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authorColin Snover2016-10-02 19:23:19 -0500
committerColin Snover2016-10-05 15:19:11 -0500
commitac95f2595b92d9263161992d0d63029425901dd9 (patch)
tree96d17cd5c7378db26aecabaff882c6e4630e4383
parent5cca33702d2544e3e470142843144faf4fef83d2 (diff)
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SCI32: Fix deleting save games in native save/load dialogue
-rw-r--r--engines/sci/engine/kfile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index f73439015a..386c4bcdfa 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -1350,7 +1350,7 @@ reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) {
SciArray &outFileName = *s->_segMan->lookupArray(argv[0]);
// argv[1] is the game name, which is not used by ScummVM
const int16 saveNo = argv[2].toSint16();
- outFileName.fromString(g_sci->getSavegameName(saveNo));
+ outFileName.fromString(g_sci->getSavegameName(saveNo + kSaveIdShift));
return argv[0];
}