-r--r--engines/hdb/hdb.cpp12
2 files changed, 7 insertions, 9 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp
index 572f05901a..d2ce89a6cd 100644
--- a/engines/hdb/ai-cinematic.cpp
+++ b/engines/hdb/ai-cinematic.cpp
@@ -108,7 +108,7 @@ void AI::processCines() {
g_hdb->_lua->callFunction(func, 0);
}
break;
- case C_STARTMAP:
+ case C_STARTMAP:
{
const char *title = _cine[i]->title;
// free all gfx alloc'ed during cine
@@ -709,7 +709,7 @@ void AI::cineDialog(const char *title, const char *string, int seconds) {
if (!title || !string)
warning("cineDialog: Missing Title or Text");
cmd->cmdType = C_DIALOG;
- debug("In cineDialog: C_DIALOG created. cmd->start: %d, cmd->title: %s", cmd->start, cmd->title);
+ debug(6, "In cineDialog: C_DIALOG created. cmd->start: %d, cmd->title: %s", cmd->start, cmd->title);
_cine.push_back(cmd);
}
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
index 3d2bf3b3b2..5cd561542c 100644
--- a/engines/hdb/hdb.cpp
+++ b/engines/hdb/hdb.cpp
@@ -285,14 +285,12 @@ bool HDBGame::restartMap() {
_ai->getPlayerXY(&x, &y);
_map->centerMapXY(x + 16, y + 16);
- warning("STUB: Cheating - Lua Validation");
-
- debug(1, "Action List Info:");
+ debug(5, "Action List Info:");
for (int k = 0; k < 20; k++) {
- debug(1, "Action %d: entityName: %s", k, _ai->_actions[k].entityName);
- debug(1, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1);
- debug(1, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2);
- debug(1, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse);
+ debug(5, "Action %d: entityName: %s", k, _ai->_actions[k].entityName);
+ debug(5, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1);
+ debug(5, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2);
+ debug(5, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse);
}
return true;