diff options
author | Einar Johan Trøan Sømåen | 2012-05-31 22:00:11 +0200 |
---|---|---|
committer | Einar Johan Trøan Sømåen | 2012-06-02 13:05:42 +0200 |
commit | ae48c3f7e156d2fd5dfd2dba8931cfee679c0198 (patch) | |
tree | abaf7d9bd2708b2b5cfe80a01b0eedeff57e8cd3 | |
parent | a53fa953a4869bed8e9aebe86ca6343e79225bf6 (diff) | |
download | scummvm-rg350-ae48c3f7e156d2fd5dfd2dba8931cfee679c0198.tar.gz scummvm-rg350-ae48c3f7e156d2fd5dfd2dba8931cfee679c0198.tar.bz2 scummvm-rg350-ae48c3f7e156d2fd5dfd2dba8931cfee679c0198.zip |
WINTERMUTE: Add transparentSurface internally for now, to allow alpha-blended blits.
-rw-r--r-- | engines/wintermute/BRenderSDL.cpp | 15 | ||||
-rw-r--r-- | engines/wintermute/BSurfaceSDL.cpp | 73 | ||||
-rw-r--r-- | engines/wintermute/graphics/transparentSurface.cpp | 322 | ||||
-rw-r--r-- | engines/wintermute/graphics/transparentSurface.h | 124 | ||||
-rw-r--r-- | engines/wintermute/module.mk | 1 |
5 files changed, 493 insertions, 42 deletions
diff --git a/engines/wintermute/BRenderSDL.cpp b/engines/wintermute/BRenderSDL.cpp index fbb683dfb6..34f0a57250 100644 --- a/engines/wintermute/BRenderSDL.cpp +++ b/engines/wintermute/BRenderSDL.cpp @@ -36,6 +36,7 @@ #include "engines/wintermute/BGame.h"
#include "engines/wintermute/BSprite.h"
#include "common/system.h"
+#include "engines/wintermute/graphics/transparentSurface.h"
namespace WinterMute {
@@ -273,18 +274,8 @@ HRESULT CBRenderSDL::FadeToColor(uint32 Color, RECT *rect) { // Replacement for SDL2's SDL_RenderCopy
void CBRenderSDL::drawFromSurface(Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect) {
- for (int i = 0; i < srcRect->height(); i++) {
- byte *destPtr = (byte*)_renderSurface->getBasePtr(dstRect->left, dstRect->top + i);
- byte *srcPtr = (byte*)surf->getBasePtr(srcRect->left, srcRect->top + i);
- for (int j = 0; j < srcRect->width(); j++) {
- // TODO: Replace this with something less ugly, and more portable.
- if (((byte *)srcPtr)[0] == 255) {
- memcpy(destPtr, srcPtr, _renderSurface->format.bytesPerPixel);
- }
- srcPtr += _renderSurface->format.bytesPerPixel;
- destPtr += _renderSurface->format.bytesPerPixel;
- }
- }
+ TransparentSurface src(*surf, false);
+ src.blit(*_renderSurface, dstRect->left, dstRect->top, TransparentSurface::FLIP_NONE, srcRect,BS_ARGB(255, 255, 255, 255), dstRect->width(), dstRect->height() );
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBRenderSDL::DrawLine(int X1, int Y1, int X2, int Y2, uint32 Color) {
diff --git a/engines/wintermute/BSurfaceSDL.cpp b/engines/wintermute/BSurfaceSDL.cpp index 349d563503..bb99f47a12 100644 --- a/engines/wintermute/BSurfaceSDL.cpp +++ b/engines/wintermute/BSurfaceSDL.cpp @@ -36,9 +36,11 @@ #include "graphics/decoders/bmp.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
+#include "engines/wintermute/graphics/transparentSurface.h"
#include "common/stream.h"
#include "BFileManager.h"
#include "PlatformSDL.h"
+#include "common/system.h"
namespace WinterMute {
@@ -130,9 +132,12 @@ HRESULT CBSurfaceSDL::Create(const char *Filename, bool default_ck, byte ck_red, // no alpha, set color key
/* if (surface->format.bytesPerPixel != 4)
SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf->format, ck_red, ck_green, ck_blue));*/
- _surface = new Graphics::Surface();
- _surface->copyFrom(*surface);
-
+ if (surface->format.bytesPerPixel == 4 && surface->format != g_system->getScreenFormat()) {
+ _surface = surface->convertTo(g_system->getScreenFormat());
+ } else {
+ _surface = new Graphics::Surface();
+ _surface->copyFrom(*surface);
+ }
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best"); //TODO
//_texture = SdlUtil::CreateTextureFromSurface(renderer->GetSdlRenderer(), surf);
@@ -184,16 +189,16 @@ HRESULT CBSurfaceSDL::Create(const char *Filename, bool default_ck, byte ck_red, void CBSurfaceSDL::GenAlphaMask(Graphics::Surface *surface) {
warning("CBSurfaceSDL::GenAlphaMask - Not ported yet");
return;
-#if 0
+
delete[] _alphaMask;
_alphaMask = NULL;
if (!surface) return;
-
+#if 0
SDL_LockSurface(surface);
-
+#endif
bool hasColorKey;
- Uint32 colorKey;
- Uint8 ckRed, ckGreen, ckBlue;
+ uint32 colorKey;
+ uint8 ckRed, ckGreen, ckBlue;
/* if (SDL_GetColorKey(surface, &colorKey) == 0) {
hasColorKey = true;
SDL_GetRGB(colorKey, surface->format, &ckRed, &ckGreen, &ckBlue);
@@ -204,10 +209,11 @@ void CBSurfaceSDL::GenAlphaMask(Graphics::Surface *surface) { bool hasTransparency = false;
for (int y = 0; y < surface->h; y++) {
for (int x = 0; x < surface->w; x++) {
- Uint32 pixel = GetPixel(surface, x, y);
+ uint32 pixel = GetPixel(surface, x, y);
- Uint8 r, g, b, a;
- SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
+ uint8 r, g, b, a;
+ surface->format.colorToARGB(pixel, a, r, g, b);
+ //SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue)
a = 0;
@@ -216,23 +222,21 @@ void CBSurfaceSDL::GenAlphaMask(Graphics::Surface *surface) { if (a < 255) hasTransparency = true;
}
}
-
+#if 0
SDL_UnlockSurface(surface);
-
+#endif
if (!hasTransparency) {
delete[] _alphaMask;
_alphaMask = NULL;
}
-#endif
}
//////////////////////////////////////////////////////////////////////////
uint32 CBSurfaceSDL::GetPixel(Graphics::Surface *surface, int x, int y) {
warning("CBSurfaceSDL::GetPixel - Not ported yet");
-#if 0
- int bpp = surface->format->BytesPerPixel;
+ int bpp = surface->format.bytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
- uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
+ uint8 *p = (uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch (bpp) {
case 1:
@@ -240,24 +244,26 @@ uint32 CBSurfaceSDL::GetPixel(Graphics::Surface *surface, int x, int y) { break;
case 2:
- return *(Uint16 *)p;
+ return *(uint16 *)p;
break;
case 3:
- if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
+#ifdef SCUMM_BIG_ENDIAN
+ // if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
- else
+#else
+ //else
return p[0] | p[1] << 8 | p[2] << 16;
+#endif
break;
case 4:
- return *(Uint32 *)p;
+ return *(uint32 *)p;
break;
default:
return 0; /* shouldn't happen, but avoids warnings */
}
-#endif
return 0;
}
@@ -267,14 +273,14 @@ HRESULT CBSurfaceSDL::Create(int Width, int Height) { #if 0
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
_texture = SDL_CreateTexture(renderer->GetSdlRenderer(), SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, Width, Height);
-
+#endif
_width = Width;
_height = Height;
-
+#if 0
Game->AddMem(_width * _height * 4);
-
- _valid = true;
#endif
+ _valid = true;
+
return S_OK;
}
@@ -284,14 +290,21 @@ HRESULT CBSurfaceSDL::CreateFromSDLSurface(Graphics::Surface *surface) { #if 0
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
_texture = SDL_CreateTextureFromSurface(renderer->GetSdlRenderer(), surface);
-
+#endif
+ if (_surface) {
+ _surface->free();
+ delete _surface;
+ _surface = NULL;
+ }
+ _surface = new Graphics::Surface();
+ _surface->copyFrom(*surface);
_width = surface->w;
_height = surface->h;
-
+#if 0
Game->AddMem(_width * _height * 4);
-
- _valid = true;
#endif
+ _valid = true;
+
return S_OK;
}
diff --git a/engines/wintermute/graphics/transparentSurface.cpp b/engines/wintermute/graphics/transparentSurface.cpp new file mode 100644 index 0000000000..c8ac9f1a2c --- /dev/null +++ b/engines/wintermute/graphics/transparentSurface.cpp @@ -0,0 +1,322 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "common/algorithm.h" +#include "common/endian.h" +#include "common/util.h" +#include "common/rect.h" +#include "common/textconsole.h" +#include "graphics/primitives.h" +#include "engines/wintermute/graphics/transparentSurface.h" + +namespace WinterMute { + +TransparentSurface::TransparentSurface() : Surface() {} + +TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface() { + if (copyData) { + copyFrom(surf); + } else { + w = surf.w; + h = surf.h; + pitch = surf.pitch; + format = surf.format; + pixels = surf.pixels; + } +} + +Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) { + int ca = (color >> 24) & 0xff; + + Common::Rect retSize; + retSize.top = 0; + retSize.left = 0; + retSize.setWidth(0); + retSize.setHeight(0); + // Check if we need to draw anything at all + if (ca == 0) + return retSize; + + int cr = (color >> 16) & 0xff; + int cg = (color >> 8) & 0xff; + int cb = (color >> 0) & 0xff; + + // Compensate for transparency. Since we're coming + // down to 255 alpha, we just compensate for the colors here + if (ca != 255) { + cr = cr * ca >> 8; + cg = cg * ca >> 8; + cb = cb * ca >> 8; + } + + // Create an encapsulating surface for the data + TransparentSurface srcImage(*this, false); + // TODO: Is the data really in the screen format? + if (format.bytesPerPixel != 4) { + error("TransparentSurface can only blit 32 bpp images"); + } + + if (pPartRect) { + srcImage.pixels = &((char *)pixels)[pPartRect->top * srcImage.pitch + pPartRect->left * 4]; + srcImage.w = pPartRect->width(); + srcImage.h = pPartRect->height(); + + debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, + pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); + } else { + + debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0, + srcImage.w, srcImage.h, color, width, height); + } + + if (width == -1) + width = srcImage.w; + if (height == -1) + height = srcImage.h; + +#ifdef SCALING_TESTING + // Hardcode scaling to 66% to test scaling + width = width * 2 / 3; + height = height * 2 / 3; +#endif + + Graphics::Surface *img; + Graphics::Surface *imgScaled = NULL; + byte *savedPixels = NULL; + if ((width != srcImage.w) || (height != srcImage.h)) { + // Scale the image + img = imgScaled = srcImage.scale(width, height); + savedPixels = (byte *)img->pixels; + } else { + img = &srcImage; + } + + // Handle off-screen clipping + if (posY < 0) { + img->h = MAX(0, (int)img->h - -posY); + img->pixels = (byte *)img->pixels + img->pitch * -posY; + posY = 0; + } + + if (posX < 0) { + img->w = MAX(0, (int)img->w - -posX); + img->pixels = (byte *)img->pixels + (-posX * 4); + posX = 0; + } + + img->w = CLIP((int)img->w, 0, (int)MAX((int)target.w - posX, 0)); + img->h = CLIP((int)img->h, 0, (int)MAX((int)target.h - posY, 0)); + + if ((img->w > 0) && (img->h > 0)) { + int xp = 0, yp = 0; + + int inStep = 4; + int inoStep = img->pitch; + if (flipping & TransparentSurface::FLIP_V) { + inStep = -inStep; + xp = img->w - 1; + } + + if (flipping & TransparentSurface::FLIP_H) { + inoStep = -inoStep; + yp = img->h - 1; + } + + byte *ino = (byte *)img->getBasePtr(xp, yp); + byte *outo = (byte *)target.getBasePtr(posX, posY); + byte *in, *out; + + int bShift = img->format.bShift; + int gShift = img->format.gShift; + int rShift = img->format.rShift; + int aShift = img->format.aShift; + + int bShiftTarget = target.format.bShift; + int gShiftTarget = target.format.gShift; + int rShiftTarget = target.format.rShift; + int aShiftTarget = target.format.aShift; + + for (int i = 0; i < img->h; i++) { + out = outo; + in = ino; + for (int j = 0; j < img->w; j++) { + uint32 pix = *(uint32 *)in; + uint32 o_pix = *(uint32 *) out; + int b = (pix >> bShift) & 0xff; + int g = (pix >> gShift) & 0xff; + int r = (pix >> rShift) & 0xff; + int a = (pix >> aShift) & 0xff; + int o_b, o_g, o_r, o_a; + in += inStep; + + if (ca != 255) { + a = a * ca >> 8; + } + + switch (a) { + case 0: // Full transparency + out += 4; + break; + case 255: // Full opacity + if (cb != 255) + o_b = (b * cb) >> 8; + else + o_b = b; + + if (cg != 255) + o_g = (g * cg) >> 8; + else + o_g = g; + + if (cr != 255) + o_r = (r * cr) >> 8; + else + o_r = r; + o_a = a; + *(uint32 *)out = target.format.ARGBToColor(o_a, o_r, o_g, o_b); + out += 4; + break; + + default: // alpha blending + o_a = 255; + o_b = (o_pix >> bShiftTarget) & 0xff; + o_g = (o_pix >> gShiftTarget) & 0xff; + o_r = (o_pix >> rShiftTarget) & 0xff; + if (cb == 0) + o_b = 0; + else if (cb != 255) + o_b += ((b - o_b) * a * cb) >> 16; + else + o_b += ((b - o_b) * a) >> 8; + if (cg == 0) + o_g = 0; + else if (cg != 255) + o_g += ((g - o_g) * a * cg) >> 16; + else + o_g += ((g - o_g) * a) >> 8; + if (cr == 0) + o_r = 0; + else if (cr != 255) + o_r += ((r - o_r) * a * cr) >> 16; + else + o_r += ((r - o_r) * a) >> 8; + *(uint32 *)out = target.format.ARGBToColor(o_a, o_r, o_g, o_b); + out += 4; + } + } + outo += target.pitch; + ino += inoStep; + } + } + + if (imgScaled) { + imgScaled->pixels = savedPixels; + imgScaled->free(); + delete imgScaled; + } + + retSize.setWidth(img->w); + retSize.setHeight(img->h); + return retSize; +} + +/** + * Scales a passed surface, creating a new surface with the result + * @param srcImage Source image to scale + * @param scaleFactor Scale amount. Must be between 0 and 1.0 (but not zero) + * @remarks Caller is responsible for freeing the returned surface + */ +TransparentSurface *TransparentSurface::scale(int xSize, int ySize) const { + TransparentSurface *s = new TransparentSurface(); + s->create(xSize, ySize, this->format); + + int *horizUsage = scaleLine(xSize, this->w); + int *vertUsage = scaleLine(ySize, this->h); + + // Loop to create scaled version + for (int yp = 0; yp < ySize; ++yp) { + const byte *srcP = (const byte *)this->getBasePtr(0, vertUsage[yp]); + byte *destP = (byte *)s->getBasePtr(0, yp); + + for (int xp = 0; xp < xSize; ++xp) { + const byte *tempSrcP = srcP + (horizUsage[xp] * this->format.bytesPerPixel); + for (int byteCtr = 0; byteCtr < this->format.bytesPerPixel; ++byteCtr) { + *destP++ = *tempSrcP++; + } + } + } + + // Delete arrays and return surface + delete[] horizUsage; + delete[] vertUsage; + return s; +} + +/** + * Writes a color key to the alpha channel of the surface + * @param rKey the red component of the color key + * @param gKey the green component of the color key + * @param bKey the blue component of the color key + * @param overwriteAlpha if true, all other alpha will be set fully opaque + */ +void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha) { + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + uint32 pix = ((uint32 *)pixels)[i * w + j]; + uint8 r, g, b, a; + format.colorToARGB(pix, a, r, g, b); + if (r == rKey && g == gKey && b == bKey) { + a = 0; + ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b); + } else if (overwriteAlpha) { + a = 255; + ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b); + } + } + } +} + +/** + * Returns an array indicating which pixels of a source image horizontally or vertically get + * included in a scaled image + */ +int *TransparentSurface::scaleLine(int size, int srcSize) { + int scale = 100 * size / srcSize; + assert(scale > 0); + int *v = new int[size]; + Common::fill(v, &v[size], 0); + + int distCtr = 0; + int *destP = v; + for (int distIndex = 0; distIndex < srcSize; ++distIndex) { + distCtr += scale; + while (distCtr >= 100) { + assert(destP < &v[size]); + *destP++ = distIndex; + distCtr -= 100; + } + } + + return v; +} + + +} // End of namespace Graphics diff --git a/engines/wintermute/graphics/transparentSurface.h b/engines/wintermute/graphics/transparentSurface.h new file mode 100644 index 0000000000..e271bf2488 --- /dev/null +++ b/engines/wintermute/graphics/transparentSurface.h @@ -0,0 +1,124 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef GRAPHICS_TRANSPARENTSURFACE_H +#define GRAPHICS_TRANSPARENTSURFACE_H + +#include "graphics/surface.h" + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +// TODO: Find a better solution for this. +#define BS_RGB(R,G,B) (0xFF000000 | ((R) << 16) | ((G) << 8) | (B)) +#define BS_ARGB(A,R,G,B) (((A) << 24) | ((R) << 16) | ((G) << 8) | (B)) + +namespace WinterMute { + +/** + * A transparent graphics surface, which implements alpha blitting. + */ +struct TransparentSurface : public Graphics::Surface { + TransparentSurface(); + TransparentSurface(const Graphics::Surface &surf, bool copyData = false); + + void setColorKey(char r, char g, char b); + void disableColorKey(); + + // Enums + /** + @brief The possible flipping parameters for the blit methode. + */ + enum FLIP_FLAGS { + /// The image will not be flipped. + FLIP_NONE = 0, + /// The image will be flipped at the horizontal axis. + FLIP_H = 1, + /// The image will be flipped at the vertical axis. + FLIP_V = 2, + /// The image will be flipped at the horizontal and vertical axis. + FLIP_HV = FLIP_H | FLIP_V, + /// The image will be flipped at the horizontal and vertical axis. + FLIP_VH = FLIP_H | FLIP_V + }; + + /** + @brief renders the surface to another surface + @param pDest a pointer to the target image. In most cases this is the framebuffer. + @param PosX the position on the X-axis in the target image in pixels where the image is supposed to be rendered.<br> + The default value is 0. + @param PosY the position on the Y-axis in the target image in pixels where the image is supposed to be rendered.<br> + The default value is 0. + @param Flipping how the the image should be flipped.<br> + The default value is BS_Image::FLIP_NONE (no flipping) + @param pSrcPartRect Pointer on Common::Rect which specifies the section to be rendered. If the whole image has to be rendered the Pointer is NULL.<br> + This referes to the unflipped and unscaled image.<br> + The default value is NULL. + @param Color an ARGB color value, which determines the parameters for the color modulation und alpha blending.<br> + The alpha component of the color determines the alpha blending parameter (0 = no covering, 255 = full covering).<br> + The color components determines the color for color modulation.<br> + The default value is BS_ARGB(255, 255, 255, 255) (full covering, no color modulation). + The macros BS_RGB and BS_ARGB can be used for the creation of the color value. + @param Width the output width of the screen section. + The images will be scaled if the output width of the screen section differs from the image section.<br> + The value -1 determines that the image should not be scaled.<br> + The default value is -1. + @param Width the output height of the screen section. + The images will be scaled if the output width of the screen section differs from the image section.<br> + The value -1 determines that the image should not be scaled.<br> + The default value is -1. + @return returns false if the rendering failed. + */ + + Common::Rect blit(Graphics::Surface &target, int posX = 0, int posY = 0, + int flipping = FLIP_NONE, + Common::Rect *pPartRect = NULL, + uint color = BS_ARGB(255, 255, 255, 255), + int width = -1, int height = -1); + void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false); + TransparentSurface *scale(int xSize, int ySize) const; +private: + static int *scaleLine(int size, int srcSize); +}; + +/** + * A deleter for Surface objects which can be used with SharedPtr. + * + * This deleter assures Surface::free is called on deletion. + */ +/*struct SharedPtrTransparentSurfaceDeleter { + void operator()(TransparentSurface *ptr) { + ptr->free(); + delete ptr; + } +};*/ + + +} // End of namespace Graphics + + +#endif diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk index 3dc00b5a33..b5ad3e9921 100644 --- a/engines/wintermute/module.mk +++ b/engines/wintermute/module.mk @@ -13,6 +13,7 @@ MODULE_OBJS := \ scriptables/SXMemBuffer.o \ scriptables/SXStore.o \ scriptables/SXString.o \ + graphics/transparentSurface.o \ AdActor.o \ AdActorDir.o \ AdEntity.o \ |