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authorMartin Kiewitz2009-10-17 14:45:05 +0000
committerMartin Kiewitz2009-10-17 14:45:05 +0000
commitb32cf088e2d648fd44d525f8cbca91903700050d (patch)
tree51d7daf1a0b13f6c06dd9d8044960d5e06204f04
parentc909bdd896462f03f4ca4d79a21c6d07854a4d0d (diff)
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SCI: kAnimate comment added about qfg3
svn-id: r45189
-rw-r--r--engines/sci/engine/kgraphics.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 3551286dbd..433856d447 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -938,6 +938,9 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
// FIXME? currenty this speed throttling causes flickering in kq6 (when looking at the box)
// this will get possibly fixed when reanimate and real cel updates within kAnimate are implemented
+ // FIXME: qfg3 gets broken by this, BUT even changing neededSleep to 2 still makes it somewhat broken (palette animation
+ // isnt working)
+
// Do some speed throttling to calm down games that rely on counting cycles
uint32 curTime = g_system->getMillis();
uint32 duration = curTime - s->_lastAnimateTime;