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authorJames Brown2002-03-24 16:05:56 +0000
committerJames Brown2002-03-24 16:05:56 +0000
commitad70aad4ca161d74fb5b115f4bf137aaed795b8b (patch)
tree1e53659de70a4e54e9bc9dcda48a78e94353b7da
parentf3de680c64f93770431d9d18bb9b82fe16c0e35b (diff)
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Make Visual Studio compile again.
svn-id: r3811
-rw-r--r--scummvm.cpp10
-rw-r--r--scummvm.dsp15
2 files changed, 18 insertions, 7 deletions
diff --git a/scummvm.cpp b/scummvm.cpp
index 3ea30e31f0..87ed4dcd56 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -950,7 +950,7 @@ int Scumm::normalizeAngle(int angle) {
return (angle+360)%360;
}
-extern Scumm scumm;
+extern Scumm *scumm;
void NORETURN CDECL error(const char *s, ...) {
char buf[1024];
@@ -960,12 +960,12 @@ void NORETURN CDECL error(const char *s, ...) {
vsprintf(buf, s, va);
va_end(va);
- if (scumm._currentScript != 0xFF) {
- ScriptSlot *ss = &scumm.vm.slot[scumm._currentScript];
+ if (scumm->_currentScript != 0xFF) {
+ ScriptSlot *ss = &scumm->vm.slot[scumm->_currentScript];
fprintf(stderr, "Error(%d:%d:0x%X): %s!\n",
- scumm._roomResource,
+ scumm->_roomResource,
ss->number,
- scumm._scriptPointer - scumm._scriptOrgPointer,
+ scumm->_scriptPointer - scumm->_scriptOrgPointer,
buf);
} else {
fprintf(stderr, "Error: %s!\n", buf);
diff --git a/scummvm.dsp b/scummvm.dsp
index 73f7ced910..4a6ce777fb 100644
--- a/scummvm.dsp
+++ b/scummvm.dsp
@@ -43,8 +43,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
-# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
-# SUBTRACT CPP /YX /Yc /Yu
+# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "Sound" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
BSC32=bscmake.exe
@@ -191,6 +190,10 @@ SOURCE=.\debug.cpp
# End Source File
# Begin Source File
+SOURCE=.\gameDetecter.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\gfx.cpp
!IF "$(CFG)" == "scummvm - Win32 Release"
@@ -411,10 +414,18 @@ SOURCE=.\verbs.cpp
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
+SOURCE=.\akos.h
+# End Source File
+# Begin Source File
+
SOURCE=.\sound\fmopl.h
# End Source File
# Begin Source File
+SOURCE=.\gameDetecter.h
+# End Source File
+# Begin Source File
+
SOURCE=.\sound\gmidi.h
# End Source File
# Begin Source File