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author | Eugene Sandulenko | 2013-11-20 17:22:16 -0800 |
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committer | Eugene Sandulenko | 2013-11-20 17:22:16 -0800 |
commit | b1b9844f3d7562bea7c512ada326b60c10b0c8d3 (patch) | |
tree | 562a358d2014a2aa7d2b015cbfddb067d299b245 | |
parent | b6944479d3f18689d59357cd293ee232f81263cf (diff) | |
download | scummvm-rg350-b1b9844f3d7562bea7c512ada326b60c10b0c8d3.tar.gz scummvm-rg350-b1b9844f3d7562bea7c512ada326b60c10b0c8d3.tar.bz2 scummvm-rg350-b1b9844f3d7562bea7c512ada326b60c10b0c8d3.zip |
FULLPIPE: Actually add scene04.cpp file
-rw-r--r-- | engines/fullpipe/scenes/scene04.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp new file mode 100644 index 0000000000..291111a668 --- /dev/null +++ b/engines/fullpipe/scenes/scene04.cpp @@ -0,0 +1,167 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +namespace Fullpipe { + +void scene04_initScene(Scene *sc) { +#if 0 + g_vars->scene04_var01 = 0; + g_vars->scene04_bottle = sc->getPictureObjectById(PIC_SC4_BOTTLE, 0); + g_vars->scene04_hand = sc->getStaticANIObject1ById(ANI_HAND, -1); + g_vars->scene04_plank = sc->getStaticANIObject1ById(ANI_PLANK, -1); + g_vars->scene04_clock = sc->getStaticANIObject1ById(ANI_CLOCK, -1); + g_vars->scene04_hand = sc->getStaticANIObject1ById(ANI_HAND, -1); + g_vars->scene04_spring = sc->getStaticANIObject1ById(ANI_SPRING, -1); + g_vars->scene04_mamasha = sc->getStaticANIObject1ById(ANI_MAMASHA_4, -1); + g_vars->scene04_boot = sc->getStaticANIObject1ById(ANI_SC4_BOOT, -1); + g_vars->scene04_ladder = 0; + + StaticANIObject *koz = sc->getStaticANIObject1ById(ANI_KOZAWKA, -1); + + if (koz) { + Movement *kozmov = koz->getMovementById(MV_KZW_JUMP); + if (kozmov) { + uint kozsize = kozmov->_currMovement ? kozmov->_currMovement->_dynamicPhases.size() : kozmov->_dynamicPhases.size(); + + for (i = 0; i < kozsize; i++) { + kozmov->setDynamicPhaseIndex(i); + + if (kozmov->_framePosOffsets) { + g_vars->scene04_jumpingKozyawki[i] = kozmov->_framePosOffsets[kozmov->_currDynamicPhaseIndex]; + } else { + kozmov->_somePoint.x = 0; + kozmov->_somePoint.y = 0; + g_vars->scene04_jumpingKozyawki[i] = kozMov->_somePoint; + } + } + } + + kozmov = koz->getMovementById(MV_KZW_JUMPROTATE); + if (kozmov) { + uint kozsize = kozmov->_currMovement ? kozmov->_currMovement->_dynamicPhases.size() : kozmov->_dynamicPhases.size(); + + for (i = 0; i < kozsize; i++) { + kozmov->setDynamicPhaseIndex(i); + + if (kozmov->_framePosOffsets) { + g_vars->scene04_jumpRotateKozyawki[i] = kozmov->_framePosOffsets[kozmov->_currDynamicPhaseIndex]; + } else { + kozmov->_somePoint.x = 0; + kozmov->_somePoint.y = 0; + g_vars->scene04_jumpRotateKozyawki[i] = kozMov->_somePoint; + } + } + } + } + + Interaction *plank = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_PLANK, 0, 0); + if (plank) + plank->_flags |= 8; + + if (getObjectState(sO_Jar_4) == getObjectEnumState(sO_Jar_4, sO_UpsideDown)) { + g_vars->scene04_bottleObjList.clear(); + g_vars->scene04_kozyawkiObjList.clear(); + + sc->getPictureObjectById(PIC_SC4_BOTTLE, 0)->_flags &= 0xfffb; + sc->getPictureObjectById(PIC_SC4_MASK, 0)->_flags &= 0xfffb; + sc->getStaticANIObjectById(ANI_SPRING, 0)->_flags &= 0xfffb; + + g_vars->scene04_var18 = 0; + g_vars->scene04_var19 = 0; + } else { + StaticANIObject *spring = sc->getStaticANIObject1ById(ANI_SPRING, -1); + if (sprint) + spring->callback2 = 0; + + g_vars->scene04_bottleObjList.clear(); + g_vars->scene04_bottleObjList.push_back(sc->getPictureObjectById(PIC_SC4_BOTTLE, 0)); + g_vars->scene04_bottleObjList.push_back(sc->getPictureObjectById(PIC_SC4_MASK, 0)); + + g_vars->scene04_kozyawkiObjList.clear(); + + if (koz) { + koz->loadMovementsPixelData(); + + koz->statics = koz->getStaticsById(ST_KZW_EMPTY); + koz->setOXY(0, 0); + koz->hide(); + + g_vars->scene04_kozyawkiObjList.push_back(koz); + + for (int i = 0; i < 6; i++) { + StaticANIObject *koz1 = new StaticANIObject(koz); + + sc->addStaticANIObject(koz1, 1); + v26 = koz->getStaticsById(ST_KZW_EMPTY); + v27 = v3->GameObject.CObject.vmt; + v3->statics = v26; + (*(void (__thiscall **)(StaticANIObject *, _DWORD, _DWORD))(v27 + offsetof(GameObjectVmt, setOXY)))(v3, 0, 0); + StaticANIObject_hide(v3); + CObList::AddTail(&g_vars->scene04_kozyawkiObjList, v3); + --v24; + } while (v24); + } + v28 = Scene_getPictureObjectById(sc, PIC_SC4_BOTTLE2, 0); + GameObject_setFlags(&v28->GameObject, v28->GameObject.flags & 0xFFFB); + g_vars->scene04_var18 = 1; + g_vars->scene04_var19 = 1; + } + g_vars->scene04_var02 = 0; + g_vars->scene04_soundPlaying = 0; + g_vars->scene04_var04 = 0; + g_vars->scene04_var05 = 0; + g_vars->scene04_var06 = 2; + g_sc04_dynamicPhaseIndex = 0; + CObList::RemoveAll(&g_vars->scene04_kozyawkiAni); + + setObjectState(sO_LowerPipe, getObjectEnumState(sO_LowerPipe, sO_IsClosed)); + + g_vars->scene04_var07 = 0; + g_vars->scene04_var08 = 0; + g_vars->scene04_coinPut = 0; + g_vars->scene04_var09 = 0; + g_vars->scene04_var10 = 0; + g_vars->scene04_var11 = 0; + g_vars->scene04_var12 = 0; + g_vars->scene04_var13 = 1; + g_vars->scene04_var14 = 0; + g_vars->scene04_var15 = 1; + + if (getObjectState(sO_BigMumsy) != getObjectEnumState(sO_BigMumsy, sO_Gone)) + StaticANIObject_hide(g_vars->scene04_mamasha); + + g_vars->scene04_speaker = Scene_getStaticANIObject1ById(sc, ANI_SPEAKER_4, -1); + g_vars->scene04_speaker->callback2 = (void (__thiscall *)(int *))scene04_callback; + StaticANIObject_startAnim(g_vars->scene04_speaker, MV_SPK4_PLAY, 0, -1); + g_vars->scene04_var16 = 0; + g_vars->scene04_var17 = 0; + initArcade("SC_4"); +#endif +} + +} // End of namespace Fullpipe |