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author | Thanasis Antoniou | 2019-03-04 12:13:37 +0200 |
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committer | Thanasis Antoniou | 2019-03-04 12:14:29 +0200 |
commit | ada69479186db2714cdb6e170328350e0a3c8176 (patch) | |
tree | 019e982c8a52311db96d43db4f78c77fe10da757 | |
parent | b35c5cba3938e8aef21fb64c52a41654882d1398 (diff) | |
download | scummvm-rg350-ada69479186db2714cdb6e170328350e0a3c8176.tar.gz scummvm-rg350-ada69479186db2714cdb6e170328350e0a3c8176.tar.bz2 scummvm-rg350-ada69479186db2714cdb6e170328350e0a3c8176.zip |
BLADERUNNER: Fix Zuben not flinching when shot at
-rw-r--r-- | engines/bladerunner/actor.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index b884fe7453..34345c9f5f 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -59,9 +59,6 @@ Actor::Actor(BladeRunnerEngine *vm, int actorId) { _friendlinessToOther.resize(_vm->_gameInfo->getActorCount()); - _mustReachWalkDestination = false; - _damageAnimIfMoving = false; - setup(actorId); } @@ -86,6 +83,7 @@ void Actor::setup(int actorId) { _fps = 15; _frameMs = 1000 / _fps; + _mustReachWalkDestination = false; // Original's _inWalkLoop. Moved here from our constructor, since it's here in the original's init() _isMoving = false; _isTarget = false; _inCombat = false; @@ -117,6 +115,9 @@ void Actor::setup(int actorId) { _currentHP = 50; _maxHP = 50; + + _damageAnimIfMoving = true; // Set to true (like in original). And moved here from our constructor, since it's here in the original's init(). + _goalNumber = -1; _movementTrackPaused = false; |