diff options
author | Travis Howell | 2009-05-10 09:51:05 +0000 |
---|---|---|
committer | Travis Howell | 2009-05-10 09:51:05 +0000 |
commit | af3bf8a57544b402c2d9034dc67bed0b5f6160c4 (patch) | |
tree | a09cc2465c170800a071b766b2e117d3232b095a | |
parent | 75b5bd418a0417033ec7ebc66f433274a19c5d1d (diff) | |
download | scummvm-rg350-af3bf8a57544b402c2d9034dc67bed0b5f6160c4.tar.gz scummvm-rg350-af3bf8a57544b402c2d9034dc67bed0b5f6160c4.tar.bz2 scummvm-rg350-af3bf8a57544b402c2d9034dc67bed0b5f6160c4.zip |
Fix regression that caused F1 to trigger the original load/save menu in COMI.
svn-id: r40410
-rw-r--r-- | engines/scumm/input.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 83e9357d5e..d886ec4af3 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -325,6 +325,11 @@ void ScummEngine::processInput() { #ifdef ENABLE_SCUMM_7_8 void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) { + // F1 (the trigger for the original save/load dialog) is mapped to F5 + if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) { + lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319); + } + // Alt-F5 should bring up the original save/load dialog, so map it to F1. if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) { lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315); @@ -344,11 +349,6 @@ void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) { void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) { const bool cutsceneExitKeyEnabled = (VAR_CUTSCENEEXIT_KEY == 0xFF || VAR(VAR_CUTSCENEEXIT_KEY) != 0); - // F1 (the trigger for the original save/load dialog) is mapped to F5 - if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) { - lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319); - } - // VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger // a version dialog, unless VAR_VERSION_KEY is set to 0. However, the COMI // version string is hard coded in the engine, hence we don't invoke |