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author | Max Horn | 2008-10-12 21:47:29 +0000 |
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committer | Max Horn | 2008-10-12 21:47:29 +0000 |
commit | ad7d753ceae72d1e7c7f2db965f32eea7caf0f73 (patch) | |
tree | 8a2f4e62c94fdc8b7453763fa234c8e3277ea2c7 | |
parent | 92d12dc5c44b1f448882d7a7ebe7eac6b56c4bd4 (diff) | |
download | scummvm-rg350-ad7d753ceae72d1e7c7f2db965f32eea7caf0f73.tar.gz scummvm-rg350-ad7d753ceae72d1e7c7f2db965f32eea7caf0f73.tar.bz2 scummvm-rg350-ad7d753ceae72d1e7c7f2db965f32eea7caf0f73.zip |
Changed Common::Rect doxygen comments to the (Java) style we use elsewhere
svn-id: r34779
-rw-r--r-- | common/rect.h | 117 |
1 files changed, 62 insertions, 55 deletions
diff --git a/common/rect.h b/common/rect.h index 962069bf48..f17db1ca6c 100644 --- a/common/rect.h +++ b/common/rect.h @@ -31,10 +31,9 @@ namespace Common { -/*! @brief simple class for handling both 2D position and size - - This small class is an helper for position and size values. -*/ +/** + * Simple class for handling both 2D position and size. + */ struct Point { int16 x; //!< The horizontal part of the point int16 y; //!< The vertical part of the point @@ -65,23 +64,23 @@ struct Point { } }; -/*! @brief simple class for handling a rectangular zone. - - This small class is an helper for rectangles. - Note: This implementation is built around the assumption that (top,left) is - part of the rectangle, but (bottom,right) is not! This is reflected in - various methods, including contains(), intersects() and others. - - Another very wide spread approach to rectangle classes treats (bottom,right) - also as a part of the rectangle. - - Coneptually, both are sound, but the approach we use saves many intermediate - computations (like computing the height in our case is done by doing this: - height = bottom - top; - while in the alternate system, it would be - height = bottom - top + 1; - - When writing code using our Rect class, always keep this principle in mind! +/** + * Simple class for handling a rectangular zone. + * + * Note: This implementation is built around the assumption that (top,left) is + * part of the rectangle, but (bottom,right) is not. This is reflected in + * various methods, including contains(), intersects() and others. + * + * Another very wide spread approach to rectangle classes treats (bottom,right) + * also as a part of the rectangle. + * + * Conceptually, both are sound, but the approach we use saves many intermediate + * computations (like computing the height in our case is done by doing this: + * height = bottom - top; + * while in the alternate system, it would be + * height = bottom - top + 1; + * + * When writing code using our Rect class, always keep this principle in mind! */ struct Rect { int16 top, left; //!< The point at the top left of the rectangle (part of the rect). @@ -103,51 +102,56 @@ struct Rect { bottom = top + aHeight; } - /*! @brief check if given position is inside this rectangle - - @param x the horizontal position to check - @param y the vertical position to check - - @return true if the given position is inside this rectangle, false otherwise - */ + /** + * Check if given position is inside this rectangle. + * + * @param x the horizontal position to check + * @param y the vertical position to check + * + * @return true if the given position is inside this rectangle, false otherwise + */ bool contains(int16 x, int16 y) const { return (left <= x) && (x < right) && (top <= y) && (y < bottom); } - /*! @brief check if given point is inside this rectangle - - @param p the point to check - - @return true if the given point is inside this rectangle, false otherwise - */ + /** + * Check if given point is inside this rectangle. + * + * @param p the point to check + * + * @return true if the given point is inside this rectangle, false otherwise + */ bool contains(const Point &p) const { return contains(p.x, p.y); } - /*! @brief check if the given rect is _fully_ contained inside this rectangle - - @param r The rectangle to check - - @retur true if the given rect is inside, false otherwise - */ + /** + * Check if the given rect is _fully_ contained inside this rectangle. + * + * @param r The rectangle to check + * + * @return true if the given rect is inside, false otherwise + */ bool contains(const Rect &r) const { return (left < r.left) && (right > r.right) && (top < r.top) && (bottom > r.bottom); } - /*! @brief check if given rectangle intersects with this rectangle - - @param r the rectangle to check - - @return true if the given rectangle is inside the rectangle, false otherwise - */ + /** + * Check if given rectangle intersects with this rectangle + * + * @param r the rectangle to check + * + * @return true if the given rectangle is inside the rectangle, false otherwise + */ bool intersects(const Rect &r) const { return (left < r.right) && (r.left < right) && (top < r.bottom) && (r.top < bottom); } - /*! @brief extend this rectangle so that it contains r - - @param r the rectangle to extend by - */ + /** + * Extend this rectangle so that it contains r + * + * @param r the rectangle to extend by + */ void extend(const Rect &r) { left = MIN(left, r.left); right = MAX(right, r.right); @@ -155,10 +159,11 @@ struct Rect { bottom = MAX(bottom, r.bottom); } - /*! @brief extend this rectangle in all four directions by the given number of pixels - - @param offset the size to grow by - */ + /** + * Extend this rectangle in all four directions by the given number of pixels + * + * @param offset the size to grow by + */ void grow(int16 offset) { top -= offset; left -= offset; @@ -215,7 +220,9 @@ struct Rect { debug(debuglevel, "%s %d, %d, %d, %d", caption, left, top, right, bottom); } - /*! @brief create a rectangle around the given center */ + /** + * Create a rectangle around the given center. + */ static Rect center(int16 cx, int16 cy, int16 w, int16 h) { w /= 2; h /= 2; |