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authorStrangerke2016-04-20 07:39:18 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitaea51e0d40a0be2a724e7a6650382b7157b01952 (patch)
treef24a8d8460a1621a748118287f768421f54deed4
parentca21ed461514939da5a126482c164c089c23051e (diff)
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GNAP: Refactor scene 6
-rw-r--r--engines/gnap/gnap.cpp3
-rw-r--r--engines/gnap/gnap.h9
-rw-r--r--engines/gnap/scenes/scene06.cpp418
-rw-r--r--engines/gnap/scenes/scene06.h52
-rw-r--r--engines/gnap/scenes/scenecore.cpp17
5 files changed, 272 insertions, 227 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index b682d02798..ddaa9f6a8e 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -2022,9 +2022,6 @@ void GnapEngine::initPlatypusPos(int gridX, int gridY, Facing facing) {
////////////////////////////////////////////////////////////////////////////////
void GnapEngine::initGlobalSceneVars() {
- // Scene 6
- _s06_nextPlatSequenceId = -1;
-
// Scene 11
_s11_billardBallCtr = 0;
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index ece68359a4..43b2f6ae05 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -603,15 +603,6 @@ public:
void sceneXX_playRandomSound(int timerIndex);
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
- // Scene 6
- bool _s06_horseTurnedBack;
- int _s06_nextPlatSequenceId;
- int _s06_nextHorseSequenceId, _s06_currHorseSequenceId;
- int scene06_init();
- void scene06_updateHotspots();
- void scene06_run();
- void scene06_updateAnimations();
-
// Scene 7
int scene07_init();
void scene07_updateHotspots();
diff --git a/engines/gnap/scenes/scene06.cpp b/engines/gnap/scenes/scene06.cpp
index f908b1d25a..3bd79fd1dd 100644
--- a/engines/gnap/scenes/scene06.cpp
+++ b/engines/gnap/scenes/scene06.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene06.h"
namespace Gnap {
@@ -49,112 +50,116 @@ enum {
kASLeaveScene = 5
};
-int GnapEngine::scene06_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
- _gameSys->setAnimation(0, 0, 2);
- if (isFlag(kGFSceneFlag1)) {
- playSound(0x11B, false);
- clearFlag(kGFSceneFlag1);
+Scene06::Scene06(GnapEngine *vm) : Scene(vm) {
+ _s06_horseTurnedBack = false;;
+ _s06_nextPlatSequenceId = -1;
+ _s06_nextHorseSequenceId = -1;
+ _s06_currHorseSequenceId = -1;
+}
+
+int Scene06::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ if (_vm->isFlag(kGFSceneFlag1)) {
+ _vm->playSound(0x11B, false);
+ _vm->clearFlag(kGFSceneFlag1);
}
return 0x101;
}
-void GnapEngine::scene06_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSGas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
- setHotspot(kHSLadder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
- setHotspot(kHSHorse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
- setHotspot(kHSExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
- setHotspot(kHSWalkArea1, 0, 0, 200, 515);
- setHotspot(kHSWalkArea2, 200, 0, 285, 499);
- setHotspot(kHSWalkArea3, 688, 0, 800, 499);
- setHotspot(kHSWalkArea4, 475, 469, 800, 505);
- setHotspot(kHSWalkArea5, 0, 0, 800, 504);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFGasTaken))
- _hotspots[kHSLadder]._flags = SF_DISABLED;
- if (_cursorValue == 4) {
- _hotspots[kHSLadder]._flags = SF_DISABLED;
- _hotspots[kHSGas]._flags = SF_DISABLED;
+void Scene06::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSGas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHSLadder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
+ _vm->setHotspot(kHSHorse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHSExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 200, 515);
+ _vm->setHotspot(kHSWalkArea2, 200, 0, 285, 499);
+ _vm->setHotspot(kHSWalkArea3, 688, 0, 800, 499);
+ _vm->setHotspot(kHSWalkArea4, 475, 469, 800, 505);
+ _vm->setHotspot(kHSWalkArea5, 0, 0, 800, 504);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFGasTaken))
+ _vm->_hotspots[kHSLadder]._flags = SF_DISABLED;
+ if (_vm->_cursorValue == 4) {
+ _vm->_hotspots[kHSLadder]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSGas]._flags = SF_DISABLED;
}
- _hotspotsCount = 11;
+ _vm->_hotspotsCount = 11;
}
-void GnapEngine::scene06_run() {
+void Scene06::run() {
bool triedDeviceOnGas = false;
- startSoundTimerC(7);
+ _vm->startSoundTimerC(7);
_s06_horseTurnedBack = false;
- _gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0);
_s06_currHorseSequenceId = 0xF1;
_s06_nextHorseSequenceId = -1;
- _gameSys->setAnimation(0xF1, 120, 2);
-
- _timers[4] = getRandom(40) + 25;
+ _vm->_gameSys->setAnimation(0xF1, 120, 2);
+ _vm->_timers[4] = _vm->getRandom(40) + 25;
- if (isFlag(kGFUnk04))
- _gameSys->insertSequence(0xF7, 20, 0, 0, kSeqNone, 0, 0, 0);
+ if (_vm->isFlag(kGFUnk04))
+ _vm->_gameSys->insertSequence(0xF7, 20, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0xF8, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xF8, 20, 0, 0, kSeqNone, 0, 0, 0);
- if (!isFlag(kGFGasTaken) && _cursorValue != 4)
- _gameSys->insertSequence(0xFE, 20, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFGasTaken) && _vm->_cursorValue != 4)
+ _vm->_gameSys->insertSequence(0xFE, 20, 0, 0, kSeqNone, 0, 0, 0);
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- initGnapPos(5, 12, kDirBottomRight);
- initPlatypusPos(6, 12, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(5, 12, kDirBottomRight);
+ _vm->initPlatypusPos(6, 12, kDirNone);
+ _vm->endSceneInit();
- platypusWalkTo(6, 8, -1, 0x107C2, 1);
- gnapWalkTo(5, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1);
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- testWalk(0, 5, -1, -1, -1, -1);
+ _vm->testWalk(0, 5, -1, -1, -1, -1);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene06_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemDisguise) {
- gnapUseDisguiseOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (isFlag(kGFKeysTaken))
- playGnapMoan1(_platX, _platY);
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
else
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -162,33 +167,33 @@ void GnapEngine::scene06_run() {
break;
case kHSGas:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 5, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 5, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(5, 0);
+ _vm->playGnapScratchingHead(5, 0);
break;
case GRAB_CURSOR:
- if (isFlag(kGFUnk04)) {
- playGnapImpossible(0, 0);
+ if (_vm->isFlag(kGFUnk04)) {
+ _vm->playGnapImpossible(0, 0);
} else if (triedDeviceOnGas) {
- _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, 0x107BC, 1);
- _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
- _gnapActionStatus = kASTryToGetGas;
+ _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, 0x107BC, 1);
+ _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kASTryToGetGas;
} else {
triedDeviceOnGas = true;
- playGnapPullOutDeviceNonWorking(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
+ _vm->playGnapPullOutDeviceNonWorking(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- if (isFlag(kGFUnk04))
- playGnapImpossible(0, 0);
+ if (_vm->isFlag(kGFUnk04))
+ _vm->playGnapImpossible(0, 0);
else
- playGnapScratchingHead(5, 0);
+ _vm->playGnapScratchingHead(5, 0);
break;
}
}
@@ -196,26 +201,26 @@ void GnapEngine::scene06_run() {
break;
case kHSLadder:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 8, 4);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 8, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(8, 4);
+ _vm->playGnapScratchingHead(8, 4);
break;
case GRAB_CURSOR:
- if (isFlag(kGFGasTaken))
- playGnapImpossible(0, 0);
+ if (_vm->isFlag(kGFGasTaken))
+ _vm->playGnapImpossible(0, 0);
else {
- gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, 0x107BB, 1);
- _gnapActionStatus = kASTryToClimbLadder;
- setFlag(kGFGasTaken);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASTryToClimbLadder;
+ _vm->setFlag(kGFGasTaken);
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -223,37 +228,37 @@ void GnapEngine::scene06_run() {
break;
case kHSHorse:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemTwig && _s06_horseTurnedBack) {
- _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1);
- _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
- _gnapIdleFacing = kDirUpLeft;
- platypusWalkTo(6, 8, 1, 0x107C2, 1);
- _platypusFacing = kDirNone;
- _gnapActionStatus = kASUseTwigOnHorse;
- setGrabCursorSprite(-1);
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 3, 2);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemTwig && _s06_horseTurnedBack) {
+ _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, 0x107BC, 1);
+ _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->platypusWalkTo(6, 8, 1, 0x107C2, 1);
+ _vm->_platypusFacing = kDirNone;
+ _vm->_gnapActionStatus = kASUseTwigOnHorse;
+ _vm->setGrabCursorSprite(-1);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 3, 2);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(3, 2);
+ _vm->playGnapScratchingHead(3, 2);
break;
case TALK_CURSOR:
if (_s06_horseTurnedBack) {
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1);
} else {
- _gnapIdleFacing = kDirBottomLeft;
- _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
- _gnapActionStatus = kASTalkToHorse;
+ _vm->_gnapIdleFacing = kDirBottomLeft;
+ _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kASTalkToHorse;
}
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -261,14 +266,14 @@ void GnapEngine::scene06_run() {
break;
case kHSExitOutsideBarn:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
- if (_cursorValue == 1)
- _newSceneNum = 5;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 5;
else
- _newSceneNum = 35;
+ _vm->_newSceneNum = 35;
}
break;
@@ -277,34 +282,33 @@ void GnapEngine::scene06_run() {
case kHSWalkArea3:
case kHSWalkArea4:
case kHSWalkArea5:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
+
+ updateAnimations();
-
- scene06_updateAnimations();
-
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0)
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = getRandom(40) + 25;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s06_nextHorseSequenceId == -1) {
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0)
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(40) + 25;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s06_nextHorseSequenceId == -1) {
if (_s06_horseTurnedBack) {
_s06_nextHorseSequenceId = 0xF5;
} else {
- switch (getRandom(5)) {
+ switch (_vm->getRandom(5)) {
case 0:
case 1:
case 2:
@@ -320,50 +324,47 @@ void GnapEngine::scene06_run() {
}
}
}
- playSoundC();
+ _vm->playSoundC();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene06_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene06_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene06::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
- _gnapActionStatus = -1;
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
break;
case kASTryToGetGas:
- _gameSys->insertSequence(0xFC, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0xFC;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0xFC, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0xFC;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
break;
case kASTryToClimbLadder:
- _gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0xFD, _gnapId, 0);
- _gameSys->insertSequence(0xFD, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0xFD;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASTryToClimbLadderDone;
+ _vm->_gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0xFD, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0xFD, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0xFD;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASTryToClimbLadderDone;
break;
case kASTryToClimbLadderDone:
- _gnapX = 6;
- _gnapY = 7;
- _gnapActionStatus = -1;
+ _vm->_gnapX = 6;
+ _vm->_gnapY = 7;
+ _vm->_gnapActionStatus = -1;
break;
case kASTalkToHorse:
_s06_nextHorseSequenceId = 0xF6;
@@ -372,75 +373,74 @@ void GnapEngine::scene06_updateAnimations() {
_s06_nextPlatSequenceId = 0xFB;
break;
default:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
}
}
- if (_gameSys->getAnimationStatus(1) == 2) {
- _gameSys->setAnimation(0, 0, 1);
- if (_platypusSequenceId == 0xFA) {
- _gameSys->setAnimation(0, 0, 1);
- invAdd(kItemGas);
- setFlag(kGFGasTaken);
- _hotspots[kHSLadder]._flags = SF_DISABLED;
- setGrabCursorSprite(kItemGas);
- _platypusActionStatus = -1;
- _platX = 6;
- _platY = 8;
- _gameSys->insertSequence(0x107C1, _platypusId, 0, 0, kSeqNone, 0, 450 - _platGridX, 384 - _platGridY);
- _platypusSequenceId = 0x7C1;
- _platypusSequenceDatNum = 1;
- setFlag(kGFUnk04);
- _gnapActionStatus = -1;
- showCursor();
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ if (_vm->_platypusSequenceId == 0xFA) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->invAdd(kItemGas);
+ _vm->setFlag(kGFGasTaken);
+ _vm->_hotspots[kHSLadder]._flags = SF_DISABLED;
+ _vm->setGrabCursorSprite(kItemGas);
+ _vm->_platypusActionStatus = -1;
+ _vm->_platX = 6;
+ _vm->_platY = 8;
+ _vm->_gameSys->insertSequence(0x107C1, _vm->_platypusId, 0, 0, kSeqNone, 0, 450 - _vm->_platGridX, 384 - _vm->_platGridY);
+ _vm->_platypusSequenceId = 0x7C1;
+ _vm->_platypusSequenceDatNum = 1;
+ _vm->setFlag(kGFUnk04);
+ _vm->_gnapActionStatus = -1;
+ _vm->showCursor();
}
if (_s06_nextPlatSequenceId == 0xFB) {
- _gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 1);
_s06_nextHorseSequenceId = 0xF2;
- _platypusActionStatus = 6;
+ _vm->_platypusActionStatus = 6;
}
}
- if (_gameSys->getAnimationStatus(2) == 2 && _s06_nextHorseSequenceId != -1) {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s06_nextHorseSequenceId != -1) {
switch (_s06_nextHorseSequenceId) {
case 0xF2:
- setGrabCursorSprite(-1);
- hideCursor();
- _gameSys->setAnimation(0xFA, 256, 1);
- _gameSys->insertSequence(0xF2, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x100, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0xFB, _platypusId, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0xFA, 256, 0xFB, _platypusId, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceId = 0xFA;
- _platypusSequenceDatNum = 0;
- _gameSys->insertSequence(0x107B7, _gnapId, 0x100, _gnapId,
- kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapSequenceId = 0x7B7;
- _gnapSequenceDatNum = 1;
+ _vm->setGrabCursorSprite(-1);
+ _vm->hideCursor();
+ _vm->_gameSys->setAnimation(0xFA, 256, 1);
+ _vm->_gameSys->insertSequence(0xF2, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x100, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xFB, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xFA, 256, 0xFB, _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0xFA;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->insertSequence(0x107B7, _vm->_gnapId, 0x100, _vm->_gnapId,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B7;
+ _vm->_gnapSequenceDatNum = 1;
_s06_currHorseSequenceId = _s06_nextHorseSequenceId;
_s06_nextHorseSequenceId = -1;
_s06_nextPlatSequenceId = -1;
- invRemove(kItemTwig);
+ _vm->invRemove(kItemTwig);
break;
case 0xF6:
- _gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2);
- _gameSys->insertSequence(0xF6, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2);
+ _vm->_gameSys->insertSequence(0xF6, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
_s06_horseTurnedBack = true;
_s06_currHorseSequenceId = _s06_nextHorseSequenceId;
_s06_nextHorseSequenceId = -1;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
default:
- _gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2);
- _gameSys->insertSequence(_s06_nextHorseSequenceId, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2);
+ _vm->_gameSys->insertSequence(_s06_nextHorseSequenceId, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
_s06_currHorseSequenceId = _s06_nextHorseSequenceId;
_s06_nextHorseSequenceId = -1;
break;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene06.h b/engines/gnap/scenes/scene06.h
new file mode 100644
index 0000000000..43f7f8c678
--- /dev/null
+++ b/engines/gnap/scenes/scene06.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE06_H
+#define GNAP_SCENE06_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene06: public Scene {
+public:
+ Scene06(GnapEngine *vm);
+ ~Scene06() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+
+private:
+ bool _s06_horseTurnedBack;
+ int _s06_nextPlatSequenceId;
+ int _s06_nextHorseSequenceId;
+ int _s06_currHorseSequenceId;
+};
+
+} // End of namespace Gnap
+
+#endif // GNAP_SCENE05_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 81834191dd..f5d82ce512 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -31,6 +31,7 @@
#include "gnap/scenes/scene03.h"
#include "gnap/scenes/scene04.h"
#include "gnap/scenes/scene05.h"
+#include "gnap/scenes/scene06.h"
namespace Gnap {
@@ -79,8 +80,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 6:
- backgroundId = scene06_init();
- scene06_updateHotspots();
+ _scene = new Scene06(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -260,8 +262,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 36:
- backgroundId = scene06_init();
- scene06_updateHotspots();
+ _scene = new Scene06(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -397,7 +400,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 4;
break;
case 6:
- scene06_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 4;
break;
@@ -550,7 +554,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 36:
- scene06_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;