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author | Travis Howell | 2005-09-04 04:18:36 +0000 |
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committer | Travis Howell | 2005-09-04 04:18:36 +0000 |
commit | b0694e412085cdee19be79d684791494fcad49a2 (patch) | |
tree | 3ac627de72c553e8cbb183ef4b9f1828143b65ed | |
parent | a3da7ea7c096e86d423dc5565a10b38e026f0203 (diff) | |
download | scummvm-rg350-b0694e412085cdee19be79d684791494fcad49a2.tar.gz scummvm-rg350-b0694e412085cdee19be79d684791494fcad49a2.tar.bz2 scummvm-rg350-b0694e412085cdee19be79d684791494fcad49a2.zip |
The Venice music should not be played in FM TOWNS versions of indy3.
Confirmed by checking original game under UNZ.
svn-id: r18764
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 55b629defa..54dd797f45 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -499,7 +499,6 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) { } break; case 1: - case 255: // 255 is the type used by sound resource 40 in Indy3 FM-TOWNS // Music (Euphony format) if (_vm->_musicEngine) _vm->_musicEngine->startSound(soundID); @@ -524,6 +523,7 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) { _currentCDSound = soundID; break; default: + // All other sound types are ignored break; } } |