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authorMax Horn2003-09-10 12:43:54 +0000
committerMax Horn2003-09-10 12:43:54 +0000
commitafe56a4aebd46d77b4c4cfbfda0bdb8533f0e318 (patch)
tree3f8e44fe4c4e3c24256bd626612fdf779b850fb8
parentc0e2d2be66c783a7a3c149b8accc941da894d567 (diff)
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added refCon parameter to timer class
svn-id: r10156
-rw-r--r--common/engine.cpp2
-rw-r--r--common/timer.cpp52
-rw-r--r--common/timer.h11
-rw-r--r--scumm/imuse_digi.cpp12
-rw-r--r--scumm/player_v3a.cpp11
-rw-r--r--scumm/smush/smush_player.cpp6
-rw-r--r--scumm/sound.cpp13
-rw-r--r--sky/sky.cpp6
-rw-r--r--sword2/driver/d_sound.cpp7
-rw-r--r--sword2/driver/d_sound.h2
10 files changed, 62 insertions, 60 deletions
diff --git a/common/engine.cpp b/common/engine.cpp
index 32bb73a9ac..b26338ed0f 100644
--- a/common/engine.cpp
+++ b/common/engine.cpp
@@ -41,7 +41,7 @@ Engine::Engine(GameDetector *detector, OSystem *syst)
g_system = _system; // FIXME - BIG HACK for MidiEmu
- _timer = new Timer(this);
+ _timer = new Timer(_system);
}
Engine::~Engine() {
diff --git a/common/timer.cpp b/common/timer.cpp
index 8ce5b809b2..243eba2872 100644
--- a/common/timer.cpp
+++ b/common/timer.cpp
@@ -23,16 +23,17 @@
#include "stdafx.h"
#include "common/scummsys.h"
#include "common/timer.h"
+#include "common/util.h"
static Timer *g_timer = NULL;
-Timer::Timer(Engine * engine) :
- _engine(engine),
+Timer::Timer(OSystem *system) :
+ _system(system),
_mutex(0),
_timerHandler(0),
_lastTime(0) {
- _mutex = _engine->_system->create_mutex();
+ _mutex = _system->create_mutex();
g_timer = this;
@@ -42,23 +43,25 @@ Timer::Timer(Engine * engine) :
_timerSlots[i].counter = 0;
}
- _thisTime = _engine->_system->get_msecs();
+ _thisTime = _system->get_msecs();
// Set the timer last, after everything has been initialised
- _engine->_system->set_timer(10, &timer_handler);
+ _system->set_timer(10, &timer_handler);
}
Timer::~Timer() {
- _engine->_system->set_timer(0, NULL);
-
- _engine->_system->lock_mutex(_mutex);
- for (int i = 0; i < MAX_TIMERS; i++) {
- _timerSlots[i].procedure = NULL;
- _timerSlots[i].interval = 0;
- _timerSlots[i].counter = 0;
+ _system->set_timer(0, NULL);
+
+ {
+ StackLock lock(_mutex);
+ for (int i = 0; i < MAX_TIMERS; i++) {
+ _timerSlots[i].procedure = NULL;
+ _timerSlots[i].interval = 0;
+ _timerSlots[i].counter = 0;
+ }
}
- _engine->_system->unlock_mutex(_mutex);
+
// FIXME: There is still a potential race condition here, depending on how
// the system backend implements set_timer: If timers are done using
@@ -68,7 +71,7 @@ Timer::~Timer() {
// it is still waiting for the _mutex. So, again depending on the backend,
// we might end up unlocking the mutex then immediately deleting it, while
// the timer thread is about to lock it.
- _engine->_system->delete_mutex(_mutex);
+ _system->delete_mutex(_mutex);
}
int Timer::timer_handler(int t) {
@@ -78,12 +81,11 @@ int Timer::timer_handler(int t) {
}
int Timer::handler(int t) {
+ StackLock lock(_mutex);
uint32 interval, l;
- _engine->_system->lock_mutex(_mutex);
-
_lastTime = _thisTime;
- _thisTime = _engine->_system->get_msecs();
+ _thisTime = _system->get_msecs();
interval = 1000 * (_thisTime - _lastTime);
for (l = 0; l < MAX_TIMERS; l++) {
@@ -91,31 +93,29 @@ int Timer::handler(int t) {
_timerSlots[l].counter -= interval;
if (_timerSlots[l].counter <= 0) {
_timerSlots[l].counter += _timerSlots[l].interval;
- _timerSlots[l].procedure(_engine);
+ _timerSlots[l].procedure(_timerSlots[l].refCon);
}
}
}
- _engine->_system->unlock_mutex(_mutex);
-
return t;
}
-bool Timer::installProcedure (TimerProc procedure, int32 interval) {
+bool Timer::installProcedure(TimerProc procedure, int32 interval, void *refCon) {
+ StackLock lock(_mutex);
int32 l;
bool found = false;
- _engine->_system->lock_mutex(_mutex);
for (l = 0; l < MAX_TIMERS; l++) {
if (!_timerSlots[l].procedure) {
_timerSlots[l].procedure = procedure;
_timerSlots[l].interval = interval;
_timerSlots[l].counter = interval;
+ _timerSlots[l].refCon = refCon;
found = true;
break;
}
}
- _engine->_system->unlock_mutex(_mutex);
if (!found)
warning("Couldn't find free timer slot!");
@@ -123,18 +123,18 @@ bool Timer::installProcedure (TimerProc procedure, int32 interval) {
return found;
}
-void Timer::releaseProcedure (TimerProc procedure) {
+void Timer::releaseProcedure(TimerProc procedure) {
+ StackLock lock(_mutex);
int32 l;
- _engine->_system->lock_mutex(_mutex);
for (l = 0; l < MAX_TIMERS; l++) {
if (_timerSlots[l].procedure == procedure) {
_timerSlots[l].procedure = 0;
_timerSlots[l].interval = 0;
_timerSlots[l].counter = 0;
+ _timerSlots[l].refCon = 0;
}
}
- _engine->_system->unlock_mutex(_mutex);
}
#endif
diff --git a/common/timer.h b/common/timer.h
index 7d194e47d9..8299b193f7 100644
--- a/common/timer.h
+++ b/common/timer.h
@@ -22,11 +22,11 @@
#define COMMON_TIMER_H
#include "common/scummsys.h"
-#include "common/engine.h"
+#include "common/system.h"
#define MAX_TIMERS 5
-typedef void (*TimerProc)(void *);
+typedef void (*TimerProc)(void *refCon);
#ifdef __MORPHOS__
#include "morphos_timer.h"
@@ -35,7 +35,7 @@ typedef void (*TimerProc)(void *);
class Timer {
private:
- Engine *_engine;
+ OSystem *_system;
OSystem::MutexRef _mutex;
void *_timerHandler;
int32 _thisTime;
@@ -45,13 +45,14 @@ private:
TimerProc procedure;
int32 interval;
int32 counter;
+ void *refCon;
} _timerSlots[MAX_TIMERS];
public:
- Timer(Engine *engine);
+ Timer(OSystem *system);
~Timer();
- bool installProcedure(TimerProc procedure, int32 interval);
+ bool installProcedure(TimerProc procedure, int32 interval, void *refCon);
void releaseProcedure(TimerProc procedure);
protected:
diff --git a/scumm/imuse_digi.cpp b/scumm/imuse_digi.cpp
index 8f5aa64a60..5330289f18 100644
--- a/scumm/imuse_digi.cpp
+++ b/scumm/imuse_digi.cpp
@@ -689,11 +689,9 @@ static byte *readCreativeVocFile(byte *ptr, int32 &size, int &rate) {
return ret_sound;
}
-void IMuseDigital::timer_handler(void *engine) {
- // Avoid race condition
- Scumm *scumm = (Scumm *)engine;
- if (scumm && scumm->_imuseDigital)
- scumm->_imuseDigital->musicTimer();
+void IMuseDigital::timer_handler(void *refCon) {
+ IMuseDigital *imuseDigital = (IMuseDigital *)refCon;
+ imuseDigital->musicTimer();
}
IMuseDigital::IMuseDigital(Scumm *scumm)
@@ -702,7 +700,7 @@ IMuseDigital::IMuseDigital(Scumm *scumm)
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
_channel[l]._mixerChannel = 0;
}
- _scumm->_timer->installProcedure(timer_handler, 200000);
+ _scumm->_timer->installProcedure(timer_handler, 200000, this);
_pause = false;
}
@@ -717,7 +715,7 @@ IMuseDigital::~IMuseDigital() {
void IMuseDigital::musicTimer() {
int l = 0;
- if (_pause)
+ if (_pause || !_scumm)
return;
for (l = 0; l < MAX_DIGITAL_CHANNELS;l ++) {
diff --git a/scumm/player_v3a.cpp b/scumm/player_v3a.cpp
index 0ceb439786..0d3c8599c6 100644
--- a/scumm/player_v3a.cpp
+++ b/scumm/player_v3a.cpp
@@ -56,7 +56,7 @@ Player_V3A::Player_V3A(Scumm *scumm) {
_maxvol = 255;
- scumm->_timer->installProcedure(timerHandler, 16666);
+ scumm->_timer->installProcedure(timerHandler, 16666, this);
_isinit = false;
}
@@ -143,6 +143,7 @@ void Player_V3A::playSound (int nr, char *data, int size, int rate, int vol, int
}
void Player_V3A::startSound(int nr) {
+ assert(_scumm);
byte *data = _scumm->getResourceAddress(rtSound, nr);
assert(data);
@@ -228,10 +229,10 @@ void Player_V3A::startSound(int nr) {
}
}
-void Player_V3A::timerHandler(void *engine) {
- Scumm *scumm = (Scumm *)engine;
- if (scumm && scumm->_playerV3A)
- scumm->_playerV3A->playMusic();
+void Player_V3A::timerHandler(void *refCon) {
+ Player_V3A *player = (Player_V3A *)refCon;
+ assert(player);
+ player->playMusic();
}
void Player_V3A::playMusic() {
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index fb99c8a668..1646ea5872 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -195,8 +195,8 @@ static StringResource *getStrings(const char *file, const char *directory, bool
SmushPlayer *player;
-void SmushPlayer::timerCallback(void *ptr) {
- Scumm *scumm = (Scumm *)ptr;
+void SmushPlayer::timerCallback(void *refCon) {
+ Scumm *scumm = (Scumm *)refCon;
if (!scumm->_smushPlay)
return;
@@ -255,7 +255,7 @@ void SmushPlayer::init() {
_smixer->_silentMixer = _scumm->_silentDigitalImuse;
_scumm->_smushPlay = true;
_dst = _scumm->virtscr[0].screenPtr + _scumm->virtscr[0].xstart;
- _scumm->_timer->installProcedure(&timerCallback, _speed);
+ _scumm->_timer->installProcedure(&timerCallback, _speed, _scumm);
_alreadyInit = false;
}
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 7748481376..d970ad5b04 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -1046,8 +1046,9 @@ uint32 Sound::decode12BitsSample(byte *src, byte **dst, uint32 size, bool stereo
return s_size;
}
-static void music_handler (void *engine) {
- g_scumm->_sound->bundleMusicHandler(g_scumm);
+static void music_handler(void *refCon) {
+ Sound *sound = (Sound *)refCon;
+ sound->bundleMusicHandler(g_scumm);
}
void Sound::playBundleMusic(const char *song) {
@@ -1088,7 +1089,7 @@ void Sound::playBundleMusic(const char *song) {
_bundleMusicTrack = 0;
_numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByName(song);
_nameBundleMusic = song;
- _scumm->_timer->installProcedure(&music_handler, 1000000);
+ _scumm->_timer->installProcedure(&music_handler, 1000000, this);
return;
}
if (strcmp(_nameBundleMusic, song) != 0) {
@@ -1443,8 +1444,8 @@ void Sound::playSfxSound_Vorbis(void *sound, uint32 size, PlayingSoundHandle *ha
// We use a real timer in an attempt to get better sync with CD tracks. This is
// necessary for games like Loom CD.
-static void cd_timer_handler(void *ptr) {
- Scumm *scumm = (Scumm *) ptr;
+static void cd_timer_handler(void *refCon) {
+ Scumm *scumm = (Scumm *)refCon;
// FIXME: Turn off the timer when it's no longer needed. In theory, it
// should be possible to check with pollCD(), but since CD sound isn't
@@ -1467,7 +1468,7 @@ void Sound::startCDTimer() {
timer_interval = 101;
_scumm->_timer->releaseProcedure(&cd_timer_handler);
- _scumm->_timer->installProcedure(&cd_timer_handler, 1000 * timer_interval);
+ _scumm->_timer->installProcedure(&cd_timer_handler, 1000 * timer_interval, _scumm);
}
void Sound::stopCDTimer() {
diff --git a/sky/sky.cpp b/sky/sky.cpp
index e8fcd62780..49ae6e07c6 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -284,7 +284,7 @@ void SkyState::initialise(void) {
_skyMouse->useLogicInstance(_skyLogic);
_timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized.
- _timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second
+ _timer->installProcedure(&timerHandler, 1000000 / 50, this); //call 50 times per second
_skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _system, getSavePath());
_skyLogic->useControlInstance(_skyControl);
@@ -381,9 +381,9 @@ void **SkyState::fetchItem(uint32 num) {
return _itemList[num];
}
-void SkyState::timerHandler(void *ptr) {
+void SkyState::timerHandler(void *refCon) {
- ((SkyState *)ptr)->gotTimerTick();
+ ((SkyState *)refCon)->gotTimerTick();
}
void SkyState::gotTimerTick(void) {
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 750d81bb7b..c14892385d 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -203,8 +203,9 @@ int32 musicVolTable[17] = {
-200, -100, -50, 0
};
*/
-void sword2_sound_handler (void *engine) {
- g_sword2->_sound->FxServer();
+void sword2_sound_handler(void *refCon) {
+ Sword2Sound *sound = (Sword2Sound *)refCon;
+ sound->FxServer();
}
Sword2Sound::Sword2Sound(SoundMixer *mixer) {
@@ -246,7 +247,7 @@ Sword2Sound::Sword2Sound(SoundMixer *mixer) {
memset(bufferSizeFx, 0, sizeof(bufferSizeFx));
soundOn = 1;
- g_engine->_timer->installProcedure(sword2_sound_handler, 100000);
+ g_engine->_timer->installProcedure(sword2_sound_handler, 100000, this);
}
Sword2Sound::~Sword2Sound() {
diff --git a/sword2/driver/d_sound.h b/sword2/driver/d_sound.h
index ab92403a98..42c18466e2 100644
--- a/sword2/driver/d_sound.h
+++ b/sword2/driver/d_sound.h
@@ -41,7 +41,7 @@
#include "sound/mixer.h"
#include "common/file.h"
-void sword2_sound_handler (void *engine);
+extern void sword2_sound_handler(void *refCon);
class Sword2Sound {
public: