aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTorbjörn Andersson2018-12-15 11:56:58 +0100
committerPaul Gilbert2018-12-15 19:18:15 -0800
commitb2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca (patch)
treebc55ec20205ba25f8db3e7b1295ead1b0e05fce5
parent2f242a10daee5d95510c43f686f83e3bfb9e3f50 (diff)
downloadscummvm-rg350-b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca.tar.gz
scummvm-rg350-b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca.tar.bz2
scummvm-rg350-b2cd3d9fd7b30fcb6ba315b10c0c87b3dcf744ca.zip
SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think.
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index fbe025c0b7..dd03c04be6 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -1035,8 +1035,8 @@ void ScalpelEngine::startScene() {
// Blackwood's capture
_res->addToCache("final2.vda", "epilogue.lib");
_res->addToCache("final2.vdx", "epilogue.lib");
- _animation->play("final1", false, 1, 3, true, 4);
- _animation->play("final2", false, 1, 0, false, 4);
+ _animation->play("final1", false, 1, 3, true, 2);
+ _animation->play("final2", false, 1, 0, false, 2);
break;
case RESCUE_ANNA: