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author | Nicola Mettifogo | 2007-03-27 22:04:50 +0000 |
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committer | Nicola Mettifogo | 2007-03-27 22:04:50 +0000 |
commit | ac1e6c9b75beff06f41302fb76cdaffce1125201 (patch) | |
tree | 9ffd4c05c76af34e087e68afae5fde56548c45ca | |
parent | 303b66391ba5efa3739cb37438b777c1cc61220c (diff) | |
download | scummvm-rg350-ac1e6c9b75beff06f41302fb76cdaffce1125201.tar.gz scummvm-rg350-ac1e6c9b75beff06f41302fb76cdaffce1125201.tar.bz2 scummvm-rg350-ac1e6c9b75beff06f41302fb76cdaffce1125201.zip |
Fixed palette bug to allow proper display of splash screens, but dos palette is still broken in game. Palette code needs a general revision due to differences between dos and amiga.
svn-id: r26313
-rw-r--r-- | engines/parallaction/graphics.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp index 98ee45da1d..153890b475 100644 --- a/engines/parallaction/graphics.cpp +++ b/engines/parallaction/graphics.cpp @@ -134,7 +134,6 @@ void Gfx::drawBalloon(const Common::Rect& r, uint16 winding) { // void Gfx::setPalette(byte *palette) { -// printf("setPalette()\n"); // memcpy(_palette, palette, PALETTE_SIZE); byte syspal[PALETTE_COLORS*4]; @@ -162,7 +161,7 @@ void Gfx::palUnk0(byte *palette) { palette[PALETTE_BACKUP+i] = _palette[i]/2; } #endif - Gfx::setPalette(palette); +// Gfx::setPalette(palette); return; } |