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authorrichiesams2013-08-28 09:10:22 -0500
committerrichiesams2013-08-28 16:44:26 -0500
commitb317ea45fed9cdf444bba3b972ff1e12c12717ad (patch)
tree17088000e72a0f175db831b34bb1ca7069325861
parentf60b054b490ca13f79f849b5981e15140a239434 (diff)
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ZVISION: Allow a angle buffer zone on *both* sides of the actual angle
-rw-r--r--engines/zvision/lever_control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/zvision/lever_control.cpp b/engines/zvision/lever_control.cpp
index 15b0bf771d..08a620f646 100644
--- a/engines/zvision/lever_control.cpp
+++ b/engines/zvision/lever_control.cpp
@@ -208,7 +208,7 @@ bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common
_lastMousePos = backgroundImageSpacePos;
for (Common::List<Direction>::iterator iter = _frameInfo[_currentFrame].directions.begin(); iter != _frameInfo[_currentFrame].directions.end(); iter++) {
- if (angle >= (int)(*iter).angle - ANGLE_DELTA && angle <= (int)(*iter).angle) {
+ if (angle >= (int)(*iter).angle - ANGLE_DELTA && angle <= (int)(*iter).angle + ANGLE_DELTA) {
_currentFrame = (*iter).toFrame;
renderFrame(_currentFrame);
break;