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author | James Brown | 2002-03-18 11:50:09 +0000 |
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committer | James Brown | 2002-03-18 11:50:09 +0000 |
commit | ac19e7001a5a5a3355bfc1473350b25b4ee1ab03 (patch) | |
tree | 3331d25fdc40396fcba6e8751f67a9ca21f1df05 | |
parent | 32186f8614700f979f2f3e80c8e19263e25c6e51 (diff) | |
download | scummvm-rg350-ac19e7001a5a5a3355bfc1473350b25b4ee1ab03.tar.gz scummvm-rg350-ac19e7001a5a5a3355bfc1473350b25b4ee1ab03.tar.bz2 scummvm-rg350-ac19e7001a5a5a3355bfc1473350b25b4ee1ab03.zip |
Do some stuff to fix loom cd-music syncro. Sequences now run without 'speeding' by.. but they are still slightly out of sync.
svn-id: r3781
-rw-r--r-- | cdmusic.h | 2 | ||||
-rw-r--r-- | script.cpp | 2 | ||||
-rw-r--r-- | script_v1.cpp | 19 | ||||
-rw-r--r-- | scummvm.cpp | 4 | ||||
-rw-r--r-- | sdl.cpp | 39 | ||||
-rw-r--r-- | sound.cpp | 2 |
6 files changed, 36 insertions, 32 deletions
@@ -22,7 +22,7 @@ #define CD_MUSIC_H void cd_stop(); -void cd_play(int track, int num_loops, int start_frame); +void cd_play(int track, int num_loops, int start_frame, int end_track); int cd_is_running(); void cd_music_loop(); diff --git a/script.cpp b/script.cpp index dae762e0cb..1f96cb8e51 100644 --- a/script.cpp +++ b/script.cpp @@ -35,7 +35,7 @@ void Scumm::runScript(int script, int a, int b, int16 *lvarptr) { if (b==0) stopScriptNr(script); - + if (script < _numGlobalScripts) { scriptPtr = getResourceAddress(rtScript, script); if(_features & GF_SMALL_HEADER) diff --git a/script_v1.cpp b/script_v1.cpp index 670a5e33af..0218d32226 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -22,6 +22,7 @@ #include "stdafx.h" #include "scumm.h" +#include "cdmusic.h" void Scumm::setupOpcodes() { static const OpcodeProc opcode_list[] = { @@ -2450,14 +2451,16 @@ void Scumm::decodeParseString() { case 7: /* overhead */ string[textSlot].overhead = true; break; - case 8: { /* play loom talkie sound - use in other games ? */ - int offset = getVarOrDirectWord(0x80); - int delay = getVarOrDirectWord(0x40); - - if (_gameId == GID_LOOM256) - cd_playtrack(1, offset, delay); - break; - } + case 8: { /* play loom talkie sound - use in other games ? */ + int offset = (int)(getVarOrDirectWord(0x80) * 7.5 - 22650); + int delay = (int)(getVarOrDirectWord(0x40) * 7.5) + 10; + + if (_gameId == GID_LOOM256) + cd_play(1, 0, offset, delay); + else + warning("parseString: 8"); + } + break; case 15: _messagePtr = _scriptPointer; switch(textSlot) { diff --git a/scummvm.cpp b/scummvm.cpp index 1f9b2d7a7a..8e61d41f94 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -341,7 +341,7 @@ int Scumm::scummLoop(int delta) { _vars[VAR_MI1_TIMER]+=5; else if(_features & GF_OLD256) - _vars[VAR_MUSIC_FLAG]++; + _vars[VAR_MUSIC_FLAG]++; // ENDERFIX if (_saveLoadFlag) { if (_saveLoadFlag==1) { @@ -432,7 +432,7 @@ int Scumm::scummLoop(int delta) { if (!(++_expire_counter)) { increaseResourceCounter(); } - + _vars[VAR_TIMER] = 0; return _vars[VAR_TIMER_NEXT]; @@ -666,32 +666,25 @@ void fill_sound(void *userdata, Uint8 *stream, int len) { scumm.mixWaves((int16*)stream, len>>1); } -void cd_playtrack(int track, int offset, int delay) { - if (!cdrom) return; - - SDL_CDStatus(cdrom); - SDL_CDPlayTracks(cdrom, track, (int)((offset * 7.5) - 22650), 0, (int)(delay * 7.5)); -} - -static int cd_track, cd_num_loops = 0, cd_start_frame; +static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame; // On my system, calling SDL_CDStatus all the time slows things down a // lot and prevents music from playing at all :( So this saves the // time the track is expected to be finished. -static Uint32 cd_end_time; +static Uint32 cd_end_time, cd_stop_time, cd_next_second; -static Uint32 cd_stop_time; - -void cd_play(int track, int num_loops, int start_frame) { - // warning("cd_play(%d,%d,%d)", track, num_loops, start_frame); +void cd_play(int track, int num_loops, int start_frame, int end_frame) { + // warning("cd_play(%d,%d,%d,%d)", track, num_loops, start_frame, end_frame); if (!cdrom) return; + scumm._vars[14] = 0; cd_track = track; cd_num_loops = num_loops; cd_start_frame = start_frame; - + SDL_CDStatus(cdrom); - SDL_CDPlayTracks(cdrom, track, start_frame, 1, 0); + SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame); + cd_end_frame = end_frame; cd_stop_time = 0; cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS; @@ -721,26 +714,34 @@ static void cd_shutdown() { void cd_music_loop() { if (!cdrom) return; - +/* if (SDL_GetTicks() >= cd_next_second) { + / printf("%d started at %d, fps\n", scumm._vars[14], cd_start_frame, CD_FPS); + //scumm._vars[14]++; //varmusicflag + cd_next_second = SDL_GetTicks() + 1; + } */ + if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) { SDL_CDStop(cdrom); cd_num_loops = 0; cd_stop_time = 0; return; } + if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time) return; + if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) { // Wait another second for it to be done cd_end_time += 1000; return; } + if (cd_num_loops > 0) cd_num_loops--; + if (cd_num_loops != 0) { - SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 1, 0); - cd_end_time = SDL_GetTicks() + - cdrom->track[cd_track].length * 1000 / CD_FPS; + SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame); + cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS; } } @@ -106,7 +106,7 @@ void Scumm::playSound(int sound) { if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) { ptr += 8; cd_play(ptr[16], ptr[17] == 0xff ? -1 : ptr[17], - (ptr[18] * 60 + ptr[19]) * 75 + ptr[20]); + (ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0); current_cd_sound = sound; return; } |