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author | Jamieson Christian | 2002-11-10 18:29:59 +0000 |
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committer | Jamieson Christian | 2002-11-10 18:29:59 +0000 |
commit | afea2ba962d3befa47be56af0e348ace92134dfd (patch) | |
tree | c55d1ff62c6dcb68cb0ca6763dbc6a716c98be19 | |
parent | 4cf3def44bb86e8decb07f19b53ec6fe7c12087d (diff) | |
download | scummvm-rg350-afea2ba962d3befa47be56af0e348ace92134dfd.tar.gz scummvm-rg350-afea2ba962d3befa47be56af0e348ace92134dfd.tar.bz2 scummvm-rg350-afea2ba962d3befa47be56af0e348ace92134dfd.zip |
Hack to prevent animation hangs during Conroy's song in Sam & Max.
svn-id: r5509
-rw-r--r-- | scumm/script_v2.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index cffb9aade6..737223be05 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -2037,7 +2037,16 @@ void Scumm::o6_wait() return; } case 169: - //printf("waiting for message: %d\n", _vars[VAR_HAVE_MSG]); + // HACK: For Conroy Bumpus' song in Sam & Max. + // During the song three calls to o6_wait() appear, + // but because of the way in which the actor talk is done + // and the fact that the song extends beyond the span + // of each individual line, no end-of-talk is ever + // detected and the script hangs on o6_wait(). + if (_gameId == GID_SAMNMAX && vm.slot[_currentScript].number == 99 && _sound->isSoundRunning (64)) { + debug (2, "Sam & Max hack: Bypassing o6_wait() during Conroy's song."); + return; + } if (_vars[VAR_HAVE_MSG]) break; |