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author | Torbjörn Andersson | 2005-06-28 10:25:25 +0000 |
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committer | Torbjörn Andersson | 2005-06-28 10:25:25 +0000 |
commit | ac071d6470342c71840c8ed0aac661652e126e94 (patch) | |
tree | 50690a56de29a30500bb15fe0a4608a6ed56a889 | |
parent | c3f975c7b88fb5e4589640562e3700d2918538a6 (diff) | |
download | scummvm-rg350-ac071d6470342c71840c8ed0aac661652e126e94.tar.gz scummvm-rg350-ac071d6470342c71840c8ed0aac661652e126e94.tar.bz2 scummvm-rg350-ac071d6470342c71840c8ed0aac661652e126e94.zip |
Worked around script bug which could cause Nico to be in the wrong state at
the Docks scene in London. See bug #1214168 for details. (The bug was not
serious, but could cause some very obvious glitches.)
svn-id: r18475
-rw-r--r-- | sword2/interpreter.cpp | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp index fb2df78053..171c13dbf2 100644 --- a/sword2/interpreter.cpp +++ b/sword2/interpreter.cpp @@ -271,7 +271,40 @@ int Logic::runScript(char *scriptData, char *objectData, uint32 *offset) { // So if his click hander (action script number 2) finishes, and // variable 913 is 1, we set it back to 0 manually. - bool checkPyramidBug = scriptNumber == 2 && strcmp((char *)header->name, "titipoco_81") == 0; + bool checkPyramidBug = false; + + // WORKAROUND for bug #1214168: The not-at-all dreaded mop bug. + // + // At the London Docks, global variable 1003 keeps track of Nico: + // + // 0: Hiding behind the first crate. + // 1: Hiding behind the second crate. + // 2: Standing in plain view on the deck. + // 3: Hiding on the roof. + // + // The bug happens when trying to pick up the mop while hiding on the + // roof. Nico climbs down, the mop is picked up, but the variable + // remains set to 3. Visually, everything looks ok. But as far as the + // scripts are concerned, she's still hiding up on the roof. This is + // not fatal, but leads to a number of glitches until the state is + // corrected. E.g. trying to climb back up the ladder will cause Nico + // to climb down again. + // + // Global variable 1017 keeps track of the mop. Setting it to 2 means + // that the mop has been picked up. We should be able to use that as + // the signal that Nico's state needs to be updated as well. There are + // a number of other possible workarounds, but this is the closest + // point I've found to where Nico's state should have been updated, had + // the script been correct. + + bool checkMopBug = false; + + if (scriptNumber == 2) { + if (strcmp((char *)header->name, "titipoco_81") == 0) + checkPyramidBug = true; + else if (strcmp((char *)header->name, "mop_73") == 0) + checkMopBug = true; + } code += noScripts * sizeof(int32); @@ -416,6 +449,14 @@ int Logic::runScript(char *scriptData, char *objectData, uint32 *offset) { // Pop a global variable Read16ip(parameter); value = pop(); + + // WORKAROUND: Mop bug. See explanation above. + + if (checkMopBug && parameter == 1017 && _scriptVars[1003] != 2) { + warning("Working around Mop script bug: Setting Nico state"); + _scriptVars[1003] = 2; + } + _scriptVars[parameter] = value; debug(9, "CP_POP_GLOBAL_VAR32: scriptsVars[%d] = %d", parameter, value); break; |