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author | Jordi Vilalta Prat | 2011-01-08 16:05:27 +0000 |
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committer | Jordi Vilalta Prat | 2011-01-08 16:05:27 +0000 |
commit | b24aab30527feb67f32e0f7a43dc8be4eb0fc0da (patch) | |
tree | b218bf036da0ed188d3d7a6df6a816ae58e1cf0f | |
parent | dd6fd0ef27d0eb5617bc0f34054e3b1d2ded207e (diff) | |
download | scummvm-rg350-b24aab30527feb67f32e0f7a43dc8be4eb0fc0da.tar.gz scummvm-rg350-b24aab30527feb67f32e0f7a43dc8be4eb0fc0da.tar.bz2 scummvm-rg350-b24aab30527feb67f32e0f7a43dc8be4eb0fc0da.zip |
OPENGL: Skip empty texture updates.
This fixes some hangs when calling the GMM while running Fascination.
svn-id: r55166
-rw-r--r-- | backends/graphics/opengl/gltexture.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp index 843ec2d2b3..cd9e23cb71 100644 --- a/backends/graphics/opengl/gltexture.cpp +++ b/backends/graphics/opengl/gltexture.cpp @@ -141,6 +141,10 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) { } void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h) { + // Skip empty updates. + if (w * h == 0) + return; + // Select this OpenGL texture glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR(); |