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author | Paul Gilbert | 2011-11-08 20:32:41 +1100 |
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committer | Paul Gilbert | 2011-11-08 20:32:41 +1100 |
commit | b1c10ef2f05bbad9c907c4a4f8d120ca84734642 (patch) | |
tree | 8d40ccec04d5aa6e8898f45fc6ac39212c9d1000 | |
parent | c58af59ae41a3bb18860c8da2823e5baf1884172 (diff) | |
download | scummvm-rg350-b1c10ef2f05bbad9c907c4a4f8d120ca84734642.tar.gz scummvm-rg350-b1c10ef2f05bbad9c907c4a4f8d120ca84734642.tar.bz2 scummvm-rg350-b1c10ef2f05bbad9c907c4a4f8d120ca84734642.zip |
CGE: Don't allow saving game during cut-scenes
-rw-r--r-- | engines/cge/cge.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 4ed2932cd9..74a855f442 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -214,7 +214,8 @@ bool CGEEngine::canLoadGameStateCurrently() { } bool CGEEngine::canSaveGameStateCurrently() { - return (_startupMode == 0) && _mouse->_active; + return (_startupMode == 0) && _mouse->_active && + _commandHandler->idle() && !_hero->_flags._hide; } } // End of namespace CGE |