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authorStrangerke2011-12-11 18:12:56 +0100
committerStrangerke2011-12-11 18:12:56 +0100
commitae98c3dc18295eeee0a4b3f6b5b2fbed2e68b60f (patch)
treebe3bc9bb0239863d4f06f5b7fef8429ae5a371c3
parentfcf2aa8e2f29b8b4c3718afb49243eac024787d9 (diff)
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TSAGE: R2R - Implement scene 2455
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp181
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.h30
3 files changed, 213 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 658937f0a5..cb85a9d10f 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -122,6 +122,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Maze: Another bedroom
return new Scene2450();
case 2455:
+ // Mze: Inside crevasse
+ return new Scene2455();
case 2500:
case 2525:
case 2530:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 4d8f7aa9d8..aeee3cdedf 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -2218,5 +2218,186 @@ void Scene2450::signal() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 2455 - Maze: Inside crevasse
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene2455::Actor1::startAction(CursorType action, Event &event) {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == R2_29) {
+ if ((R2_INVENTORY.getObjectScene(49) == 2455) || (R2_INVENTORY.getObjectScene(50) == 2455)) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2458;
+ scene->_actor2._lookLineNum = 9;
+ scene->_actor1.remove();
+ scene->_actor3.postInit();
+ scene->_actor3.setDetails(2455, 16, 1, -1, 2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2458, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, NULL);
+ return true;
+ }
+ }
+
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2455::Actor2::startAction(CursorType action, Event &event) {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case R2_49:
+ if (R2_INVENTORY.getObjectScene(50) != 2455) {
+ R2_GLOBALS._player.disableControl();
+ scene->_actor1.postInit();
+ scene->_actor1.setup(2456, 3, 3);
+ scene->_actor1.setPosition(Common::Point(162, 165));
+ scene->_actor1.setDetails(2455, 15, 1, -1, 2, NULL);
+ scene->_sceneMode = 11;
+ scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+ }
+ break;
+ case R2_50:
+ if (R2_INVENTORY.getObjectScene(49) != 2455) {
+ R2_GLOBALS._player.disableControl();
+ scene->_actor1.postInit();
+ scene->_actor1.setup(2456, 3, 3);
+ scene->_actor1.setPosition(Common::Point(162, 165));
+ scene->_actor1.setDetails(2455, 15, 1, -1, 2, NULL);
+ scene->_sceneMode = 12;
+ scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene2455::Actor3::startAction(CursorType action, Event &event) {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2459;
+ scene->setAction(&scene->_sequenceManager, scene, 2459, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ return true;
+ }
+
+ return SceneActor::startAction(action, event);
+}
+
+void Scene2455::Exit1::changeScene() {
+ Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2461;
+ scene->setAction(&scene->_sequenceManager, scene, 2461, &R2_GLOBALS._player, NULL);
+}
+
+void Scene2455::postInit(SceneObjectList *OwnerList) {
+ loadScene(2455);
+ SceneExt::postInit();
+
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_INVENTORY.setObjectScene(29, 2);
+ R2_INVENTORY.setObjectScene(50, 2);
+ }
+
+ R2_GLOBALS._sound1.play(200);
+ _exit1.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425);
+
+ if (R2_INVENTORY.getObjectScene(29) == 2455) {
+ if ((R2_INVENTORY.getObjectScene(50) == 2455) || (R2_INVENTORY.getObjectScene(49) == 2455)) {
+ _actor1.postInit();
+ _actor1.setup(2456, 3, 3);
+ _actor1.setPosition(Common::Point(162, 165));
+ _actor1.setDetails(2455, 15, 1, -1, 1, NULL);
+ }
+ } else {
+ _actor3.postInit();
+ _actor3.setup(2456, 3, 1);
+ _actor3.setPosition(Common::Point(176, 165));
+ _actor3.setDetails(2455, 16, 1, -1, 1, NULL);
+ }
+
+ _actor2.postInit();
+ if (R2_INVENTORY.getObjectScene(29) == 2455) {
+ _actor2.setup(2456, 3, 2);
+ _actor2.setDetails(2455, 9, 1, -1, 1, NULL);
+ } else {
+ if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455))
+ _actor2.setup(2455, 1, 1);
+ else
+ _actor2.setup(2456, 1, 1);
+ _actor2.setDetails(2455, 3, 1, -1, 1, NULL);
+ }
+ _actor2.setPosition(Common::Point(162, 165));
+ _actor2.fixPriority(20);
+ if (R2_INVENTORY.getObjectScene(29) != 2455)
+ _actor2.animate(ANIM_MODE_2, NULL);
+
+ R2_GLOBALS._player.postInit();
+ _item1.setDetails(Rect(0, 0, 320, 200), 2455, 0, 1, -1, 1, NULL);
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2425) {
+ _sceneMode = 2460;
+ setAction(&_sequenceManager, this, 2460, &R2_GLOBALS._player, NULL);
+ } else {
+ R2_GLOBALS._player.setup(2455, 2, 9);
+ R2_GLOBALS._player.setPosition(Common::Point(118, 165));
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ }
+ R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2455;
+}
+
+void Scene2455::remove() {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene2455::signal() {
+ switch (_sceneMode) {
+ case 10:
+ // No break on purpose
+ case 2461:
+ g_globals->_sceneManager.changeScene(2425);
+ break;
+ case 11:
+ R2_INVENTORY.setObjectScene(49, 2455);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ case 12:
+ R2_INVENTORY.setObjectScene(50, 2455);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ case 2458:
+ R2_INVENTORY.setObjectScene(29, 2455);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ case 2459:
+ _actor3.remove();
+ R2_INVENTORY.setObjectScene(31, 2);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ default:
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ break;
+ }
+}
+
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index aba5e2ab68..81e8f58ace 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -331,6 +331,36 @@ public:
virtual void signal();
};
+class Scene2455 : public SceneExt {
+ class Actor1 : public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Actor2 : public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Actor3 : public SceneActor {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+
+ class Exit1 : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+public:
+ NamedHotspot _item1;
+ Actor1 _actor1;
+ Actor2 _actor2;
+ Actor3 _actor3;
+ Exit1 _exit1;
+ SequenceManager _sequenceManager;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+};
} // End of namespace Ringworld2
} // End of namespace TsAGE