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author | Arnaud Boutonné | 2010-11-30 20:15:02 +0000 |
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committer | Arnaud Boutonné | 2010-11-30 20:15:02 +0000 |
commit | af79de331efc4495e33642e21af201ee93a399de (patch) | |
tree | 4c50e4e811c3db1ee2b1535e8f4dae91ccb5df3b | |
parent | 8393bc5b5f2f3e5304cf589c21956676c4bd04c1 (diff) | |
download | scummvm-rg350-af79de331efc4495e33642e21af201ee93a399de.tar.gz scummvm-rg350-af79de331efc4495e33642e21af201ee93a399de.tar.bz2 scummvm-rg350-af79de331efc4495e33642e21af201ee93a399de.zip |
HUGO: Fix palette issue after restoring a game in H3
svn-id: r54685
-rw-r--r-- | engines/hugo/display.cpp | 61 | ||||
-rw-r--r-- | engines/hugo/display.h | 3 |
2 files changed, 44 insertions, 20 deletions
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp index fc73acc938..827c1dd2f2 100644 --- a/engines/hugo/display.cpp +++ b/engines/hugo/display.cpp @@ -47,20 +47,23 @@ namespace Hugo { #define INY(Y, B) (Y >= B->y && Y <= B->y + B->dy) #define OVERLAP(A, B) ((INX(A->x, B) || INX(A->x + A->dx, B) || INX(B->x, A) || INX(B->x + B->dx, A)) && (INY(A->y, B) || INY(A->y + A->dy, B) || INY(B->y, A) || INY(B->y + B->dy, A))) -Screen::Screen(HugoEngine *vm) : _vm(vm), _palette(0) { - for (int j = 0; j < NUM_FONTS; j++) { - _arrayFont[j] = 0; - fontLoadedFl[j] = false; +Screen::Screen(HugoEngine *vm) : _vm(vm), _mainPalette(0), _curPalette(0) { + for (int i = 0; i < NUM_FONTS; i++) { + _arrayFont[i] = 0; + fontLoadedFl[i] = false; } } Screen::~Screen() { } +/** +* Replace the palette by the main palette +*/ void Screen::createPal() { debugC(1, kDebugDisplay, "createPal"); - g_system->setPalette(_palette, 0, NUM_COLORS); + g_system->setPalette(_mainPalette, 0, NUM_COLORS); } /** @@ -107,33 +110,50 @@ void Screen::displayRect(int16 x, int16 y, int16 dx, int16 dy) { } /** -* Change a color by remapping supplied palette index with new index +* Change a color by remapping supplied palette index with new index in main palette. +* Alse save the new color in the current palette. */ void Screen::remapPal(uint16 oldIndex, uint16 newIndex) { debugC(1, kDebugDisplay, "Remap_pal(%d, %d)", oldIndex, newIndex); byte pal[4]; - pal[0] = _palette[newIndex * 4 + 0]; - pal[1] = _palette[newIndex * 4 + 1]; - pal[2] = _palette[newIndex * 4 + 2]; - pal[3] = _palette[newIndex * 4 + 3]; + pal[0] = _curPalette[4 * oldIndex + 0] = _mainPalette[newIndex * 4 + 0]; + pal[1] = _curPalette[4 * oldIndex + 1] = _mainPalette[newIndex * 4 + 1]; + pal[2] = _curPalette[4 * oldIndex + 2] = _mainPalette[newIndex * 4 + 2]; + pal[3] = _curPalette[4 * oldIndex + 3] = _mainPalette[newIndex * 4 + 3]; g_system->setPalette(pal, oldIndex, 1); } +/** +* Saves the current palette in a savegame +*/ void Screen::savePal(Common::WriteStream *f) { debugC(1, kDebugDisplay, "savePal"); for (int i = 0; i < _paletteSize; i++) - f->writeByte(_palette[i]); + f->writeByte(_curPalette[i]); } +/** +* Restore the current palette from a savegame +*/ void Screen::restorePal(Common::SeekableReadStream *f) { debugC(1, kDebugDisplay, "restorePal"); + byte pal[4]; + for (int i = 0; i < _paletteSize; i++) - _palette[i] = f->readByte(); + _curPalette[i] = f->readByte(); + + for (int i = 0; i < _paletteSize / 4; i++) { + pal[0] = _curPalette[i * 4 + 0]; + pal[1] = _curPalette[i * 4 + 1]; + pal[2] = _curPalette[i * 4 + 2]; + pal[3] = _curPalette[i * 4 + 3]; + g_system->setPalette(pal, i, 1); + } } @@ -412,8 +432,9 @@ void Screen::shadowStr(int16 sx, int16 sy, const char *s, byte color) { writeStr(sx, sy, s, color); } -/** Introduce user to the game -* DOS versions Only +/** +* Introduce user to the game. In the original games, it was only +* present in the DOS versions */ void Screen::userHelp() { Utils::Box(BOX_ANY , "%s", @@ -434,7 +455,7 @@ void Screen::drawStatusText() { loadFont(U_FONT8); uint16 sdx = stringLength(_vm->_statusLine); - uint16 sdy = fontHeight() + 1; // + 1 for shadow + uint16 sdy = fontHeight() + 1; // + 1 for shadow uint16 posX = 0; uint16 posY = YPIX - sdy; @@ -497,16 +518,18 @@ void Screen::initNewScreenDisplay() { void Screen::loadPalette(Common::File &in) { // Read palette _paletteSize = in.readUint16BE(); - _palette = (byte *)malloc(sizeof(byte) * _paletteSize); + _mainPalette = (byte *)malloc(sizeof(byte) * _paletteSize); + _curPalette = (byte *)malloc(sizeof(byte) * _paletteSize); for (int i = 0; i < _paletteSize; i++) - _palette[i] = in.readByte(); + _curPalette[i] = _mainPalette[i] = in.readByte(); } /** -* Free palette +* Free main and current palettes */ void Screen::freePalette() { - free(_palette); + free(_curPalette); + free(_mainPalette); } /** diff --git a/engines/hugo/display.h b/engines/hugo/display.h index ec9f29f016..3daffd3b33 100644 --- a/engines/hugo/display.h +++ b/engines/hugo/display.h @@ -107,7 +107,8 @@ protected: byte _fnt; // Current font number byte _fontdata[NUM_FONTS][FONTSIZE]; // Font data byte *_font[NUM_FONTS][FONT_LEN]; // Ptrs to each char - byte *_palette; + byte *_mainPalette; + byte *_curPalette; byte _paletteSize; int16 _arrayFontSize[NUM_FONTS]; |