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author | Paul Gilbert | 2011-07-18 21:13:39 +1000 |
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committer | Paul Gilbert | 2011-07-18 21:13:39 +1000 |
commit | b3a05ee089e8f657f8ad1e5416ec06c56d95adf3 (patch) | |
tree | ff95070d27f6214486a9e8921340a45fde8a0aa7 | |
parent | c378aadc3f8b438fcb081945681dd2a370f617dc (diff) | |
download | scummvm-rg350-b3a05ee089e8f657f8ad1e5416ec06c56d95adf3.tar.gz scummvm-rg350-b3a05ee089e8f657f8ad1e5416ec06c56d95adf3.tar.bz2 scummvm-rg350-b3a05ee089e8f657f8ad1e5416ec06c56d95adf3.zip |
TSAGE: Bugfix to make Return to Launcher work correctly
-rw-r--r-- | engines/tsage/converse.cpp | 6 | ||||
-rw-r--r-- | engines/tsage/core.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/dialogs.cpp | 8 | ||||
-rw-r--r-- | engines/tsage/events.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/graphics.cpp | 6 | ||||
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 6 | ||||
-rw-r--r-- | engines/tsage/scenes.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/tsage.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/tsage.h | 1 |
10 files changed, 23 insertions, 18 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp index b475310533..0ae575c557 100644 --- a/engines/tsage/converse.cpp +++ b/engines/tsage/converse.cpp @@ -416,13 +416,13 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) { // Event handling loop Event event; - while (!_vm->getEventManager()->shouldQuit()) { + while (!_vm->shouldQuit()) { while (!_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) && - !_vm->getEventManager()->shouldQuit()) { + !_vm->shouldQuit()) { g_system->delayMillis(10); g_system->updateScreen(); } - if (_vm->getEventManager()->shouldQuit()) + if (_vm->shouldQuit()) break; if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode >= Common::KEYCODE_1) && diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 76714a6f10..d0075d5acf 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1552,7 +1552,7 @@ void SceneItem::display(int resNum, int lineNum, ...) { Event event; // Keep event on-screen until a mouse or keypress - while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event, + while (!_vm->shouldQuit() && !_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) { g_system->updateScreen(); g_system->delayMillis(10); diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp index 86fbbc8e43..d315ce092b 100644 --- a/engines/tsage/dialogs.cpp +++ b/engines/tsage/dialogs.cpp @@ -243,7 +243,7 @@ void RightClickDialog::execute() { // Dialog event handler loop _gfxManager.activate(); - while (!_vm->getEventManager()->shouldQuit() && (_selectedAction == -1)) { + while (!_vm->shouldQuit() && (_selectedAction == -1)) { Event evt; while (_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) { evt.mousePos.x -= _bounds.left; @@ -465,14 +465,14 @@ void InventoryDialog::execute() { bool lookFlag = false; _gfxManager.activate(); - while (!_vm->getEventManager()->shouldQuit()) { + while (!_vm->shouldQuit()) { // Get events Event event; - while (!_globals->_events.getEvent(event) && !_vm->getEventManager()->shouldQuit()) { + while (!_globals->_events.getEvent(event) && !_vm->shouldQuit()) { g_system->delayMillis(10); g_system->updateScreen(); } - if (_vm->getEventManager()->shouldQuit()) + if (_vm->shouldQuit()) break; hiliteObj = NULL; diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index a24f65421b..010117ec78 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -78,7 +78,7 @@ bool EventsClass::pollEvent() { void EventsClass::waitForPress(int eventMask) { Event evt; - while (!_vm->getEventManager()->shouldQuit() && !getEvent(evt, eventMask)) + while (!_vm->shouldQuit() && !getEvent(evt, eventMask)) g_system->delayMillis(10); } @@ -86,7 +86,7 @@ void EventsClass::waitForPress(int eventMask) { * Standard event retrieval, which only returns keyboard and mouse clicks */ bool EventsClass::getEvent(Event &evt, int eventMask) { - while (pollEvent() && !_vm->getEventManager()->shouldQuit()) { + while (pollEvent() && !_vm->shouldQuit()) { evt.handled = false; evt.eventType = EVENT_NONE; evt.mousePos = _event.mouse; diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index fce9e1317d..87ffdf4494 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -408,7 +408,7 @@ bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt) // Write for a mouse or keypress Event event; - while (!_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !_vm->getEventManager()->shouldQuit()) + while (!_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !_vm->shouldQuit()) ; // Restore the display area @@ -718,7 +718,7 @@ bool GfxElement::focusedEvent(Event &event) { int xOffset = mousePos.x - _globals->_events._mousePos.x; int yOffset = mousePos.y - _globals->_events._mousePos.y; - while (event.eventType != EVENT_BUTTON_UP && !_vm->getEventManager()->shouldQuit()) { + while (event.eventType != EVENT_BUTTON_UP && !_vm->shouldQuit()) { g_system->delayMillis(10); if (_bounds.contains(mousePos)) { @@ -1029,7 +1029,7 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) { GfxButton *selectedButton = NULL; bool breakFlag = false; - while (!_vm->getEventManager()->shouldQuit() && !breakFlag) { + while (!_vm->shouldQuit() && !breakFlag) { Event event; while (_globals->_events.getEvent(event) && !breakFlag) { // Adjust mouse positions to be relative within the dialog diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 58501172af..070d8afd25 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -296,7 +296,7 @@ void SceneArea::draw(bool flag) { void SceneArea::wait() { // Wait until a mouse or keypress Event event; - while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event)) { + while (!_vm->shouldQuit() && !_globals->_events.getEvent(event)) { g_system->updateScreen(); g_system->delayMillis(10); } diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 824a96a18b..3f9921b0ad 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -526,7 +526,7 @@ void Scene2100::Action1::signal() { _state = 0; _globals->_events.setCursor(CURSOR_USE); - while (!_state && !_vm->getEventManager()->shouldQuit()) { + while (!_state && !_vm->shouldQuit()) { // Wait for an event Event event; if (!_globals->_events.getEvent(event)) { @@ -2257,7 +2257,7 @@ void Scene2150::Action1::signal() { _state = 0; _globals->_events.setCursor(CURSOR_USE); - while (!_state && !_vm->getEventManager()->shouldQuit()) { + while (!_state && !_vm->shouldQuit()) { // Wait for an event Event event; if (!_globals->_events.getEvent(event)) { @@ -5112,7 +5112,7 @@ void Scene2320::Action3::signal() { _state = 0; _globals->_events.setCursor(CURSOR_USE); - while (!_state && !_vm->getEventManager()->shouldQuit()) { + while (!_state && !_vm->shouldQuit()) { // Wait for an event Event event; if (!_globals->_events.getEvent(event)) { diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 18b3da2698..b94e95c696 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -511,7 +511,7 @@ void Game::execute() { activeFlag = true; } } - } while (activeFlag && !_vm->getEventManager()->shouldQuit()); + } while (activeFlag && !_vm->shouldQuit()); } } // End of namespace tSage diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp index 41f3d58897..23a0193b7c 100644 --- a/engines/tsage/tsage.cpp +++ b/engines/tsage/tsage.cpp @@ -147,4 +147,8 @@ void TSageEngine::syncSoundSettings() { _globals->_soundManager.syncSounds(); } +bool TSageEngine::shouldQuit() { + return getEventManager()->shouldQuit() || getEventManager()->shouldRTL(); +} + } // End of namespace tSage diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h index f004c7f625..805461886a 100644 --- a/engines/tsage/tsage.h +++ b/engines/tsage/tsage.h @@ -78,6 +78,7 @@ public: uint32 getGameID() const; uint32 getFeatures() const; Common::String getPrimaryFilename() const; + bool shouldQuit(); virtual Common::Error init(); virtual Common::Error run(); |