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author | Travis Howell | 2004-07-18 09:53:58 +0000 |
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committer | Travis Howell | 2004-07-18 09:53:58 +0000 |
commit | b317fbb39dbe7c748805acb2dfae1cd37b64efdd (patch) | |
tree | 3764ee164100986a93214c83ea4c214b75df8ca5 | |
parent | 9563fb9c6eae59e85a8ba2495426c7e3af4d6f7b (diff) | |
download | scummvm-rg350-b317fbb39dbe7c748805acb2dfae1cd37b64efdd.tar.gz scummvm-rg350-b317fbb39dbe7c748805acb2dfae1cd37b64efdd.tar.bz2 scummvm-rg350-b317fbb39dbe7c748805acb2dfae1cd37b64efdd.zip |
Remove out dated comment.
svn-id: r14242
-rw-r--r-- | scumm/actor.cpp | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 0b9766cb1b..1f2ba4fb93 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1369,23 +1369,17 @@ void Actor::startWalkAnim(int cmd, int angle) { if (angle == -1) angle = facing; - /* FIXME: (yazoo/fingolfin): using the walk script is buggy in Dig, - * troubles while walking. It's disabled until we can figure out how - * to fix this properly. - * Note: walk scripts aren't required to make the game + /* Note: walk scripts aren't required to make the Dig * work as usual */ -#if 1 - if (walkScript != 0) { + if (walkScript) { int args[16]; memset(args, 0, sizeof(args)); args[0] = number; args[1] = cmd; args[2] = angle; _vm->runScript(walkScript, 1, 0, args); - } else -#endif - { + } else { switch (cmd) { case 1: /* start walk */ setDirection(angle); |