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author | Eugene Sandulenko | 2016-09-21 21:50:45 +0200 |
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committer | Eugene Sandulenko | 2016-09-21 21:59:35 +0200 |
commit | adb2ef6df704b6a57290e52b39ea2392bf9f4aec (patch) | |
tree | 5a599b450a72c8f2f4341f984566be7c1fa2d7fb | |
parent | dd4f58e9d4042a98dc9ad1263f3c571714e86f36 (diff) | |
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FULLPIPE: Fix crash when savepath is not writeable
-rw-r--r-- | engines/fullpipe/statesaver.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp index eb5de08422..c6f4851a44 100644 --- a/engines/fullpipe/statesaver.cpp +++ b/engines/fullpipe/statesaver.cpp @@ -105,6 +105,11 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) { // Now dump it into save file Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(fname); + if (!saveFile) { + warning("Cannot open file for writing: %s", fname); + return; + } + saveFile->writeUint32LE(header.version); saveFile->write(header.magic, 32); saveFile->writeUint32LE(header.updateCounter); |