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authorChristopher Page2008-07-29 04:51:23 +0000
committerChristopher Page2008-07-29 04:51:23 +0000
commitb0e08965795e18c560bfe26a0dcacb6ffaab611e (patch)
treeed5c6d65068c17bb2f1c7427711cb93ea0614531
parent6023e665a98cb0187d81714442037805bef95eff (diff)
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Added --list-saves support for SWORD1
svn-id: r33395
-rw-r--r--engines/sword1/sword1.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 4b5210e122..8bfb5d8698 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -32,6 +32,7 @@
#include "common/fs.h"
#include "common/timer.h"
#include "common/events.h"
+#include "common/savefile.h"
#include "common/system.h"
#include "engines/metaengine.h"
@@ -97,6 +98,7 @@ public:
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const FSList &fslist) const;
+ virtual SaveStateList listSaves(const char *target) const;
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
};
@@ -187,6 +189,39 @@ PluginError SwordMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
return kNoError;
}
+SaveStateList SwordMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ SaveStateList saveList;
+ Common::InSaveFile *in = saveFileMan->openForLoading("SAVEGAME.INF");
+ if (in) {
+ uint8 stop;
+ char saveDesc[32];
+ int slotNum = 0;
+ do {
+ uint pos = 0;
+ do {
+ stop = in->readByte();
+ if (pos < (sizeof(saveDesc) - 1)) {
+ if ((stop == 10) || (stop == 255) || (in->eos())) {
+ saveDesc[pos++] = '\0';
+ }
+ else if (stop >= 32) {
+ saveDesc[pos++] = stop;
+ }
+ }
+ } while ((stop != 10) && (stop != 255) && (!in->eos()));
+ if (saveDesc[0] != 0) {
+ saveList.push_back(SaveStateDescriptor(slotNum, saveDesc, "SAVEGAME.INF"));
+ slotNum++;
+ }
+ } while ((stop != 255) && (!in->eos()));
+ }
+
+ delete in;
+
+ return saveList;
+}
+
#if PLUGIN_ENABLED_DYNAMIC(SWORD1)
REGISTER_PLUGIN_DYNAMIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine);
#else