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author | Filippos Karapetis | 2007-06-16 01:58:03 +0000 |
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committer | Filippos Karapetis | 2007-06-16 01:58:03 +0000 |
commit | b37161bafd8045b3f094620e7cb42549db2e6db5 (patch) | |
tree | afd51068d0609ad325878271e5983387a768e0ff | |
parent | 85ce1d85cac75ba7937a4819a69b11ba5d58e9d2 (diff) | |
download | scummvm-rg350-b37161bafd8045b3f094620e7cb42549db2e6db5.tar.gz scummvm-rg350-b37161bafd8045b3f094620e7cb42549db2e6db5.tar.bz2 scummvm-rg350-b37161bafd8045b3f094620e7cb42549db2e6db5.zip |
IHNM: Added a temporary workaround for the nightfall scene in Ben's chapter
svn-id: r27438
-rw-r--r-- | engines/saga/sfuncs.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index c84a09e7bf..eae0001702 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -1920,6 +1920,14 @@ void Script::sfWaitFrames(SCRIPTFUNC_PARAMS) { int16 frames; frames = thread->pop(); + // HACK for the nightfall scene in Benny's chapter + // sfWaitFrames is supposed to wait for fadein and fadeout during that cutaway, but we + // don't support it yet (function sfScriptFade). This is a temporary hack to avoid + // having ScummVM wait for ever in that cutaway + // FIXME: Remove this hack once the palette fading is properly handled + if (_vm->_scene->currentChapterNumber() == 2 && _vm->_scene->currentSceneNumber() == 41 && _vm->_anim->hasCutaway()) + return; + if (!_skipSpeeches) thread->waitFrames(_vm->_frameCount + frames); } |