diff options
author | Strangerke | 2016-04-20 07:39:18 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | aea51e0d40a0be2a724e7a6650382b7157b01952 (patch) | |
tree | f24a8d8460a1621a748118287f768421f54deed4 | |
parent | ca21ed461514939da5a126482c164c089c23051e (diff) | |
download | scummvm-rg350-aea51e0d40a0be2a724e7a6650382b7157b01952.tar.gz scummvm-rg350-aea51e0d40a0be2a724e7a6650382b7157b01952.tar.bz2 scummvm-rg350-aea51e0d40a0be2a724e7a6650382b7157b01952.zip |
GNAP: Refactor scene 6
-rw-r--r-- | engines/gnap/gnap.cpp | 3 | ||||
-rw-r--r-- | engines/gnap/gnap.h | 9 | ||||
-rw-r--r-- | engines/gnap/scenes/scene06.cpp | 418 | ||||
-rw-r--r-- | engines/gnap/scenes/scene06.h | 52 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 17 |
5 files changed, 272 insertions, 227 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp index b682d02798..ddaa9f6a8e 100644 --- a/engines/gnap/gnap.cpp +++ b/engines/gnap/gnap.cpp @@ -2022,9 +2022,6 @@ void GnapEngine::initPlatypusPos(int gridX, int gridY, Facing facing) { //////////////////////////////////////////////////////////////////////////////// void GnapEngine::initGlobalSceneVars() { - // Scene 6 - _s06_nextPlatSequenceId = -1; - // Scene 11 _s11_billardBallCtr = 0; diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index ece68359a4..43b2f6ae05 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -603,15 +603,6 @@ public: void sceneXX_playRandomSound(int timerIndex); void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3); - // Scene 6 - bool _s06_horseTurnedBack; - int _s06_nextPlatSequenceId; - int _s06_nextHorseSequenceId, _s06_currHorseSequenceId; - int scene06_init(); - void scene06_updateHotspots(); - void scene06_run(); - void scene06_updateAnimations(); - // Scene 7 int scene07_init(); void scene07_updateHotspots(); diff --git a/engines/gnap/scenes/scene06.cpp b/engines/gnap/scenes/scene06.cpp index f908b1d25a..3bd79fd1dd 100644 --- a/engines/gnap/scenes/scene06.cpp +++ b/engines/gnap/scenes/scene06.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene06.h" namespace Gnap { @@ -49,112 +50,116 @@ enum { kASLeaveScene = 5 }; -int GnapEngine::scene06_init() { - _gameSys->setAnimation(0, 0, 0); - _gameSys->setAnimation(0, 0, 1); - _gameSys->setAnimation(0, 0, 2); - if (isFlag(kGFSceneFlag1)) { - playSound(0x11B, false); - clearFlag(kGFSceneFlag1); +Scene06::Scene06(GnapEngine *vm) : Scene(vm) { + _s06_horseTurnedBack = false;; + _s06_nextPlatSequenceId = -1; + _s06_nextHorseSequenceId = -1; + _s06_currHorseSequenceId = -1; +} + +int Scene06::init() { + _vm->_gameSys->setAnimation(0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 1); + _vm->_gameSys->setAnimation(0, 0, 2); + if (_vm->isFlag(kGFSceneFlag1)) { + _vm->playSound(0x11B, false); + _vm->clearFlag(kGFSceneFlag1); } return 0x101; } -void GnapEngine::scene06_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSGas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); - setHotspot(kHSLadder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); - setHotspot(kHSHorse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); - setHotspot(kHSExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); - setHotspot(kHSWalkArea1, 0, 0, 200, 515); - setHotspot(kHSWalkArea2, 200, 0, 285, 499); - setHotspot(kHSWalkArea3, 688, 0, 800, 499); - setHotspot(kHSWalkArea4, 475, 469, 800, 505); - setHotspot(kHSWalkArea5, 0, 0, 800, 504); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (isFlag(kGFGasTaken)) - _hotspots[kHSLadder]._flags = SF_DISABLED; - if (_cursorValue == 4) { - _hotspots[kHSLadder]._flags = SF_DISABLED; - _hotspots[kHSGas]._flags = SF_DISABLED; +void Scene06::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSGas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); + _vm->setHotspot(kHSLadder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); + _vm->setHotspot(kHSHorse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); + _vm->setHotspot(kHSExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); + _vm->setHotspot(kHSWalkArea1, 0, 0, 200, 515); + _vm->setHotspot(kHSWalkArea2, 200, 0, 285, 499); + _vm->setHotspot(kHSWalkArea3, 688, 0, 800, 499); + _vm->setHotspot(kHSWalkArea4, 475, 469, 800, 505); + _vm->setHotspot(kHSWalkArea5, 0, 0, 800, 504); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_vm->isFlag(kGFGasTaken)) + _vm->_hotspots[kHSLadder]._flags = SF_DISABLED; + if (_vm->_cursorValue == 4) { + _vm->_hotspots[kHSLadder]._flags = SF_DISABLED; + _vm->_hotspots[kHSGas]._flags = SF_DISABLED; } - _hotspotsCount = 11; + _vm->_hotspotsCount = 11; } -void GnapEngine::scene06_run() { +void Scene06::run() { bool triedDeviceOnGas = false; - startSoundTimerC(7); + _vm->startSoundTimerC(7); _s06_horseTurnedBack = false; - _gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0); _s06_currHorseSequenceId = 0xF1; _s06_nextHorseSequenceId = -1; - _gameSys->setAnimation(0xF1, 120, 2); - - _timers[4] = getRandom(40) + 25; + _vm->_gameSys->setAnimation(0xF1, 120, 2); + _vm->_timers[4] = _vm->getRandom(40) + 25; - if (isFlag(kGFUnk04)) - _gameSys->insertSequence(0xF7, 20, 0, 0, kSeqNone, 0, 0, 0); + if (_vm->isFlag(kGFUnk04)) + _vm->_gameSys->insertSequence(0xF7, 20, 0, 0, kSeqNone, 0, 0, 0); else - _gameSys->insertSequence(0xF8, 20, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xF8, 20, 0, 0, kSeqNone, 0, 0, 0); - if (!isFlag(kGFGasTaken) && _cursorValue != 4) - _gameSys->insertSequence(0xFE, 20, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->isFlag(kGFGasTaken) && _vm->_cursorValue != 4) + _vm->_gameSys->insertSequence(0xFE, 20, 0, 0, kSeqNone, 0, 0, 0); - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - initGnapPos(5, 12, kDirBottomRight); - initPlatypusPos(6, 12, kDirNone); - endSceneInit(); + _vm->initGnapPos(5, 12, kDirBottomRight); + _vm->initPlatypusPos(6, 12, kDirNone); + _vm->endSceneInit(); - platypusWalkTo(6, 8, -1, 0x107C2, 1); - gnapWalkTo(5, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1); + _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1); - while (!_sceneDone) { - - updateMouseCursor(); - updateCursorByHotspot(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - testWalk(0, 5, -1, -1, -1, -1); + _vm->testWalk(0, 5, -1, -1, -1, -1); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene06_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemDisguise) { - gnapUseDisguiseOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemDisguise) { + _vm->gnapUseDisguiseOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - if (isFlag(kGFKeysTaken)) - playGnapMoan1(_platX, _platY); + if (_vm->isFlag(kGFKeysTaken)) + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); else - playGnapScratchingHead(_platX, _platY); + _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -162,33 +167,33 @@ void GnapEngine::scene06_run() { break; case kHSGas: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 5, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 5, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(5, 0); + _vm->playGnapScratchingHead(5, 0); break; case GRAB_CURSOR: - if (isFlag(kGFUnk04)) { - playGnapImpossible(0, 0); + if (_vm->isFlag(kGFUnk04)) { + _vm->playGnapImpossible(0, 0); } else if (triedDeviceOnGas) { - _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, 0x107BC, 1); - _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; - _gnapActionStatus = kASTryToGetGas; + _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, 0x107BC, 1); + _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; + _vm->_gnapActionStatus = kASTryToGetGas; } else { triedDeviceOnGas = true; - playGnapPullOutDeviceNonWorking(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); + _vm->playGnapPullOutDeviceNonWorking(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y); } break; case TALK_CURSOR: case PLAT_CURSOR: - if (isFlag(kGFUnk04)) - playGnapImpossible(0, 0); + if (_vm->isFlag(kGFUnk04)) + _vm->playGnapImpossible(0, 0); else - playGnapScratchingHead(5, 0); + _vm->playGnapScratchingHead(5, 0); break; } } @@ -196,26 +201,26 @@ void GnapEngine::scene06_run() { break; case kHSLadder: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 8, 4); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 8, 4); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(8, 4); + _vm->playGnapScratchingHead(8, 4); break; case GRAB_CURSOR: - if (isFlag(kGFGasTaken)) - playGnapImpossible(0, 0); + if (_vm->isFlag(kGFGasTaken)) + _vm->playGnapImpossible(0, 0); else { - gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, 0x107BB, 1); - _gnapActionStatus = kASTryToClimbLadder; - setFlag(kGFGasTaken); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, 0x107BB, 1); + _vm->_gnapActionStatus = kASTryToClimbLadder; + _vm->setFlag(kGFGasTaken); } break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -223,37 +228,37 @@ void GnapEngine::scene06_run() { break; case kHSHorse: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemTwig && _s06_horseTurnedBack) { - _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1); - _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; - _gnapIdleFacing = kDirUpLeft; - platypusWalkTo(6, 8, 1, 0x107C2, 1); - _platypusFacing = kDirNone; - _gnapActionStatus = kASUseTwigOnHorse; - setGrabCursorSprite(-1); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 3, 2); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemTwig && _s06_horseTurnedBack) { + _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, 0x107BC, 1); + _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->platypusWalkTo(6, 8, 1, 0x107C2, 1); + _vm->_platypusFacing = kDirNone; + _vm->_gnapActionStatus = kASUseTwigOnHorse; + _vm->setGrabCursorSprite(-1); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 3, 2); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(3, 2); + _vm->playGnapScratchingHead(3, 2); break; case TALK_CURSOR: if (_s06_horseTurnedBack) { - gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1); } else { - _gnapIdleFacing = kDirBottomLeft; - _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; - _gnapActionStatus = kASTalkToHorse; + _vm->_gnapIdleFacing = kDirBottomLeft; + _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; + _vm->_gnapActionStatus = kASTalkToHorse; } break; case GRAB_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -261,14 +266,14 @@ void GnapEngine::scene06_run() { break; case kHSExitOutsideBarn: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107AE, 1); - _gnapActionStatus = kASLeaveScene; - if (_cursorValue == 1) - _newSceneNum = 5; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = kASLeaveScene; + if (_vm->_cursorValue == 1) + _vm->_newSceneNum = 5; else - _newSceneNum = 35; + _vm->_newSceneNum = 35; } break; @@ -277,34 +282,33 @@ void GnapEngine::scene06_run() { case kHSWalkArea3: case kHSWalkArea4: case kHSWalkArea5: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left && _gnapActionStatus < 0) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; } + + updateAnimations(); - - scene06_updateAnimations(); - - if (!_isLeavingScene) { - if (_platypusActionStatus < 0) - updatePlatypusIdleSequence(); - if (_gnapActionStatus < 0) - updateGnapIdleSequence(); - if (!_timers[4]) { - _timers[4] = getRandom(40) + 25; - if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s06_nextHorseSequenceId == -1) { + if (!_vm->_isLeavingScene) { + if (_vm->_platypusActionStatus < 0) + _vm->updatePlatypusIdleSequence(); + if (_vm->_gnapActionStatus < 0) + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(40) + 25; + if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s06_nextHorseSequenceId == -1) { if (_s06_horseTurnedBack) { _s06_nextHorseSequenceId = 0xF5; } else { - switch (getRandom(5)) { + switch (_vm->getRandom(5)) { case 0: case 1: case 2: @@ -320,50 +324,47 @@ void GnapEngine::scene06_run() { } } } - playSoundC(); + _vm->playSoundC(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene06_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene06_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene06::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _sceneDone = true; - _gnapActionStatus = -1; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = -1; break; case kASTryToGetGas: - _gameSys->insertSequence(0xFC, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0xFC; - _gnapSequenceDatNum = 0; - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(0xFC, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0xFC; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapActionStatus = -1; break; case kASTryToClimbLadder: - _gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(0xFD, _gnapId, 0); - _gameSys->insertSequence(0xFD, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0xFD; - _gnapSequenceDatNum = 0; - _gnapActionStatus = kASTryToClimbLadderDone; + _vm->_gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(0xFD, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0xFD, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0xFD; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapActionStatus = kASTryToClimbLadderDone; break; case kASTryToClimbLadderDone: - _gnapX = 6; - _gnapY = 7; - _gnapActionStatus = -1; + _vm->_gnapX = 6; + _vm->_gnapY = 7; + _vm->_gnapActionStatus = -1; break; case kASTalkToHorse: _s06_nextHorseSequenceId = 0xF6; @@ -372,75 +373,74 @@ void GnapEngine::scene06_updateAnimations() { _s06_nextPlatSequenceId = 0xFB; break; default: - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; } } - if (_gameSys->getAnimationStatus(1) == 2) { - _gameSys->setAnimation(0, 0, 1); - if (_platypusSequenceId == 0xFA) { - _gameSys->setAnimation(0, 0, 1); - invAdd(kItemGas); - setFlag(kGFGasTaken); - _hotspots[kHSLadder]._flags = SF_DISABLED; - setGrabCursorSprite(kItemGas); - _platypusActionStatus = -1; - _platX = 6; - _platY = 8; - _gameSys->insertSequence(0x107C1, _platypusId, 0, 0, kSeqNone, 0, 450 - _platGridX, 384 - _platGridY); - _platypusSequenceId = 0x7C1; - _platypusSequenceDatNum = 1; - setFlag(kGFUnk04); - _gnapActionStatus = -1; - showCursor(); + if (_vm->_gameSys->getAnimationStatus(1) == 2) { + _vm->_gameSys->setAnimation(0, 0, 1); + if (_vm->_platypusSequenceId == 0xFA) { + _vm->_gameSys->setAnimation(0, 0, 1); + _vm->invAdd(kItemGas); + _vm->setFlag(kGFGasTaken); + _vm->_hotspots[kHSLadder]._flags = SF_DISABLED; + _vm->setGrabCursorSprite(kItemGas); + _vm->_platypusActionStatus = -1; + _vm->_platX = 6; + _vm->_platY = 8; + _vm->_gameSys->insertSequence(0x107C1, _vm->_platypusId, 0, 0, kSeqNone, 0, 450 - _vm->_platGridX, 384 - _vm->_platGridY); + _vm->_platypusSequenceId = 0x7C1; + _vm->_platypusSequenceDatNum = 1; + _vm->setFlag(kGFUnk04); + _vm->_gnapActionStatus = -1; + _vm->showCursor(); } if (_s06_nextPlatSequenceId == 0xFB) { - _gameSys->setAnimation(0, 0, 1); + _vm->_gameSys->setAnimation(0, 0, 1); _s06_nextHorseSequenceId = 0xF2; - _platypusActionStatus = 6; + _vm->_platypusActionStatus = 6; } } - if (_gameSys->getAnimationStatus(2) == 2 && _s06_nextHorseSequenceId != -1) { + if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s06_nextHorseSequenceId != -1) { switch (_s06_nextHorseSequenceId) { case 0xF2: - setGrabCursorSprite(-1); - hideCursor(); - _gameSys->setAnimation(0xFA, 256, 1); - _gameSys->insertSequence(0xF2, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x100, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0xFB, _platypusId, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0xFA, 256, 0xFB, _platypusId, kSeqSyncWait, 0, 0, 0); - _platypusSequenceId = 0xFA; - _platypusSequenceDatNum = 0; - _gameSys->insertSequence(0x107B7, _gnapId, 0x100, _gnapId, - kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); - _gnapSequenceId = 0x7B7; - _gnapSequenceDatNum = 1; + _vm->setGrabCursorSprite(-1); + _vm->hideCursor(); + _vm->_gameSys->setAnimation(0xFA, 256, 1); + _vm->_gameSys->insertSequence(0xF2, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x100, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0xFB, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0xFA, 256, 0xFB, _vm->_platypusId, kSeqSyncWait, 0, 0, 0); + _vm->_platypusSequenceId = 0xFA; + _vm->_platypusSequenceDatNum = 0; + _vm->_gameSys->insertSequence(0x107B7, _vm->_gnapId, 0x100, _vm->_gnapId, + kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); + _vm->_gnapSequenceId = 0x7B7; + _vm->_gnapSequenceDatNum = 1; _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; _s06_nextPlatSequenceId = -1; - invRemove(kItemTwig); + _vm->invRemove(kItemTwig); break; case 0xF6: - _gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); - _gameSys->insertSequence(0xF6, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); + _vm->_gameSys->insertSequence(0xF6, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); _s06_horseTurnedBack = true; _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; default: - _gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); - _gameSys->insertSequence(_s06_nextHorseSequenceId, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); + _vm->_gameSys->insertSequence(_s06_nextHorseSequenceId, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; break; } } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene06.h b/engines/gnap/scenes/scene06.h new file mode 100644 index 0000000000..43f7f8c678 --- /dev/null +++ b/engines/gnap/scenes/scene06.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE06_H +#define GNAP_SCENE06_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene06: public Scene { +public: + Scene06(GnapEngine *vm); + ~Scene06() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + +private: + bool _s06_horseTurnedBack; + int _s06_nextPlatSequenceId; + int _s06_nextHorseSequenceId; + int _s06_currHorseSequenceId; +}; + +} // End of namespace Gnap + +#endif // GNAP_SCENE05_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 81834191dd..f5d82ce512 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -31,6 +31,7 @@ #include "gnap/scenes/scene03.h" #include "gnap/scenes/scene04.h" #include "gnap/scenes/scene05.h" +#include "gnap/scenes/scene06.h" namespace Gnap { @@ -79,8 +80,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 6: - backgroundId = scene06_init(); - scene06_updateHotspots(); + _scene = new Scene06(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -260,8 +262,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 36: - backgroundId = scene06_init(); - scene06_updateHotspots(); + _scene = new Scene06(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -397,7 +400,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 4; break; case 6: - scene06_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 4; break; @@ -550,7 +554,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 37; break; case 36: - scene06_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 37; break; |