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author | Marcus Comstedt | 2003-04-03 16:01:03 +0000 |
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committer | Marcus Comstedt | 2003-04-03 16:01:03 +0000 |
commit | ac99b27327ce56de0b00eed05911d0b7c8e3ed33 (patch) | |
tree | b7f89da44635587ce53b5586e394a337c09b8a38 | |
parent | b8043f7570732d3192ea670e203ea3c9e689f1bb (diff) | |
download | scummvm-rg350-ac99b27327ce56de0b00eed05911d0b7c8e3ed33.tar.gz scummvm-rg350-ac99b27327ce56de0b00eed05911d0b7c8e3ed33.tar.bz2 scummvm-rg350-ac99b27327ce56de0b00eed05911d0b7c8e3ed33.zip |
Save game path setting is not meaningful on the Dreamcast.
svn-id: r6901
-rw-r--r-- | gui/options.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/gui/options.cpp b/gui/options.cpp index 532e109ac7..0df9533f3d 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -123,6 +123,7 @@ GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui, GameDetector &detector) _sfxVolumeLabel->setFlags(WIDGET_CLEARBG); +#if !defined(__DC__) // // Save game path // @@ -141,6 +142,7 @@ GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui, GameDetector &detector) getcwd(buf, sizeof(buf)); _savePath->setLabel(buf); } +#endif // // Add OK & Cancel buttons |