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author | Martin Kiewitz | 2009-10-17 14:45:05 +0000 |
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committer | Martin Kiewitz | 2009-10-17 14:45:05 +0000 |
commit | b32cf088e2d648fd44d525f8cbca91903700050d (patch) | |
tree | 51d7daf1a0b13f6c06dd9d8044960d5e06204f04 | |
parent | c909bdd896462f03f4ca4d79a21c6d07854a4d0d (diff) | |
download | scummvm-rg350-b32cf088e2d648fd44d525f8cbca91903700050d.tar.gz scummvm-rg350-b32cf088e2d648fd44d525f8cbca91903700050d.tar.bz2 scummvm-rg350-b32cf088e2d648fd44d525f8cbca91903700050d.zip |
SCI: kAnimate comment added about qfg3
svn-id: r45189
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 3551286dbd..433856d447 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -938,6 +938,9 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) { // FIXME? currenty this speed throttling causes flickering in kq6 (when looking at the box) // this will get possibly fixed when reanimate and real cel updates within kAnimate are implemented + // FIXME: qfg3 gets broken by this, BUT even changing neededSleep to 2 still makes it somewhat broken (palette animation + // isnt working) + // Do some speed throttling to calm down games that rely on counting cycles uint32 curTime = g_system->getMillis(); uint32 duration = curTime - s->_lastAnimateTime; |