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author | Paul Gilbert | 2018-03-31 20:28:40 -0400 |
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committer | Paul Gilbert | 2018-03-31 20:28:40 -0400 |
commit | b442db854327ea55c5399c1c319f7f35e771f37b (patch) | |
tree | f1fc54c8a1eea540cfc14bb377b42759ba9b372e | |
parent | b6fc3fd99195f2cbc1e17ea6827175855df8f8cc (diff) | |
download | scummvm-rg350-b442db854327ea55c5399c1c319f7f35e771f37b.tar.gz scummvm-rg350-b442db854327ea55c5399c1c319f7f35e771f37b.tar.bz2 scummvm-rg350-b442db854327ea55c5399c1c319f7f35e771f37b.zip |
XEEN: Fix initial generation of blacksmith wares
This only applies to newly started games; existing savegames will have
invalid wares in the Blacksmiths
-rw-r--r-- | engines/xeen/party.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp index a3bb674093..31a43be0a4 100644 --- a/engines/xeen/party.cpp +++ b/engines/xeen/party.cpp @@ -121,9 +121,7 @@ void BlacksmithWares::regenerate() { ItemCategory itemCat = tempChar.makeItem(idx2 + 1, 0, 0); if (catCount[itemCat] < 8) { XeenItem &item = (*this)[itemCat][0][slotNum][catCount[itemCat]]; - item._id = tempChar._weapons[0]._id; - item._material = tempChar._weapons[0]._material; - item._state = tempChar._weapons[0]._state; + item = tempChar._items[itemCat][0]; ++catCount[itemCat]; } @@ -140,9 +138,7 @@ void BlacksmithWares::regenerate() { ItemCategory itemCat = tempChar.makeItem(idx2 + (slotNum >= 2 ? 3 : 1), 0, 0); if (catCount[itemCat] < 8) { XeenItem &item = (*this)[itemCat][1][slotNum][catCount[itemCat]]; - item._id = tempChar._misc[0]._id; - item._material = tempChar._misc[0]._material; - item._state = tempChar._misc[0]._state; + item = tempChar._items[itemCat][0]; ++catCount[itemCat]; } |