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authorEugene Sandulenko2008-01-12 22:30:09 +0000
committerEugene Sandulenko2008-01-12 22:30:09 +0000
commitaf486e05241ac4022e851a4e8c6ac11be4dd28cc (patch)
treec00585b91ce0d1224eea28965b1f43cc41d2a772
parent323aafcf78c27f03250e17499787d61797228b42 (diff)
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Patch #1869152: "MAEMO port preliminary patch"
svn-id: r30458
-rw-r--r--backends/platform/maemo/scummvm-0.11.0-maemo.patch702
1 files changed, 702 insertions, 0 deletions
diff --git a/backends/platform/maemo/scummvm-0.11.0-maemo.patch b/backends/platform/maemo/scummvm-0.11.0-maemo.patch
new file mode 100644
index 0000000000..35cb162a2b
--- /dev/null
+++ b/backends/platform/maemo/scummvm-0.11.0-maemo.patch
@@ -0,0 +1,702 @@
+diff -Naur scummvm-0.11.orig/debian/changelog scummvm-0.11/debian/changelog
+--- scummvm-0.11.orig/debian/changelog 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/changelog 2008-01-12 22:26:50.000000000 +0100
+@@ -0,0 +1,69 @@
++scummvm (0.11.0-0) unstable; urgency=low
++
++ * upstream 0.11 release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Jan 2008 22:26:34 +0100
++scummvm (0.10.0-5) unstable; urgency=low
++
++ * fixed for chinook, menu selection postinst script added
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 25 Oct 2007 09:56:32 +0200
++scummvm (0.10.0-4) unstable; urgency=low
++
++ * AGI - added pred.dic to DATA_PATH (=/usr/share/scummvm) to enable
++ predictive input
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 28 Aug 2007 09:58:29 +0200
++scummvm (0.10.0-3) unstable; urgency=low
++
++ * SCUMM - added mapping also for key up events (may fix right button in FT?)
++ * SWORD2 - added right button press mapping (not tested)
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 20 Aug 2007 22:39:07 +0200
++scummvm (0.10.0-2) unstable; urgency=low
++
++ * Future Wars - add mapping for left/up/down/right,zoom +/-
++ * fix SDL backend to set mouse position on button down event
++ as we may not have mousemove events with touchscreen
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 13 Jul 2007 09:56:37 +0200
++scummvm (0.10.0-1) unstable; urgency=low
++
++ * mapped F10 in Future Wars to menu key
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 11 Jul 2007 22:20:00 +0200
++scummvm (0.10.0) unstable; urgency=low
++
++ * upstream 0.10 release, enabled FLAC too
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 4 Jul 2007 12:48:48 +0200
++scummvm (0.9.1-1) unstable; urgency=low
++
++ * 0.9.1 mapped right mouse button in sword1
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 18 Jun 2007 21:15:31 +0200
++scummvm (0.9.1) unstable; urgency=low
++
++ * 0.9.1 upstream release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 1 Nov 2006 20:40:51 +0100
++scummvm (0.9.0-3) unstable; urgency=low
++
++ * merged fixes in 0.9.0 upstream branch
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 9 Oct 2006 15:40:59 +0200
++scummvm (0.9.0-2) unstable; urgency=low
++
++ * merged fixes in 0.9.0 upstream branch
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Aug 2006 20:10:47 +0200
++scummvm (0.9.0-1) unstable; urgency=low
++
++ * merged changes in 0.9.0 upstream release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sun, 23 Jul 2006 22:29:51 +0200
++scummvm (0.9.0) unstable; urgency=low
++
++ * 0.9.0 upstream release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 27 Jun 2006 20:30:54 +0200
+diff -Naur scummvm-0.11.orig/debian/compat scummvm-0.11/debian/compat
+--- scummvm-0.11.orig/debian/compat 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/compat 2008-01-06 20:45:14.000000000 +0100
+@@ -0,0 +1 @@
++4
+diff -Naur scummvm-0.11.orig/debian/control scummvm-0.11/debian/control
+--- scummvm-0.11.orig/debian/control 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/control 2008-01-06 20:45:14.000000000 +0100
+@@ -0,0 +1,47 @@
++Source: scummvm
++Section: user/games
++Priority: optional
++Maintainer: Frantisek Dufka <dufkaf@seznam.cz>
++Build-Depends: debhelper (>> 4.0.0), libsdl1.2-dev
++
++Standards-Version: 3.6.1.1
++Package: scummvm
++Pre-Depends: maemo-select-menu-location
++Depends: ${shlibs:Depends}
++Architecture: any
++Section: user/games
++Description: free implementation of LucasArts' S.C.U.M.M interpreter
++ ScummVM is a virtual machine for classic graphical adventure games.
++ This package does not contain any actual games.
++XBS-Maemo-Icon-26:
++ iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAMAAACelLz8AAAC/VBMVEUICwcH
++ CQUKDAgLDQoMDwsOEAwREAUPEQ0QEg8PFQoRExAUEwoVFAwPGAcTFBIRFg0W
++ FQ0XFg4RGgkTGA8XGQsTGwwUHA0aGRIWGxMXHQkVHQ8aGhMbGxQcHQocGxUZ
++ HwsYIgcfHxgeIRUbJQwhIBofJAweJwgfKQocKwwgKgshKw0gLggfLg8jLQ8n
++ LwwpLhEmMwcoMRQjNgotLCYmNwQlNwwqOBQtOQgsOQ8xNh4sPQswNyQqQAUw
++ PAsuOiAsQgcwOyIqRgIsSAQvRgs0PyY1Rg06RA0+PDAwSwg2RxUzTQE4TQsz
++ VAc/SSo6VAk4VwE6VRM2XAVAUC85XwlJVCNEXQo+YwJGXwxMWS1JXC5AagBI
++ awJUagRIcQBSbwpHeAJTaD9OdwNXcwJKewZNfABacRlOfQBPfgBQfwBMggBW
++ fgBNgwNSgQJOhAVecUJjdSZefwNUiABZhgBjeDZieDxhezFQjQBgghZkhQ5j
++ iQJUkAZcixJmgDZnhCtckQpblgBekw5clwBqgkthlQBdmAJriz90hz5omgBs
++ mAhxlgd0mAB5lgBpnA16khdzmAtxnABooQBtnwB4jUpzngBkpQR5nQF8j0Vr
++ pQduoRZ4nRR3k014oQBzpAt8oAh/ogBvqA5trACBmypwqRF1pw+GogCAow+D
++ pQB8phJ/nUNurxh0rRd4rwmHqQd6qDOArwCJqwyDsgCMrgB8ryiFtAB7uQN8
++ sDKBuAWOsBWJqFR8ti2IsiOSswaBuRt6vxCOtgqXsgePrjR9wQCFuw2KuQyB
++ uSeSuACEux6JuR2OvACAxACEvCuSuhOHujSMwQGTtiqfuACRvwGOvRWHuz2T
++ wASPwwmYvwaLvTebuxiWvhmSwBqZwAmNu0aevgiKvkCVviaMvE6bwQycuTid
++ vhylvQyZwB2cwg+QywCawR6fwB+bwyGI0gaewCudxCOjwyOT1ACmwjiX0g+j
++ xTqmxzOd1gCV0i6kyyuoyTah1Sif2h6tzjukzF+pz1uq1Eeg2Uml3U1kaLAB
++ AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAHrSURBVCjPY2BAAC5ubkFB
++ BkzAzggDfKgSUFEmKCmOIsPvktA0aVpbSYQ+FwsjkwpMBsi2m/X7z89v3759
++ +ngg1UqIlZEVponJYcW/rw9unH/04u2bc0vbo+WZWGCahEv/fj+6Yc2SZfv3
++ b5w6+eACHVYWmCazMz+unN44b3ZfV3dnx5yDiaKsUAOZGD2/fL58+PSGg3Gu
++ buEVWyZacLCzw6S8X324fOHqibMxWpKy5okBIjAZoNOt9r47e+HOnafbe/ND
++ DNWkOGAyDKwsCtXPTly4eufqm+fvHy4M1RRggsnJMLI6z9x99Oqtx7cuPP/2
++ ele5LjtCGyObbcHcDfuevHn+5s319RuSpOByrEwcwsqhlcvXHbp38+LxiXP6
++ DeBSTKzWvkrCun5Zq04dO7S6p67ZHibFziiRt6PYUk5YtfbUqSMTGnKyHaFS
++ rMDA3fHr7tqayKDWa0dWVmXHp5lCpRgZ2QI2HTl25NLt+1t3rppRFJ8SrwGX
++ 4g9rmbJo0cpVqxZNaK5OS0nzF4NLMWkHZ1TVN9bXlxXmAo2L0uNgZITaxcjI
++ axAYH5+RATQrPtZHk5udA+Z2cIpQN3Hy8vOwMVLmYGTidoenDSawLAsnJz8L
++ kMUiY4ySpviYoKmKRVAcIyXKyIiLyygi+ADqVqrAkApevwAAAABJRU5ErkJg
++ gg==
+diff -Naur scummvm-0.11.orig/debian/copyright scummvm-0.11/debian/copyright
+--- scummvm-0.11.orig/debian/copyright 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/copyright 2008-01-12 22:40:37.000000000 +0100
+@@ -0,0 +1,20 @@
++ScummVM was debianized by Bastien Nocera <hadess@hadess.net> the 5th Apr 2002.
++It was adopted by Tore Anderson <tore@linpro.no> the 4th Oct 2002.
++Packaged for the Maemo platform by Tomas Junnoen <tomas@fs-security.com> Oct 2005
++Since 0.8.2 packaging for Maemo done by Frantisek Dufka <dufkaf@seznam.cz>
++
++It was downloaded from <http://www.scummvm.org/>.
++
++Upstream Authors: see AUTHORS file of the ScummVM source distribution.
++
++Copyright:
++
++ This program is free software; you can redistribute it and/or modify it
++ under the terms of the GNU General Public License as published by the
++ Free Software Foundation; either version 2, or (at your option) any
++ later version.
++
++ On Debian GNU/Linux systems, the complete text of the GNU General
++ Public License can be found in `/usr/share/common-licenses/GPL'.
++
++This copyright also applies to the Debian-related build scripts.
+diff -Naur scummvm-0.11.orig/debian/files scummvm-0.11/debian/files
+--- scummvm-0.11.orig/debian/files 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/files 2008-01-12 22:27:20.000000000 +0100
+@@ -0,0 +1 @@
++scummvm_0.11.0-0_armel.deb user/games optional
+diff -Naur scummvm-0.11.orig/debian/postinst scummvm-0.11/debian/postinst
+--- scummvm-0.11.orig/debian/postinst 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/postinst 2008-01-06 20:45:14.000000000 +0100
+@@ -0,0 +1,3 @@
++#! /bin/sh
++maemo-select-menu-location scummvm.desktop tana_fi_games
++exit 0
+diff -Naur scummvm-0.11.orig/debian/rules scummvm-0.11/debian/rules
+--- scummvm-0.11.orig/debian/rules 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/rules 2008-01-11 22:16:49.000000000 +0100
+@@ -0,0 +1,49 @@
++#!/usr/bin/make -f
++
++build: scummvm
++
++scummvm:
++ dh_testdir
++# CXXFLAGS="-Os -mcpu=arm926ej-s -fomit-frame-pointer -DMAEMO_SDL" ./configure --host=arm-linux --prefix=/usr --disable-debug --disable-mt32emu --disable-hq-scalers --with-tremor-prefix=/usr --enable-tremor --with-zlib-prefix=/usr --enable-zlib --with-mad-prefix=/usr --enable-mad --enable-flac --disable-fluidsynth
++## --enable-plugins --disable-scumm-7-8
++ $(MAKE)
++
++clean:
++ dh_testdir
++ dh_testroot
++ -$(MAKE) distclean
++ dh_clean
++
++install: build
++ dh_testdir
++ dh_testroot
++ dh_clean
++ dh_installdirs
++ install -m0755 scummvm debian/scummvm/usr/games/scummvm.bin
++ install -m0755 dists/maemo/scummvm.wrapper debian/scummvm/usr/games/scummvm
++ install -m0644 dists/maemo/scummvm.desktop debian/scummvm/usr/share/applications/hildon
++ install -m0644 icons/scummvm.xpm debian/scummvm/usr/share/icons
++# install -m0644 -d debian/scummvm/usr/lib/scummvm
++# install -m0644 plugins/lib*.so debian/scummvm/usr/lib/scummvm
++ install -m0644 -d debian/scummvm/usr/share/scummvm
++ install -m0644 dists/pred.dic debian/scummvm/usr/share/scummvm
++# install -m0644 gui/themes/modern.ini gui/themes/modern.zip gui/themes/classic080.ini debian/scummvm/usr/share/scummvm
++
++binary: binary-arch
++
++binary-arch: build install
++ dh_testdir
++ dh_testroot
++ dh_installchangelogs NEWS
++ dh_link
++ dh_strip
++ dh_fixperms
++ dh_installdeb
++ dh_shlibdeps
++ dh_gencontrol
++ dh_md5sums
++ dh_builddeb
++
++binary-indep:
++
++.PHONY: build clean binary install binary-arch binary-indep
+diff -Naur scummvm-0.11.orig/debian/scummvm.dirs scummvm-0.11/debian/scummvm.dirs
+--- scummvm-0.11.orig/debian/scummvm.dirs 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/scummvm.dirs 2008-01-06 20:45:14.000000000 +0100
+@@ -0,0 +1,3 @@
++usr/games
++usr/share/icons
++usr/share/applications/hildon
+\ No newline at end of file
+diff -Naur scummvm-0.11.orig/debian/scummvm.links scummvm-0.11/debian/scummvm.links
+--- scummvm-0.11.orig/debian/scummvm.links 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/scummvm.links 2008-01-06 20:45:14.000000000 +0100
+@@ -0,0 +1 @@
++/var/lib/install/usr/share/applications/scummvm.desktop /etc/others-menu/extra_applications/scummvm.desktop
+diff -Naur scummvm-0.11.orig/debian/scummvm.substvars scummvm-0.11/debian/scummvm.substvars
+--- scummvm-0.11.orig/debian/scummvm.substvars 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-0.11/debian/scummvm.substvars 2008-01-12 22:27:19.000000000 +0100
+@@ -0,0 +1 @@
++shlibs:Depends=libc6 (>= 2.3.5-1), libgcc1 (>= 1:3.4.4), libsdl1.2, libstdc++6 (>= 3.4.4), zlib1g (>= 1:1.2.1)
+--- scummvm-0.11.orig/engines/sword1/sword1.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/sword1/sword1.cpp 2008-01-06 21:06:26.000000000 +0100
+@@ -722,8 +722,21 @@
+ while (_eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
++#ifdef MAEMO_SDL
++// map center to right button
++ if (event.kbd.keycode == 13) {
++ _mouseState |= BS1R_BUTTON_DOWN;
++ } else
++#endif
+ _keyPressed = event.kbd;
+ break;
++#ifdef MAEMO_SDL
++ case Common::EVENT_KEYUP:
++ if (event.kbd.keycode == 13) {
++ _mouseState |= BS1R_BUTTON_UP;
++ }
++ break;
++#endif
+ case Common::EVENT_MOUSEMOVE:
+ _mouseCoord = event.mouse;
+ break;
+--- scummvm-0.11.orig/engines/sword2/sword2.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/sword2/sword2.cpp 2008-01-06 20:50:57.000000000 +0100
+@@ -552,11 +552,28 @@
+ _gameSpeed = 1;
+ }
+ }
++#ifdef MAEMO_SDL
++// map center to right button
++ else if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONDOWN)) {
++ _mouseEvent.pending = true;
++ _mouseEvent.buttons = RD_RIGHTBUTTONDOWN;
++ } else
++#endif
+ if (!(_inputEventFilter & RD_KEYDOWN)) {
+ _keyboardEvent.pending = true;
+ _keyboardEvent.kbd = event.kbd;
+ }
++
++ break;
++#ifdef MAEMO_SDL
++ case Common::EVENT_KEYUP:
++// map center to right button
++ if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONUP)) {
++ _mouseEvent.pending = true;
++ _mouseEvent.buttons = RD_RIGHTBUTTONUP;
++ }
+ break;
++#endif
+ case Common::EVENT_LBUTTONDOWN:
+ if (!(_inputEventFilter & RD_LEFTBUTTONDOWN)) {
+ _mouseEvent.pending = true;
+--- scummvm-0.11.orig/engines/scumm/input.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/scumm/input.cpp 2008-01-07 13:50:01.000000000 +0100
+@@ -89,6 +89,20 @@
+ _keyPressed = event.kbd;
+ }
+
++#ifdef MAEMO_SDL
++ switch (_keyPressed.keycode) {
++ case Common::KEYCODE_F8: _fastMode ^= 1; break ;// Map F8 (zoom out) to toggle fast mode
++ case Common::KEYCODE_F4: _keyPressed.keycode = Common::KEYCODE_F5; _keyPressed.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
++ case Common::KEYCODE_RETURN: _keyPressed.keycode = Common::KEYCODE_TAB; _keyPressed.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
++ case Common::KEYCODE_F7: if(_game.id == GID_MONKEY2){ _keyPressed.ascii = '1';_keyPressed.keycode=Common::KEYCODE_1;} break; // map F7 (zoom in) to 1 (to bypass Monkey2 copy protection)
++ default: ;
++ }
++ if (_game.version < 7) switch(event.kbd.keycode){
++ case Common::KEYCODE_UP: _keyPressed.ascii = ' '; _keyPressed.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
++ case Common::KEYCODE_DOWN: _keyPressed.ascii ='.'; _keyPressed.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
++ default: ;
++ }
++#endif
+ if (_game.heversion >= 80) {
+ // FIXME: Move this code & VAR_KEY_STATE to class ScummEngine_v80he
+
+@@ -131,6 +145,21 @@
+ break;
+
+ case Common::EVENT_KEYUP:
++#ifdef MAEMO_SDL
++ // map keyup with similar rules as keydown
++ switch (event.kbd.keycode) {
++
++ case Common::KEYCODE_F4: event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
++ case Common::KEYCODE_RETURN: event.kbd.keycode = Common::KEYCODE_TAB; event.kbd.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
++ case Common::KEYCODE_F7: if(_game.id == GID_MONKEY2){ event.kbd.ascii = '1';event.kbd.keycode=Common::KEYCODE_1;} break; // map F7 (zoom in) to 1 (to bypass Monkey2 copy protection)
++ default: ;
++ }
++ if (_game.version < 7) switch(event.kbd.keycode){
++ case Common::KEYCODE_UP: event.kbd.ascii = ' '; event.kbd.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
++ case Common::KEYCODE_DOWN: event.kbd.ascii ='.'; event.kbd.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
++ default: ;
++ }
++#endif
+ if (event.kbd.ascii >= 512) {
+ debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
+ } else {
+@@ -480,9 +509,10 @@
+ if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
+ runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
+
++#ifndef MAEMO_SDL
+ } else if (restartKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_F8 && lastKeyHit.flags == 0)) {
+ confirmRestartDialog();
+-
++#endif
+ } else if (pauseKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_SPACE && lastKeyHit.flags == 0)) {
+ pauseGame();
+
+--- scummvm-0.11.orig/engines/scumm/dialogs.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/scumm/dialogs.cpp 2008-01-06 21:52:30.000000000 +0100
+@@ -818,7 +818,11 @@
+ }
+
+ void PauseDialog::handleKeyDown(Common::KeyState state) {
++#ifdef MAEMO_SDL
++ if (state.ascii == ' ' || state.keycode==273 ) // Close pause dialog if space or UP key is pressed
++#else
+ if (state.ascii == ' ') // Close pause dialog if space key is pressed
++#endif
+ close();
+ else
+ ScummDialog::handleKeyDown(state);
+@@ -885,12 +889,19 @@
+ }
+
+ void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
++#ifdef MAEMO_SDL
++ if (state.ascii == _incKey || state.ascii == _decKey || state.keycode == 275 || state.keycode == 276) {
++ if ((state.ascii == _incKey || state.keycode == 275 ) && _value < _max)
++ _value++;
++ else if ((state.ascii == _decKey || state.keycode == 276) && _value > _min)
++ _value--;
++#else
+ if (state.ascii == _incKey || state.ascii == _decKey) {
+ if (state.ascii == _incKey && _value < _max)
+ _value++;
+ else if (state.ascii == _decKey && _value > _min)
+ _value--;
+-
++#endif
+ setResult(_value);
+ _timer = getMillis() + kDisplayDelay;
+ draw();
+--- scummvm-0.11.orig/engines/touche/touche.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/touche/touche.cpp 2008-01-10 23:09:41.000000000 +0100
+@@ -294,6 +294,13 @@
+ _flagsTable[611] = 1;
+ break;
+ case Common::EVENT_KEYDOWN:
++#ifdef MAEMO_SDL
++ if (event.kbd.keycode == 13) { // select button simulates righ button toggle
++ _inp_rightMouseButtonPressed=!_inp_rightMouseButtonPressed;
++ } else {
++ _inp_rightMouseButtonPressed = false;
++ }
++#endif
+ if (!handleKeyEvents) {
+ break;
+ }
+@@ -302,15 +309,25 @@
+ if (_displayQuitDialog) {
+ _flagsTable[611] = displayQuitDialog();
+ }
++#ifdef MAEMO_SDL
++ } else if (event.kbd.keycode == Common::KEYCODE_F4) {
++#else
+ } else if (event.kbd.keycode == Common::KEYCODE_F5) {
++#endif
+ if (_flagsTable[618] == 0 && !_hideInventoryTexts) {
+ handleOptions(0);
+ }
++#ifdef MAEMO_SDL
++ } else if (event.kbd.keycode == Common::KEYCODE_F8) {
++ _fastWalkMode = !_fastWalkMode;
++ }
++#else
+ } else if (event.kbd.keycode == Common::KEYCODE_F9) {
+ _fastWalkMode = true;
+ } else if (event.kbd.keycode == Common::KEYCODE_F10) {
+ _fastWalkMode = false;
+ }
++#endif
+ if (event.kbd.flags == Common::KBD_CTRL) {
+ if (event.kbd.keycode == Common::KEYCODE_d) {
+ // enable debugging stuff ?
+@@ -333,6 +350,10 @@
+ case Common::EVENT_LBUTTONDOWN:
+ _inp_leftMouseButtonPressed = true;
+ break;
++ case Common::EVENT_LBUTTONUP:
++ // this is done elsewhere _inp_leftMouseButtonPressed = false;
++ _inp_rightMouseButtonPressed = false; // simulate rbutton up to close menu
++ break;
+ case Common::EVENT_RBUTTONDOWN:
+ _inp_rightMouseButtonPressed = true;
+ break;
+--- scummvm-0.11.orig/engines/sky/sky.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/sky/sky.cpp 2008-01-06 22:31:44.000000000 +0100
+@@ -524,6 +524,17 @@
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ _keyPressed = event.kbd;
++#ifdef MAEMO_SDL
++ // Maemo platform keybindings
++ if (_keyPressed.keycode == Common::KEYCODE_F4) // Map F4 (menu) to F5 (access main menu)
++ _keyPressed.keycode = Common::KEYCODE_F5;
++ if (_keyPressed.ascii == 13) // Map Select=Enter to right mouse button
++ _skyMouse->buttonPressed(1);
++ if (_keyPressed.keycode == Common::KEYCODE_F8) // Map F8 (zoom out) to toggle fast mode
++ _fastMode ^= 1;
++ if (_keyPressed.keycode == Common::KEYCODE_DOWN) // Map Down to . (skip one line of dialog)
++ _keyPressed.ascii = '.';
++#endif
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED))
+--- scummvm-0.11.orig/engines/gob/util.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/gob/util.cpp 2008-01-06 20:52:51.000000000 +0100
+@@ -107,6 +107,12 @@
+ _mouseButtons &= ~2;
+ break;
+ case Common::EVENT_KEYDOWN:
++#ifdef MAEMO_SDL
++ if (event.kbd.keycode==285){
++ _mouseButtons |= 2;
++ break;
++ }
++#endif
+ if (event.kbd.flags == Common::KBD_CTRL) {
+ if (event.kbd.keycode == Common::KEYCODE_f)
+ _fastMode ^= 1;
+@@ -117,6 +123,10 @@
+ addKeyToBuffer(event.kbd);
+ break;
+ case Common::EVENT_KEYUP:
++#ifdef MAEMO_SDL
++ if (event.kbd.keycode==285)
++ _mouseButtons &= ~2;
++#endif
+ break;
+ case Common::EVENT_QUIT:
+ _vm->_quitRequested = true;
+--- scummvm-0.11.orig/engines/lure/menu.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/lure/menu.cpp 2008-01-07 21:07:54.000000000 +0100
+@@ -34,7 +34,7 @@
+ #include "lure/events.h"
+ #include "lure/lure.h"
+
+-#if defined(_WIN32_WCE)
++#if defined(_WIN32_WCE) || defined(MAEMO_SDL)
+ #define LURE_CLICKABLE_MENUS
+ #endif
+
+--- scummvm-0.11.orig/engines/queen/input.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/queen/input.cpp 2008-01-06 21:29:58.000000000 +0100
+@@ -174,7 +174,11 @@
+ }
+ break;
+ case Common::KEYCODE_F1: // use Journal
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_F4: // menu key on N770
++#else
+ case Common::KEYCODE_F5:
++#endif
+ if (_cutawayRunning) {
+ if (_canQuit) {
+ _keyVerb = VERB_USE_JOURNAL;
+--- scummvm-0.11.orig/engines/cine/main_loop.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/engines/cine/main_loop.cpp 2008-01-12 21:39:53.000000000 +0100
+@@ -78,18 +78,27 @@
+ mouseRight = 1;
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_UP:
++#else
+ case Common::KEYCODE_F1:
++#endif
+ if (allowPlayerInput) {
+ playerCommand = 0; // EXAMINE
+ makeCommandLine();
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_DOWN:
++#else
+ case Common::KEYCODE_F2:
++#endif
+ if (allowPlayerInput) {
+ playerCommand = 1; // TAKE
+ makeCommandLine();
+ }
+ break;
++#ifndef MAEMO_SDL
+ case Common::KEYCODE_F3:
+ if (allowPlayerInput) {
+ playerCommand = 2; // INVENTORY
+@@ -102,13 +111,41 @@
+ makeCommandLine();
+ }
+ break;
++#else
++//map f3, f4 to f8,f7 = zoom +- keys, when in menu generate keypresses for savegame
++ case Common::KEYCODE_F8:
++ if (inMenu)
++ lastKeyStroke = '1';
++ else if (allowPlayerInput) {
++ playerCommand = 2; // INVENTORY
++ makeCommandLine();
++ }
++ break;
++ case Common::KEYCODE_F7:
++ if (inMenu)
++ lastKeyStroke = '2';
++ else
++ if (allowPlayerInput) {
++ playerCommand = 3; // USE
++ makeCommandLine();
++ }
++ break;
++#endif
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_LEFT:
++#else
+ case Common::KEYCODE_F5:
++#endif
+ if (allowPlayerInput) {
+ playerCommand = 4; // ACTIVATE
+ makeCommandLine();
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_RIGHT:
++#else
+ case Common::KEYCODE_F6:
++#endif
+ if (allowPlayerInput) {
+ playerCommand = 5; // SPEAK
+ makeCommandLine();
+@@ -120,7 +157,11 @@
+ makeCommandLine();
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_F4: // Menu key
++#else
+ case Common::KEYCODE_F10:
++#endif
+ if (!disableSystemMenu && !inMenu) {
+ g_cine->makeSystemMenu();
+ }
+--- scummvm-0.11.orig/backends/plugins/sdl/sdl-provider.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/backends/plugins/sdl/sdl-provider.cpp 2008-01-06 20:53:38.000000000 +0100
+@@ -31,8 +31,12 @@
+
+ #include "SDL.h"
+ #include "SDL_loadso.h"
+-#define PLUGIN_DIRECTORY "plugins/"
+
++#ifdef PLUGIN_PATH
++#define PLUGIN_DIRECTORY PLUGIN_PATH
++#else
++#define PLUGIN_DIRECTORY "plugins/"
++#endif
+
+ class SDLPlugin : public DynamicPlugin {
+ protected:
+--- scummvm-0.11.orig/backends/platform/sdl/events.cpp 2008-01-12 00:06:35.000000000 +0100
++++ scummvm-0.11/backends/platform/sdl/events.cpp 2008-01-12 22:21:51.000000000 +0100
+@@ -26,7 +26,9 @@
+ #include "backends/platform/sdl/sdl.h"
+ #include "common/util.h"
+ #include "common/events.h"
+-
++#ifdef MAEMO_SDL
++#include "common/config-manager.h"
++#endif
+ // FIXME move joystick defines out and replace with confile file options
+ // we should really allow users to map any key to a joystick button
+ #define JOY_DEADZONE 3200
+@@ -192,9 +194,13 @@
+ case SDL_KEYDOWN:{
+ b = event.kbd.flags = SDLModToOSystemKeyFlags(SDL_GetModState());
+
++#ifdef MAEMO_SDL
++ if (ev.key.keysym.sym == SDLK_F6) {
++#else
+ // Alt-Return and Alt-Enter toggle full screen mode
+ if (b == Common::KBD_ALT && (ev.key.keysym.sym == SDLK_RETURN
+- || ev.key.keysym.sym == SDLK_KP_ENTER)) {
++ || ev.key.keysym.sym == SDLK_KP_ENTER)) {
++#endif
+ setFullscreenMode(!_fullscreen);
+ #ifdef USE_OSD
+ if (_fullscreen)
+@@ -311,7 +317,10 @@
+ break;
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+-
++#ifdef MAEMO_SDL
++ // we have touchscreen so we may have no mousemotion events between taps
++ setMousePos(event.mouse.x, event.mouse.y);
++#endif
+ return true;
+
+ case SDL_MOUSEBUTTONUP:
+@@ -444,7 +453,54 @@
+ return false;
+ }
+
++// called on SDL KEYUP and KEYDOWN events
+ bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
++#ifdef MAEMO_SDL
++ static int engine=0;
++#define ENG_OTHER -1
++//#define ENG_SCUMM 1
++ static int game=0;
++#define GAME_OTHER -1
++#define GAME_LURE 1
++//#define GAME_SWORD1 2
++//#define GAME_SWORD2 3
++ if (!engine){
++ // one time initialization
++ Common::String gameid(ConfMan.get("gameid"));
++ if (gameid == "lure") {
++ game=GAME_LURE;
++ engine=ENG_OTHER;
++ } else {
++ game=GAME_OTHER;
++ engine=ENG_OTHER;
++ }
++ }
++ // engine specific mappings
++ switch (engine){
++
++ }
++ // game specific mapping
++ switch (game) {
++ case GAME_LURE:
++ switch(ev.key.keysym.sym){
++ case SDLK_F5: // map F5 (home key) to f9 = restart game
++ ev.key.keysym.sym=SDLK_F9;
++ break;
++ case SDLK_F8: // map F8 (zoom key) to F5 (save dialog) in game
++ ev.key.keysym.sym=SDLK_F5;
++ break;
++ case SDLK_F4: // map menu to right click
++ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
++ event.mouse.x = _mouseCurState.x;
++ event.mouse.y = _mouseCurState.y;
++ return true;
++ default:
++ ;
++ }
++ break;
++ }
++#endif //SDL_MAEMO
++
+ #ifdef LINUPY
+ // On Yopy map the End button to quit
+ if ((ev.key.keysym.sym == 293)) {