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authorTravis Howell2004-07-18 09:53:58 +0000
committerTravis Howell2004-07-18 09:53:58 +0000
commitb317fbb39dbe7c748805acb2dfae1cd37b64efdd (patch)
tree3764ee164100986a93214c83ea4c214b75df8ca5
parent9563fb9c6eae59e85a8ba2495426c7e3af4d6f7b (diff)
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Remove out dated comment.
svn-id: r14242
-rw-r--r--scumm/actor.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 0b9766cb1b..1f2ba4fb93 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1369,23 +1369,17 @@ void Actor::startWalkAnim(int cmd, int angle) {
if (angle == -1)
angle = facing;
- /* FIXME: (yazoo/fingolfin): using the walk script is buggy in Dig,
- * troubles while walking. It's disabled until we can figure out how
- * to fix this properly.
- * Note: walk scripts aren't required to make the game
+ /* Note: walk scripts aren't required to make the Dig
* work as usual
*/
-#if 1
- if (walkScript != 0) {
+ if (walkScript) {
int args[16];
memset(args, 0, sizeof(args));
args[0] = number;
args[1] = cmd;
args[2] = angle;
_vm->runScript(walkScript, 1, 0, args);
- } else
-#endif
- {
+ } else {
switch (cmd) {
case 1: /* start walk */
setDirection(angle);