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author | Max Horn | 2005-10-23 10:03:28 +0000 |
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committer | Max Horn | 2005-10-23 10:03:28 +0000 |
commit | ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67 (patch) | |
tree | ccebc338fa9aa18e35d25d147da84ee156b4e010 | |
parent | 578dc7914ecc24cac00559fc7448435ff839ae7f (diff) | |
download | scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.tar.gz scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.tar.bz2 scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.zip |
Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
-rw-r--r-- | AUTHORS | 6 | ||||
-rw-r--r-- | README | 16 | ||||
-rw-r--r-- | doc/10.tex | 6 | ||||
-rw-r--r-- | gui/credits.h | 6 | ||||
-rw-r--r-- | sword1/sword1.cpp | 4 | ||||
-rw-r--r-- | sword2/sword2.cpp | 8 | ||||
-rwxr-xr-x | tools/credits.pl | 6 |
7 files changed, 26 insertions, 26 deletions
@@ -1,10 +1,10 @@ The ScummVM team: James Brown - Lead developer Max Horn - Lead developer - Torbjorn Andersson - Engine: SCUMM, Broken Sword II, SAGA, Gob + Torbjorn Andersson - Engine: SCUMM, Broken Sword 2, SAGA, Gob David Eriksson - Engine: Flight of the Amazon Queen - Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword I - Jonathan Gray - Engine: SCUMM, HE, Broken Sword II + Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword 1 + Jonathan Gray - Engine: SCUMM, HE, Broken Sword 2 Travis Howell - Engine: SCUMM, HE, Simon the Sorcerer Oliver Kiehl - Engine: Beneath a Steel Sky, Simon Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.) @@ -152,8 +152,8 @@ SCUMM Games by Humongous Entertainment: Other Games: Beneath a Steel Sky [Game: sky] - Broken Sword I [Game: sword1] - Broken Sword II [Game: sword2] + Broken Sword 1 [Game: sword1] + Broken Sword 2 [Game: sword2] Flight of the Amazon Queen [Game: queen] Gobliiins [Game: gob1] Inherit the Earth: Quest for the Orb [Game: ite] @@ -533,7 +533,7 @@ Curse of Monkey Island zh - Chinese kr - Korean -Beneath a Steel Sky: +Beneath a Steel Sky gb - English (Great Britain) (default) en - English USA de - German @@ -552,7 +552,7 @@ Broken Sword 1 pt - Portuguese cz - Czech -Simon the Sorcerer: 1 & 2 +Simon the Sorcerer 1 & 2 en - English (default) de - German fr - French @@ -648,10 +648,10 @@ simon games. Escape - Skips the game intro Period (.) - Skips current line of text - Broken Sword I: + Broken Sword 1: F5 or ESC - Displays save/load box - Broken Sword II: + Broken Sword 2: Ctrl-d - Starts the debugger c - Display the credits p - Pauses @@ -791,7 +791,7 @@ Windows example: Because ScummVM is still a beta product, it -can- crash and/or hang occasionally. As such, every five minutes it will save a game in Slot 0. This game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not, -however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword I and II. +however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2. 7.0) Music and Sound: @@ -1250,7 +1250,7 @@ The following keywords are recognized: boot_param number Pass this number to the boot script -Broken Sword II adds the following non-standard keywords: +Broken Sword 2 adds the following non-standard keywords: gfx_details number Graphics details setting (0-3) music_mute bool If true, music is muted diff --git a/doc/10.tex b/doc/10.tex index 99606dfd36..9140b75c32 100644 --- a/doc/10.tex +++ b/doc/10.tex @@ -5,10 +5,10 @@ \begin{tabular}[h]{p{4cm}l} James Brown & Lead developer\\ Max Horn & Lead developer\\ - Torbj\"orn Andersson & Engine: SCUMM, Broken Sword II, SAGA, Gob\\ + Torbj\"orn Andersson & Engine: SCUMM, Broken Sword 2, SAGA, Gob\\ David Eriksson & Engine: Flight of the Amazon Queen\\ - Robert G\"offringmann & Engine: Beneath a Steel Sky, Broken Sword I\\ - Jonathan Gray & Engine: SCUMM, HE, Broken Sword II\\ + Robert G\"offringmann & Engine: Beneath a Steel Sky, Broken Sword 1\\ + Jonathan Gray & Engine: SCUMM, HE, Broken Sword 2\\ Travis Howell & Engine: SCUMM, HE, Simon the Sorcerer\\ Oliver Kiehl & Engine: Beneath a Steel Sky, Simon\\ Pawe{\l} Ko{\l}odziejski & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\ diff --git a/gui/credits.h b/gui/credits.h index d7b36e10ca..9af85aa763 100644 --- a/gui/credits.h +++ b/gui/credits.h @@ -6,13 +6,13 @@ static const char *credits[] = { "\\L\\c0"" Max Horn", "\\L\\c2"" Lead developer", "\\L\\c0"" Torbjorn Andersson", -"\\L\\c2"" Engine: SCUMM, Broken Sword II, SAGA, Gob", +"\\L\\c2"" Engine: SCUMM, Broken Sword 2, SAGA, Gob", "\\L\\c0"" David Eriksson", "\\L\\c2"" Engine: Flight of the Amazon Queen", "\\L\\c0"" Robert Goeffringmann", -"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword I", +"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword 1", "\\L\\c0"" Jonathan Gray", -"\\L\\c2"" Engine: SCUMM, HE, Broken Sword II", +"\\L\\c2"" Engine: SCUMM, HE, Broken Sword 2", "\\L\\c0"" Travis Howell", "\\L\\c2"" Engine: SCUMM, HE, Simon the Sorcerer", "\\L\\c0"" Oliver Kiehl", diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 2ab985e93f..4e6a480a73 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -48,9 +48,9 @@ using namespace Sword1; /* Broken Sword 1 */ static const GameSettings sword1FullSettings = - {"sword1", "Broken Sword I", GF_DEFAULT_TO_1X_SCALER}; + {"sword1", "Broken Sword 1", GF_DEFAULT_TO_1X_SCALER}; static const GameSettings sword1DemoSettings = - {"sword1demo", "Broken Sword I (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO }; + {"sword1demo", "Broken Sword 1 (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO }; // check these subdirectories (if present) static const char *g_dirNames[] = { "clusters", "speech" }; diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index d61672d8e2..846885216f 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -58,9 +58,9 @@ struct Sword2GameSettings { static const Sword2GameSettings sword2_settings[] = { /* Broken Sword 2 */ - {"sword2", "Broken Sword II", GF_DEFAULT_TO_1X_SCALER, "players.clu" }, - {"sword2alt", "Broken Sword II (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" }, - {"sword2demo", "Broken Sword II (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" }, + {"sword2", "Broken Sword 2", GF_DEFAULT_TO_1X_SCALER, "players.clu" }, + {"sword2alt", "Broken Sword 2 (alt)", GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" }, + {"sword2demo", "Broken Sword 2 (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword2::GF_DEMO, "players.clu" }, {NULL, NULL, 0, NULL} }; @@ -103,7 +103,7 @@ Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst) { return new Sword2::Sword2Engine(detector, syst); } -REGISTER_PLUGIN(SWORD2, "Broken Sword II") +REGISTER_PLUGIN(SWORD2, "Broken Sword 2") namespace Sword2 { diff --git a/tools/credits.pl b/tools/credits.pl index 40c458fc4a..8b10083e8c 100755 --- a/tools/credits.pl +++ b/tools/credits.pl @@ -320,10 +320,10 @@ begin_credits("Credits"); begin_section("The ScummVM team"); add_person('James Brown', 'endy', "Lead developer"); add_person('Max Horn', 'fingolfin', "Lead developer"); - add_person("Torbjörn Andersson", "eriktorbjorn", "Engine: SCUMM, Broken Sword II, SAGA, Gob"); + add_person("Torbjörn Andersson", "eriktorbjorn", "Engine: SCUMM, Broken Sword 2, SAGA, Gob"); add_person("David Eriksson", "twogood", "Engine: Flight of the Amazon Queen"); - add_person("Robert Göffringmann", "lavosspawn", "Engine: Beneath a Steel Sky, Broken Sword I"); - add_person("Jonathan Gray", "khalek", "Engine: SCUMM, HE, Broken Sword II"); + add_person("Robert Göffringmann", "lavosspawn", "Engine: Beneath a Steel Sky, Broken Sword 1"); + add_person("Jonathan Gray", "khalek", "Engine: SCUMM, HE, Broken Sword 2"); add_person("Travis Howell", "Kirben", "Engine: SCUMM, HE, Simon the Sorcerer"); add_person("Oliver Kiehl", "olki", "Engine: Beneath a Steel Sky, Simon"); add_person("Paweł Kołodziejski", "aquadran", "Engine: SCUMM (Codecs, iMUSE, Smush, etc.)"); |