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authorPeter Kohaut2019-03-04 19:35:44 +0100
committerPeter Kohaut2019-03-04 19:43:45 +0100
commitae039b06489401a1a790b40a65f5a7ce011f0de4 (patch)
treee1d21f362d11be068c27c9bcf0cc40e2d5feb656
parent59f4893547fc9b4506a104876b6c37ded5ffc340 (diff)
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BLADERUNNER: Fixed unexpected music playback
-rw-r--r--engines/bladerunner/music.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/bladerunner/music.cpp b/engines/bladerunner/music.cpp
index a29b981f12..38afafa427 100644
--- a/engines/bladerunner/music.cpp
+++ b/engines/bladerunner/music.cpp
@@ -132,6 +132,11 @@ void Music::stop(int delay) {
return;
}
+#if !BLADERUNNER_ORIGINAL_BUGS
+ // In original game, on queued music was not removed and it started playing after actor left the scene
+ _isNextPresent = false;
+#endif
+
_current.loop = false;
_vm->_audioMixer->stop(_channel, 60 * delay);
}