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author | RichieSams | 2013-09-08 03:18:51 -0500 |
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committer | RichieSams | 2013-09-09 11:16:38 -0500 |
commit | af94158723c2698b17faf83fccc585ce747c7e68 (patch) | |
tree | 152f21fd76c5f9182f6db01f282a90ea80b92ef9 | |
parent | 87e78e4c338aa7cde9c53e00eaa6ca1ad97d5d94 (diff) | |
download | scummvm-rg350-af94158723c2698b17faf83fccc585ce747c7e68.tar.gz scummvm-rg350-af94158723c2698b17faf83fccc585ce747c7e68.tar.bz2 scummvm-rg350-af94158723c2698b17faf83fccc585ce747c7e68.zip |
ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the actual screen
This prevents things like the GMM being in the thumbnail
-rw-r--r-- | engines/zvision/save_manager.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/zvision/save_manager.cpp b/engines/zvision/save_manager.cpp index 595a0525c7..4f8bfeb836 100644 --- a/engines/zvision/save_manager.cpp +++ b/engines/zvision/save_manager.cpp @@ -30,6 +30,7 @@ #include "zvision/save_manager.h" #include "zvision/zvision.h" #include "zvision/script_manager.h" +#include "zvision/render_manager.h" namespace ZVision { @@ -88,7 +89,7 @@ void SaveManager::autoSave() { void SaveManager::writeSaveGameData(Common::OutSaveFile *file) { // Create a thumbnail and save it - Graphics::saveThumbnail(*file); + Graphics::saveThumbnail(*file, *_engine->getRenderManager()->getBackBuffer()); // Write out the save date/time TimeDate td; |