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author | Max Horn | 2006-04-28 23:43:56 +0000 |
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committer | Max Horn | 2006-04-28 23:43:56 +0000 |
commit | b00262a2fe1b8bf1d51794a9da3e735e97dfb5ee (patch) | |
tree | 70ed53e2c97118b4741fb53341d9528ebb35ca46 | |
parent | 36e3e5ee782b7d4031017da0c315ca533d7b7af4 (diff) | |
download | scummvm-rg350-b00262a2fe1b8bf1d51794a9da3e735e97dfb5ee.tar.gz scummvm-rg350-b00262a2fe1b8bf1d51794a9da3e735e97dfb5ee.tar.bz2 scummvm-rg350-b00262a2fe1b8bf1d51794a9da3e735e97dfb5ee.zip |
Report unknown MD5s again
svn-id: r22198
-rw-r--r-- | engines/scumm/plugin.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index e3000cb4fe..abeaae20e0 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -879,7 +879,7 @@ struct DetectorDesc { const MD5Table *md5Entry; // Entry of the md5 table corresponding to this file, if any. }; -void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, const char *gameid_XXX) { +void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) { typedef Common::HashMap<Common::String, DetectorDesc, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> DescMap; DescMap fileMD5Map; const GameSettings *g; @@ -896,9 +896,9 @@ void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, co // Iterate over all filename patterns. for (const GameFilenamePattern *gfp = gameFilenamesTable; gfp->gameid; ++gfp) { - // If gameid_XXX was specified, we only try to detect that specific game, + // If a gameid was specified, we only try to detect that specific game, // so we can just skip over everything with a differing gameid. - if (gameid_XXX && scumm_stricmp(gameid_XXX, gfp->gameid)) + if (gameid && scumm_stricmp(gameid, gfp->gameid)) continue; // Generate the detectname corresponding to the gfp. If the file doesn't @@ -1316,7 +1316,7 @@ Engine *Engine_SCUMM_create(OSystem *syst) { warning("ScummEngine: unable to locate game data"); return new Engine_Empty(syst); } - + DetectorResult res(*(results.begin())); /* @@ -1338,6 +1338,14 @@ Engine *Engine_SCUMM_create(OSystem *syst) { warning("Engine_SCUMM_create: No unique game candidate found, using first one"); } + // Print the MD5 of the game; either verbose using printf, in case of an + // unknown MD5, or with a medium debug level in case of a known MD5 (for + // debugging purposes). + if (!findInMD5Table(res.md5.c_str())) { + printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", res.md5.c_str()); + } else { + debug(5, "Using MD5 '%s'", res.md5.c_str()); + } // TODO: Do we really still need / want the platform override ? |