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authorFilippos Karapetis2012-12-15 08:09:11 +0200
committerFilippos Karapetis2012-12-15 08:14:55 +0200
commitb41d78bdd82edc0147d963def57edee29e342735 (patch)
treea4e1f3ec7e8be41aa47704b0953aa4c5ae44bb4f
parent1713d7ee3c1bad21c8dcc2cb5eba144eb692c9a4 (diff)
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TINSEL: Fix intro scene skipping in DW1 Mac
-rw-r--r--engines/tinsel/scene.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index 986d54f59f..9181f85afb 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -159,7 +159,8 @@ static void SceneTinselProcess(CORO_PARAM, const void *param) {
// The following myEscape value setting is used for enabling title screen skipping in DW1
if (TinselV1 && (g_sceneCtr == 1)) g_initialMyEscape = GetEscEvents();
// DW1 PSX has its own scene skipping script code for scenes 2 and 3 (bug #3541542).
- _ctx->myEscape = (TinselV1 && (g_sceneCtr < (TinselV1PSX ? 2 : 4))) ? g_initialMyEscape : 0;
+ // Same goes for DW1 Mac.
+ _ctx->myEscape = (TinselV1 && (g_sceneCtr < ((TinselV1PSX || TinselV1Mac) ? 2 : 4))) ? g_initialMyEscape : 0;
// get the stuff copied to process when it was created
_ctx->pInit = (const TP_INIT *)param;