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author | Tobia Tesan | 2014-10-05 11:52:26 +0200 |
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committer | Einar Johan Trøan Sømåen | 2014-11-04 17:52:25 +0100 |
commit | b460323e58e189650dc03e67d75b3a193f7a6685 (patch) | |
tree | ace61478f9fe87a6258d8cd5a38eaef5c0f41683 | |
parent | dfe465e26ba88b850644979cbd9835d296fca728 (diff) | |
download | scummvm-rg350-b460323e58e189650dc03e67d75b3a193f7a6685.tar.gz scummvm-rg350-b460323e58e189650dc03e67d75b3a193f7a6685.tar.bz2 scummvm-rg350-b460323e58e189650dc03e67d75b3a193f7a6685.zip |
WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6
This fixes #6647
-rw-r--r-- | engines/wintermute/base/base_sprite.cpp | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp index 04060bff32..09e138a1fd 100644 --- a/engines/wintermute/base/base_sprite.cpp +++ b/engines/wintermute/base/base_sprite.cpp @@ -41,6 +41,7 @@ #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/game_description.h" namespace Wintermute { @@ -347,9 +348,17 @@ void BaseSprite::reset() { } else { _currentFrame = -1; } - - killAllSounds(); - + if (BaseEngine::instance().getTargetExecutable() >= WME_1_8_6) { + /* + * This was added in WME 1.8.6 + * + * 5MA and possibly other games ship with pre-1.8.6 WME, and + * depends (e.g.: menu sounds, etc) on this not being triggered. + * + * See bug #6647 + */ + killAllSounds(); + } _lastFrameTime = 0; _finished = false; _moveX = _moveY = 0; |