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authorEinar Johan Trøan Sømåen2013-07-31 09:05:53 -0700
committerEinar Johan Trøan Sømåen2013-07-31 09:05:53 -0700
commitb0ce97bccf77a9bf1690816df29e14778bfb1d3e (patch)
tree76ad92b8df6d5cb9968d3795e3b0621db2a0ff4f
parent58855dd37f94d58b2a1dad810b52bc4394bfc5ab (diff)
parent23d9d5b509f290c44c6e2280d287da96eeabfe67 (diff)
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Merge pull request #358 from tobiatesan/fix_wme_base_disk
WINTERMUTE: Remove fixedPath snippet
-rw-r--r--engines/wintermute/base/file/base_disk_file.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp
index 3c1ecc7a73..5ffb06f854 100644
--- a/engines/wintermute/base/file/base_disk_file.cpp
+++ b/engines/wintermute/base/file/base_disk_file.cpp
@@ -66,12 +66,6 @@ static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
const Common::FSNode gameDataDir(ConfMan.get("path"));
Common::FSNode curNode = gameDataDir;
- Common::String fixedPath = "";
- while (!path.empty()) {
- fixedPath += path.nextToken() + "/";
- }
- fixedPath.deleteLastChar();
-
// Parse all path-elements
while (!path.empty()) {
// Get the next path-component by slicing on '\\'