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authorEugene Sandulenko2013-07-15 11:45:12 +0300
committerEugene Sandulenko2013-07-15 11:47:51 +0300
commitb1c886334dadd206db29a51b7b6922ef6d1f95a3 (patch)
tree2d6f80ecb351a1d41cbb6e2cede2778c7cd451f6
parent7ae3386090429015fa7bbc887d11d026e2b46579 (diff)
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INSANE: Fix CID 1003733. Missing break in switch.
In fact the code was wrong there due to copy-paste error
-rw-r--r--engines/scumm/insane/insane_enemy.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index fa6d4264ec..c192d2f06a 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -1519,8 +1519,6 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) {
case INV_BOOT:
case INV_HAND:
case INV_DUST:
- _actor[1].act[2].state = 0;
- switchEnemyWeapon();
default:
switchEnemyWeapon();
}