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author | Torbjörn Andersson | 2018-12-15 11:56:58 +0100 |
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committer | Paul Gilbert | 2018-12-15 19:18:15 -0800 |
commit | b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca (patch) | |
tree | bc55ec20205ba25f8db3e7b1295ead1b0e05fce5 | |
parent | 2f242a10daee5d95510c43f686f83e3bfb9e3f50 (diff) | |
download | scummvm-rg350-b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca.tar.gz scummvm-rg350-b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca.tar.bz2 scummvm-rg350-b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca.zip |
SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel
When capturing Blackwood in The Case of the Serrated Scalpel, the
whole scene seems to be running in slow motion. This simply doubles
the speed for it. It may still be a tad slow, but at least it fits
the music much better I think.
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index fbe025c0b7..dd03c04be6 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -1035,8 +1035,8 @@ void ScalpelEngine::startScene() { // Blackwood's capture _res->addToCache("final2.vda", "epilogue.lib"); _res->addToCache("final2.vdx", "epilogue.lib"); - _animation->play("final1", false, 1, 3, true, 4); - _animation->play("final2", false, 1, 0, false, 4); + _animation->play("final1", false, 1, 3, true, 2); + _animation->play("final2", false, 1, 0, false, 2); break; case RESCUE_ANNA: |