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authorTorbjörn Andersson2005-04-30 11:32:18 +0000
committerTorbjörn Andersson2005-04-30 11:32:18 +0000
commitac989534a78aba7d75839493c109ada5ce0ab383 (patch)
treefcf9f80ab921ef29e1aeb2294bdd553af2d26a6b
parent211da446cc4937a6eb736bdcd1e9cf354bdf44ef (diff)
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Support for looping sounds.
svn-id: r17872
-rw-r--r--gob/game.cpp3
-rw-r--r--gob/sound.cpp46
-rw-r--r--gob/sound.h4
3 files changed, 48 insertions, 5 deletions
diff --git a/gob/game.cpp b/gob/game.cpp
index d0b653785f..881f1ef714 100644
--- a/gob/game.cpp
+++ b/gob/game.cpp
@@ -678,11 +678,12 @@ int16 game_checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
}
}
}
-
}
if (handleMouse != 0)
draw_animateCursor(-1);
+
+ snd_loopSounds();
}
}
diff --git a/gob/sound.cpp b/gob/sound.cpp
index 19dd403152..023384c2ba 100644
--- a/gob/sound.cpp
+++ b/gob/sound.cpp
@@ -24,7 +24,25 @@
#include "gob/sound.h"
namespace Gob {
-SoundHandle soundHandle;
+Snd_SoundDesc *snd_loopingSounds[5]; // Should be enough
+
+void snd_initSound(void) {
+ for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++)
+ snd_loopingSounds[i] = NULL;
+}
+
+void snd_loopSounds(void) {
+ for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) {
+ Snd_SoundDesc *snd = snd_loopingSounds[i];
+ if (snd && !_vm->_mixer->isSoundHandleActive(snd->handle)) {
+ if (snd->repCount-- > 0) {
+ _vm->_mixer->playRaw(&snd->handle, snd->data, snd->size, snd->frequency, 0);
+ } else {
+ snd_loopingSounds[i] = NULL;
+ }
+ }
+ }
+}
int16 snd_checkProAudio(void) {return 0;}
int16 snd_checkAdlib(void) {return 0;}
@@ -44,14 +62,27 @@ void snd_setResetTimerFlag(char flag){return;}
// a simple signed/unsigned issue.
void snd_playSample(Snd_SoundDesc *sndDesc, int16 repCount, int16 frequency) {
- if (repCount != 1)
- warning("snd_playSample: repCount = %d - not implemented", repCount);
if (frequency < 0) {
warning("snd_playSample: frequency = %d - this is weird", frequency);
return;
}
- _vm->_mixer->playRaw(&soundHandle, sndDesc->data, sndDesc->size, frequency, 0);
+ if (!_vm->_mixer->isSoundHandleActive(sndDesc->handle)) {
+ _vm->_mixer->playRaw(&sndDesc->handle, sndDesc->data, sndDesc->size, frequency, 0);
+ }
+
+ sndDesc->repCount = repCount - 1;
+ sndDesc->frequency = frequency;
+
+ if (repCount > 1) {
+ for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) {
+ if (!snd_loopingSounds[i]) {
+ snd_loopingSounds[i] = sndDesc;
+ return;
+ }
+ }
+ warning("Looping sounds list is full");
+ }
}
void snd_cleanupFuncCallback() {;}
@@ -78,6 +109,13 @@ Snd_SoundDesc *snd_loadSoundData(const char *path) {
}
void snd_freeSoundData(Snd_SoundDesc *sndDesc) {
+ _vm->_mixer->stopHandle(sndDesc->handle);
+
+ for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) {
+ if (snd_loopingSounds[i] == sndDesc)
+ snd_loopingSounds[i] = NULL;
+ }
+
free(sndDesc->data);
free(sndDesc);
}
diff --git a/gob/sound.h b/gob/sound.h
index bffe28dd68..e2a472007a 100644
--- a/gob/sound.h
+++ b/gob/sound.h
@@ -24,6 +24,8 @@
namespace Gob {
+void snd_initSound(void);
+void snd_loopSounds(void);
int16 snd_checkProAudio(void);
int16 snd_checkAdlib(void);
int16 snd_checkBlaster(void);
@@ -42,8 +44,10 @@ extern CleanupFuncPtr snd_cleanupFunc;
void snd_writeAdlib(int16 port, int16 data);
typedef struct Snd_SoundDesc {
+ SoundHandle handle;
char *data;
int32 size;
+ int16 repCount;
int16 timerTicks;
int16 inClocks;
int16 frequency;