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authorMax Horn2005-10-23 10:03:28 +0000
committerMax Horn2005-10-23 10:03:28 +0000
commitae6fb05c8fc26ce1343d1c10bb98bfa43f289b67 (patch)
treeccebc338fa9aa18e35d25d147da84ee156b4e010
parent578dc7914ecc24cac00559fc7448435ff839ae7f (diff)
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Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
-rw-r--r--AUTHORS6
-rw-r--r--README16
-rw-r--r--doc/10.tex6
-rw-r--r--gui/credits.h6
-rw-r--r--sword1/sword1.cpp4
-rw-r--r--sword2/sword2.cpp8
-rwxr-xr-xtools/credits.pl6
7 files changed, 26 insertions, 26 deletions
diff --git a/AUTHORS b/AUTHORS
index 48f945ab4e..6af5fdd929 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -1,10 +1,10 @@
The ScummVM team:
James Brown - Lead developer
Max Horn - Lead developer
- Torbjorn Andersson - Engine: SCUMM, Broken Sword II, SAGA, Gob
+ Torbjorn Andersson - Engine: SCUMM, Broken Sword 2, SAGA, Gob
David Eriksson - Engine: Flight of the Amazon Queen
- Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword I
- Jonathan Gray - Engine: SCUMM, HE, Broken Sword II
+ Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword 1
+ Jonathan Gray - Engine: SCUMM, HE, Broken Sword 2
Travis Howell - Engine: SCUMM, HE, Simon the Sorcerer
Oliver Kiehl - Engine: Beneath a Steel Sky, Simon
Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.)
diff --git a/README b/README
index 16a38eef5d..83a1d2fd09 100644
--- a/README
+++ b/README
@@ -152,8 +152,8 @@ SCUMM Games by Humongous Entertainment:
Other Games:
Beneath a Steel Sky [Game: sky]
- Broken Sword I [Game: sword1]
- Broken Sword II [Game: sword2]
+ Broken Sword 1 [Game: sword1]
+ Broken Sword 2 [Game: sword2]
Flight of the Amazon Queen [Game: queen]
Gobliiins [Game: gob1]
Inherit the Earth: Quest for the Orb [Game: ite]
@@ -533,7 +533,7 @@ Curse of Monkey Island
zh - Chinese
kr - Korean
-Beneath a Steel Sky:
+Beneath a Steel Sky
gb - English (Great Britain) (default)
en - English USA
de - German
@@ -552,7 +552,7 @@ Broken Sword 1
pt - Portuguese
cz - Czech
-Simon the Sorcerer: 1 & 2
+Simon the Sorcerer 1 & 2
en - English (default)
de - German
fr - French
@@ -648,10 +648,10 @@ simon games.
Escape - Skips the game intro
Period (.) - Skips current line of text
- Broken Sword I:
+ Broken Sword 1:
F5 or ESC - Displays save/load box
- Broken Sword II:
+ Broken Sword 2:
Ctrl-d - Starts the debugger
c - Display the credits
p - Pauses
@@ -791,7 +791,7 @@ Windows example:
Because ScummVM is still a beta product, it -can- crash and/or hang
occasionally. As such, every five minutes it will save a game in Slot 0. This
game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not,
-however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword I and II.
+however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2.
7.0) Music and Sound:
@@ -1250,7 +1250,7 @@ The following keywords are recognized:
boot_param number Pass this number to the boot script
-Broken Sword II adds the following non-standard keywords:
+Broken Sword 2 adds the following non-standard keywords:
gfx_details number Graphics details setting (0-3)
music_mute bool If true, music is muted
diff --git a/doc/10.tex b/doc/10.tex
index 99606dfd36..9140b75c32 100644
--- a/doc/10.tex
+++ b/doc/10.tex
@@ -5,10 +5,10 @@
\begin{tabular}[h]{p{4cm}l}
James Brown & Lead developer\\
Max Horn & Lead developer\\
- Torbj\"orn Andersson & Engine: SCUMM, Broken Sword II, SAGA, Gob\\
+ Torbj\"orn Andersson & Engine: SCUMM, Broken Sword 2, SAGA, Gob\\
David Eriksson & Engine: Flight of the Amazon Queen\\
- Robert G\"offringmann & Engine: Beneath a Steel Sky, Broken Sword I\\
- Jonathan Gray & Engine: SCUMM, HE, Broken Sword II\\
+ Robert G\"offringmann & Engine: Beneath a Steel Sky, Broken Sword 1\\
+ Jonathan Gray & Engine: SCUMM, HE, Broken Sword 2\\
Travis Howell & Engine: SCUMM, HE, Simon the Sorcerer\\
Oliver Kiehl & Engine: Beneath a Steel Sky, Simon\\
Pawe{\l} Ko{\l}odziejski & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\
diff --git a/gui/credits.h b/gui/credits.h
index d7b36e10ca..9af85aa763 100644
--- a/gui/credits.h
+++ b/gui/credits.h
@@ -6,13 +6,13 @@ static const char *credits[] = {
"\\L\\c0"" Max Horn",
"\\L\\c2"" Lead developer",
"\\L\\c0"" Torbjorn Andersson",
-"\\L\\c2"" Engine: SCUMM, Broken Sword II, SAGA, Gob",
+"\\L\\c2"" Engine: SCUMM, Broken Sword 2, SAGA, Gob",
"\\L\\c0"" David Eriksson",
"\\L\\c2"" Engine: Flight of the Amazon Queen",
"\\L\\c0"" Robert Goeffringmann",
-"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword I",
+"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword 1",
"\\L\\c0"" Jonathan Gray",
-"\\L\\c2"" Engine: SCUMM, HE, Broken Sword II",
+"\\L\\c2"" Engine: SCUMM, HE, Broken Sword 2",
"\\L\\c0"" Travis Howell",
"\\L\\c2"" Engine: SCUMM, HE, Simon the Sorcerer",
"\\L\\c0"" Oliver Kiehl",
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index 2ab985e93f..4e6a480a73 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -48,9 +48,9 @@ using namespace Sword1;
/* Broken Sword 1 */
static const GameSettings sword1FullSettings =
- {"sword1", "Broken Sword I", GF_DEFAULT_TO_1X_SCALER};
+ {"sword1", "Broken Sword 1", GF_DEFAULT_TO_1X_SCALER};
static const GameSettings sword1DemoSettings =
- {"sword1demo", "Broken Sword I (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO };
+ {"sword1demo", "Broken Sword 1 (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO };
// check these subdirectories (if present)
static const char *g_dirNames[] = { "clusters", "speech" };
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index d61672d8e2..846885216f 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -58,9 +58,9 @@ struct Sword2GameSettings {
static const Sword2GameSettings sword2_settings[] = {
/* Broken Sword 2 */
- {"sword2", "Broken Sword II", GF_DEFAULT_TO_1X_SCALER, "players.clu" },
- {"sword2alt", "Broken Sword II (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" },
- {"sword2demo", "Broken Sword II (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" },
+ {"sword2", "Broken Sword 2", GF_DEFAULT_TO_1X_SCALER, "players.clu" },
+ {"sword2alt", "Broken Sword 2 (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" },
+ {"sword2demo", "Broken Sword 2 (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" },
{NULL, NULL, 0, NULL}
};
@@ -103,7 +103,7 @@ Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst) {
return new Sword2::Sword2Engine(detector, syst);
}
-REGISTER_PLUGIN(SWORD2, "Broken Sword II")
+REGISTER_PLUGIN(SWORD2, "Broken Sword 2")
namespace Sword2 {
diff --git a/tools/credits.pl b/tools/credits.pl
index 40c458fc4a..8b10083e8c 100755
--- a/tools/credits.pl
+++ b/tools/credits.pl
@@ -320,10 +320,10 @@ begin_credits("Credits");
begin_section("The ScummVM team");
add_person('James Brown', 'endy', "Lead developer");
add_person('Max Horn', 'fingolfin', "Lead developer");
- add_person("Torbjörn Andersson", "eriktorbjorn", "Engine: SCUMM, Broken Sword II, SAGA, Gob");
+ add_person("Torbjörn Andersson", "eriktorbjorn", "Engine: SCUMM, Broken Sword 2, SAGA, Gob");
add_person("David Eriksson", "twogood", "Engine: Flight of the Amazon Queen");
- add_person("Robert Göffringmann", "lavosspawn", "Engine: Beneath a Steel Sky, Broken Sword I");
- add_person("Jonathan Gray", "khalek", "Engine: SCUMM, HE, Broken Sword II");
+ add_person("Robert Göffringmann", "lavosspawn", "Engine: Beneath a Steel Sky, Broken Sword 1");
+ add_person("Jonathan Gray", "khalek", "Engine: SCUMM, HE, Broken Sword 2");
add_person("Travis Howell", "Kirben", "Engine: SCUMM, HE, Simon the Sorcerer");
add_person("Oliver Kiehl", "olki", "Engine: Beneath a Steel Sky, Simon");
add_person("Paweł Kołodziejski", "aquadran", "Engine: SCUMM (Codecs, iMUSE, Smush, etc.)");