diff options
author | Travis Howell | 2005-11-12 06:01:24 +0000 |
---|---|---|
committer | Travis Howell | 2005-11-12 06:01:24 +0000 |
commit | b4908f449e0327516f5e1289f2651ede5da45274 (patch) | |
tree | bf5e973d5e41a47063954b17ec5a7b8be350d095 | |
parent | 5496f912695fbfa7faf3b84a661f746c34e2ba24 (diff) | |
download | scummvm-rg350-b4908f449e0327516f5e1289f2651ede5da45274.tar.gz scummvm-rg350-b4908f449e0327516f5e1289f2651ede5da45274.tar.bz2 scummvm-rg350-b4908f449e0327516f5e1289f2651ede5da45274.zip |
Old targets will be auto updated.
Many non-English versions will be broken until information is updated.
svn-id: r19563
-rw-r--r-- | simon/cursor.cpp | 2 | ||||
-rw-r--r-- | simon/debug.cpp | 16 | ||||
-rw-r--r-- | simon/debugger.cpp | 8 | ||||
-rw-r--r-- | simon/game.cpp | 715 | ||||
-rw-r--r-- | simon/icons.cpp | 10 | ||||
-rw-r--r-- | simon/intern.h | 64 | ||||
-rw-r--r-- | simon/items.cpp | 50 | ||||
-rw-r--r-- | simon/module.mk | 1 | ||||
-rw-r--r-- | simon/res.cpp | 16 | ||||
-rw-r--r-- | simon/saveload.cpp | 14 | ||||
-rw-r--r-- | simon/simon-md5.h | 40 | ||||
-rw-r--r-- | simon/simon.cpp | 604 | ||||
-rw-r--r-- | simon/simon.h | 45 | ||||
-rw-r--r-- | simon/sound.cpp | 21 | ||||
-rw-r--r-- | simon/sound.h | 6 | ||||
-rw-r--r-- | simon/verb.cpp | 14 | ||||
-rw-r--r-- | simon/vga.cpp | 86 | ||||
-rw-r--r-- | tools/simon-md5.txt | 28 |
18 files changed, 1182 insertions, 558 deletions
diff --git a/simon/cursor.cpp b/simon/cursor.cpp index 72e273d6a2..a6406ca3f0 100644 --- a/simon/cursor.cpp +++ b/simon/cursor.cpp @@ -223,7 +223,7 @@ static const byte _simon2_cursors[10][256] = { }; void SimonEngine::draw_mouse_pointer() { - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) _system->setMouseCursor(_simon2_cursors[_mouseCursor], 16, 16, 7, 7); else _system->setMouseCursor(_simon1_cursor, 16, 16, 0, 0); diff --git a/simon/debug.cpp b/simon/debug.cpp index 8ce2f3101a..b1e26cedb0 100644 --- a/simon/debug.cpp +++ b/simon/debug.cpp @@ -37,13 +37,13 @@ const byte *SimonEngine::dumpOpcode(const byte *p) { opcode = *p++; if (opcode == 255) return NULL; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { st = s = feeblefiles_opcode_name_table[opcode]; - } else if (_game & GF_SIMON2 && _game & GF_TALKIE) { + } else if (getGameType() == GType_SIMON2 && getFeatures() & GF_TALKIE) { st = s = simon2talkie_opcode_name_table[opcode]; - } else if (_game & GF_TALKIE) { + } else if (getFeatures() & GF_TALKIE) { st = s = simon1talkie_opcode_name_table[opcode]; - } else if (_game & GF_SIMON2) { + } else if (getGameType() == GType_SIMON2) { st = s = simon2dos_opcode_name_table[opcode]; } else { st = s = simon1dos_opcode_name_table[opcode]; @@ -176,7 +176,7 @@ void SimonEngine::dump_video_script(const byte *src, bool one_opcode_only) { const char *str, *strn; do { - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { opcode = READ_BE_UINT16(src); src += 2; } else { @@ -188,9 +188,9 @@ void SimonEngine::dump_video_script(const byte *src, bool one_opcode_only) { return; } - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { strn = str = feeblefiles_video_opcode_name_table[opcode]; - } else if (_game & GF_SIMON2) { + } else if (getGameType() == GType_SIMON2) { strn = str = simon2_video_opcode_name_table[opcode]; } else { strn = str = simon1_video_opcode_name_table[opcode]; @@ -200,7 +200,7 @@ void SimonEngine::dump_video_script(const byte *src, bool one_opcode_only) { strn++; fprintf(_dumpFile, "%.2d: %s ", opcode, strn + 1); - int end = (_game == GAME_FEEBLEFILES) ? 9999 : 999; + int end = (getGameType() == GType_FF) ? 9999 : 999; for (; *str != '|'; str++) { switch (*str) { case 'x': diff --git a/simon/debugger.cpp b/simon/debugger.cpp index 76ec22b404..a6ce24e3d5 100644 --- a/simon/debugger.cpp +++ b/simon/debugger.cpp @@ -106,10 +106,10 @@ bool Debugger::Cmd_DebugLevel(int argc, const char **argv) { bool Debugger::Cmd_PlayMusic(int argc, const char **argv) { if (argc > 1) { uint music = atoi(argv[1]); - uint range = (_vm->_game & GF_SIMON2) ? 93 : 34; + uint range = (_vm->getGameType() == GType_SIMON2) ? 93 : 34; if (music <= range) { _vm->loadMusic (music); - if (_vm->_game & GF_SIMON2) + if (_vm->getGameType() == GType_SIMON2) _vm->midi.startTrack (0); } else DebugPrintf("Music out of range (0 - %d)\n", range); @@ -122,7 +122,7 @@ bool Debugger::Cmd_PlayMusic(int argc, const char **argv) { bool Debugger::Cmd_PlaySound(int argc, const char **argv) { if (argc > 1) { uint sound = atoi(argv[1]); - uint range = (_vm->_game & GF_SIMON2) ? 222 : 127; + uint range = (_vm->getGameType() == GType_SIMON2) ? 222 : 127; if (sound <= range) _vm->_sound->playEffects(sound); else @@ -136,7 +136,7 @@ bool Debugger::Cmd_PlaySound(int argc, const char **argv) { bool Debugger::Cmd_PlayVoice(int argc, const char **argv) { if (argc > 1) { uint voice = atoi(argv[1]); - uint range = (_vm->_game & GF_SIMON2) ? 3632 : 1996; + uint range = (_vm->getGameType() == GType_SIMON2) ? 3632 : 1996; if (voice <= range) _vm->_sound->playVoice(voice); else diff --git a/simon/game.cpp b/simon/game.cpp new file mode 100644 index 0000000000..ba3e4e8589 --- /dev/null +++ b/simon/game.cpp @@ -0,0 +1,715 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001-2005 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $Header$ + * + */ + +#include "common/stdafx.h" + +#include "backends/fs/fs.h" + +#include "base/gameDetector.h" +#include "base/plugins.h" + +#include "common/config-manager.h" +#include "common/file.h" +#include "common/md5.h" + +#include "simon/simon.h" +#include "simon/intern.h" + +using Common::File; + +namespace Simon { + +static int detectGame(const FSList &fslist, bool mode = false, int start = -1); + +struct GameMD5 { + GameIds id; + const char *md5; + const char *filename; + bool caseSensitive; +}; + +#define FILE_MD5_BYTES 5000 + +static GameMD5 gameMD5[] = { + { GID_SIMON1ACORN, "64958b3a38afdcb85da1eeed85169806", "data", false }, + { GID_SIMON1ACORN, "28261b99cd9da1242189b4f6f2841bd6", "gamebase", false }, + { GID_SIMON1ACORN, "22107c24dfb31b66ac503c28a6e20b19", "icondata", false}, + { GID_SIMON1ACORN, "f3b27a3fbb45dcd323a48159496e45e8", "stripped", false}, + { GID_SIMON1ACORN, "d198a80de2c59e4a0cd24b98814849e8", "tbllist", false}, + + { GID_SIMON1CD32, "bab7f19237cf7d7619b6c73631da1854", "gameamiga", true }, + { GID_SIMON1CD32, "565ef7a98dcc21ef526a2bb10b6f42ed", "icon.pkd", true }, + { GID_SIMON1CD32, "59be788020441e21861e284236fd08c1", "stripped.txt", true}, + { GID_SIMON1CD32, "f9d5bf2ce09f82289c791c3ca26e1e4b", "tbllist", true}, + + { GID_SIMON1DOS, "9f93d27432ce44a787eef10adb640870", "gamepc", false }, + { GID_SIMON1DOS, "22107c24dfb31b66ac503c28a6e20b19", "icon.dat", false}, + { GID_SIMON1DOS, "2af9affc5981eec44b90d4c556145cb8", "stripped.txt", false}, + { GID_SIMON1DOS, "d198a80de2c59e4a0cd24b98814849e8", "tbllist", false}, + + { GID_SIMON1DEMO, "2be4a21bc76e2fdc071867c130651439", "gdemo", false }, + { GID_SIMON1DEMO, "55af3b4d93972bc58bfee38a86b76c3f", "icon.dat", false}, + { GID_SIMON1DEMO, "33a2e329b97b2a349858d6a093159eb7", "stripped.txt", false}, + { GID_SIMON1DEMO, "1247e024e1f13ca54c1e354120c7519c", "tbllist", false}, + + { GID_SIMON1TALKIE, "28261b99cd9da1242189b4f6f2841bd6", "gamepc", false }, + { GID_SIMON1TALKIE, "22107c24dfb31b66ac503c28a6e20b19", "icon.dat", false}, + { GID_SIMON1TALKIE, "64958b3a38afdcb85da1eeed85169806", "simon.gme", false }, + { GID_SIMON1TALKIE, "f3b27a3fbb45dcd323a48159496e45e8", "stripped.txt", false}, + { GID_SIMON1TALKIE, "d198a80de2c59e4a0cd24b98814849e8", "tbllist", false}, + + { GID_SIMON1TALKIE_FR, "00000000000000000000000000000000", "gamepc", false }, + { GID_SIMON1TALKIE_FR, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON1TALKIE_FR, "00000000000000000000000000000000", "simon.gme", false }, + { GID_SIMON1TALKIE_FR, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON1TALKIE_FR, "00000000000000000000000000000000", "tbllist", false}, + + { GID_SIMON1TALKIE_DE, "00000000000000000000000000000000", "gamepc", false }, + { GID_SIMON1TALKIE_DE, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON1TALKIE_DE, "00000000000000000000000000000000", "simon.gme", false }, + { GID_SIMON1TALKIE_DE, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON1TALKIE_DE, "00000000000000000000000000000000", "tbllist", false}, + + { GID_SIMON1TALKIE_HB, "bc66e9c0b296e1b155a246917133f71a", "gamepc", false }, + { GID_SIMON1TALKIE_HB, "22107c24dfb31b66ac503c28a6e20b19", "icon.dat", false}, + { GID_SIMON1TALKIE_HB, "a34b2c8642f2e3676d7088b5c8b3e884", "simon.gme", false }, + { GID_SIMON1TALKIE_HB, "9d31bef42db1a8abe4e9f368014df1d5", "stripped.txt", false}, + { GID_SIMON1TALKIE_HB, "d198a80de2c59e4a0cd24b98814849e8", "tbllist", false}, + + { GID_SIMON1TALKIE_IT, "00000000000000000000000000000000", "gamepc", false }, + { GID_SIMON1TALKIE_IT, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON1TALKIE_IT, "00000000000000000000000000000000", "simon.gme", false }, + { GID_SIMON1TALKIE_IT, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON1TALKIE_IT, "00000000000000000000000000000000", "tbllist", false}, + + { GID_SIMON1TALKIE_ES, "439f801ba52c02c9d1844600d1ce0f5e", "gamepc", false }, + { GID_SIMON1TALKIE_ES, "22107c24dfb31b66ac503c28a6e20b19", "icon.dat", false}, + { GID_SIMON1TALKIE_ES, "eff2774a73890b9eac533db90cd1afa1", "simon.gme", false }, + { GID_SIMON1TALKIE_ES, "9d31bef42db1a8abe4e9f368014df1d5", "stripped.txt", false}, + { GID_SIMON1TALKIE_ES, "d198a80de2c59e4a0cd24b98814849e8", "tbllist", false}, + + { GID_SIMON1WIN, "c7c12fea7f6d0bfd22af5cdbc8166862", "gamepc", false }, + { GID_SIMON1WIN, "22107c24dfb31b66ac503c28a6e20b19", "icon.dat", false}, + { GID_SIMON1WIN, "b1b18d0731b64c0738c5cc4a2ee792fc", "simon.gme", false }, + { GID_SIMON1WIN, "a27e87a9ba21212d769804b3df47bfb2", "stripped.txt", false}, + { GID_SIMON1WIN, "d198a80de2c59e4a0cd24b98814849e8", "tbllist", false}, + + { GID_SIMON1WIN_DE, "00000000000000000000000000000000", "gamepc", false }, + { GID_SIMON1WIN_DE, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON1WIN_DE, "00000000000000000000000000000000", "simon.gme", false }, + { GID_SIMON1WIN_DE, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON1WIN_DE, "00000000000000000000000000000000", "tbllist", false}, + + { GID_SIMON2DOS, "00000000000000000000000000000000", "game32", false }, + { GID_SIMON2DOS, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON2DOS, "00000000000000000000000000000000", "simon2.gme", false}, + { GID_SIMON2DOS, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON2DOS, "00000000000000000000000000000000", "tbllist", false}, + + { GID_SIMON2DEMO, "3794c15887539b8578bacab694ccf08a", "gsptr30", false }, + { GID_SIMON2DEMO, "72096a62d36e6034ea9fecc13b2dbdab", "icon.dat", false}, + { GID_SIMON2DEMO, "f8c9e6df1e55923a749e115ba74210c4", "simon2.gme", false}, + { GID_SIMON2DEMO, "e229f84d46fa83f99b4a7115679f3fb6", "stripped.txt", false}, + { GID_SIMON2DEMO, "a0d5a494b5d3d209d1a1d76cc8d76601", "tbllist", false}, + + { GID_SIMON2TALKIE, "8c301fb9c4fcf119d2730ccd2a565eb3", "gsptr30", false }, + { GID_SIMON2TALKIE, "72096a62d36e6034ea9fecc13b2dbdab", "icon.dat", false}, + { GID_SIMON2TALKIE, "9c535d403966750ae98bdaf698375a38", "simon2.gme", false }, + { GID_SIMON2TALKIE, "e229f84d46fa83f99b4a7115679f3fb6", "stripped.txt", false}, + { GID_SIMON2TALKIE, "2082f8d02075e590300478853a91ffd9", "tbllist", false}, + + { GID_SIMON2TALKIE_FR, "43b3a04d2f0a0cbd1b024c814856561a", "gsptr30", false }, + { GID_SIMON2TALKIE_FR, "72096a62d36e6034ea9fecc13b2dbdab", "icon.dat", false}, + { GID_SIMON2TALKIE_FR, "8af0e02c0c3344db64dffc12196eb59d", "simon2.gme", false }, + { GID_SIMON2TALKIE_FR, "5ea27977b4d7dcfd50eb5074e162ebbf", "stripped.txt", false}, + { GID_SIMON2TALKIE_FR, "2082f8d02075e590300478853a91ffd9", "tbllist", false}, + + { GID_SIMON2TALKIE_DE, "00000000000000000000000000000000", "gsptr30", false }, + { GID_SIMON2TALKIE_DE, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON2TALKIE_DE, "00000000000000000000000000000000", "simon2.gme", false }, + { GID_SIMON2TALKIE_DE, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON2TALKIE_DE, "00000000000000000000000000000000", "tbllist", false}, + + { GID_SIMON2TALKIE_HB, "952a2b1be23c3c609ba8d988a9a1627d", "gsptr30", false }, + { GID_SIMON2TALKIE_HB, "72096a62d36e6034ea9fecc13b2dbdab", "icon.dat", false}, + { GID_SIMON2TALKIE_HB, "a2b249a82ea182af09789eb95fb6c5be", "simon2.gme", false }, + { GID_SIMON2TALKIE_HB, "de9dbc24158660e153483fa0cf6c3172", "stripped.txt", false}, + { GID_SIMON2TALKIE_HB, "2082f8d02075e590300478853a91ffd9", "tbllist", false}, + + { GID_SIMON2TALKIE_IT, "00000000000000000000000000000000", "gsptr30", false }, + { GID_SIMON2TALKIE_IT, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON2TALKIE_IT, "00000000000000000000000000000000", "simon2.gme", false }, + { GID_SIMON2TALKIE_IT, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON2TALKIE_IT, "00000000000000000000000000000000", "tbllist", false}, + + { GID_SIMON2TALKIE_ES, "00000000000000000000000000000000", "gsptr30", false }, + { GID_SIMON2TALKIE_ES, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON2TALKIE_ES, "00000000000000000000000000000000", "simon2.gme", false }, + { GID_SIMON2TALKIE_ES, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON2TALKIE_ES, "00000000000000000000000000000000", "tbllist", false}, + + { GID_SIMON2WIN, "608e277904d87dd28725fa08eacc2c0d", "gsptr30", false }, + { GID_SIMON2WIN, "72096a62d36e6034ea9fecc13b2dbdab", "icon.dat", false}, + { GID_SIMON2WIN, "e749c4c103d7e7d51b34620ed76c5a04", "simon2.gme", false }, + { GID_SIMON2WIN, "e229f84d46fa83f99b4a7115679f3fb6", "stripped.txt", false}, + { GID_SIMON2WIN, "2082f8d02075e590300478853a91ffd9", "tbllist", false}, + + { GID_SIMON2WIN_DE, "00000000000000000000000000000000", "gsptr30", false }, + { GID_SIMON2WIN_DE, "00000000000000000000000000000000", "icon.dat", false}, + { GID_SIMON2WIN_DE, "00000000000000000000000000000000", "simon2.gme", false }, + { GID_SIMON2WIN_DE, "00000000000000000000000000000000", "stripped.txt", false}, + { GID_SIMON2WIN_DE, "00000000000000000000000000000000", "tbllist", false}, +}; + +// Simon the Sorcerer 1 +static GameFileDescription SIMON1CD32_GameFiles[] = { + {"gameamiga", GAME_BASEFILE}, + {"icon.pkd", GAME_ICONFILE}, + {"stripped.txt", GAME_STRFILE}, + {"tbllist", GAME_TBLFILE}, +}; + +static GameFileDescription SIMON1ACORN_GameFiles[] = { + {"data", GAME_GMEFILE}, + {"gamebase", GAME_BASEFILE}, + {"icondata", GAME_ICONFILE}, + {"stripped", GAME_STRFILE}, + {"tbllist", GAME_TBLFILE}, +}; + +static GameFileDescription SIMON1DEMO_GameFiles[] = { + {"gdemo", GAME_BASEFILE}, + {"icon.dat", GAME_ICONFILE}, + {"stripped.txt", GAME_STRFILE}, + {"tbllist", GAME_TBLFILE}, +}; + +static GameFileDescription SIMON1DOS_GameFiles[] = { + {"gamepc", GAME_BASEFILE}, + {"icon.dat", GAME_ICONFILE}, + {"stripped.txt", GAME_STRFILE}, + {"tbllist", GAME_TBLFILE}, +}; + +static GameFileDescription SIMON1_GameFiles[] = { + {"gamepc", GAME_BASEFILE}, + {"icon.dat", GAME_ICONFILE}, + {"simon.gme", GAME_GMEFILE}, + {"stripped.txt", GAME_STRFILE}, + {"tbllist", GAME_TBLFILE}, +}; + +// Simon the Sorcerer 2 +static GameFileDescription SIMON2_GameFiles[] = { + {"gsptr30", GAME_BASEFILE}, + {"icon.dat", GAME_ICONFILE}, + {"simon2.gme", GAME_GMEFILE}, + {"stripped.txt", GAME_STRFILE}, + {"tbllist", GAME_TBLFILE}, +}; + +static GameDescription gameDescriptions[] = { + // Simon the Sorcerer 1 - English Amiga CD32 + { + "simon1", + GType_SIMON1, + GID_SIMON1CD32, + "Simon the Sorcerer 1 (Amiga CD32)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1CD32_GameFiles, + GF_TALKIE | GF_OLD_BUNDLE, + Common::EN_USA, + Common::kPlatformAmiga, + }, + + // Simon the Sorcerer 1 - English Acorn CD + { + "simon1", + GType_SIMON1, + GID_SIMON1ACORN, + "Simon the Sorcerer 1 (Acorn CD)", + ARRAYSIZE(SIMON1ACORN_GameFiles), + SIMON1ACORN_GameFiles, + GF_TALKIE, + Common::EN_USA, + Common::kPlatformAcorn, + }, + + // Simon the Sorcerer 1 - English DOS Floppy Demo + { + "simon1", + GType_SIMON1, + GID_SIMON1DEMO, + "Simon the Sorcerer 1 (DOS Floppy Demo)", + ARRAYSIZE(SIMON1DEMO_GameFiles), + SIMON1DEMO_GameFiles, + GF_OLD_BUNDLE, + Common::EN_USA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 1 - English DOS Floppy (Infocom) + { + "simon1", + GType_SIMON1, + GID_SIMON1DOS, + "Simon the Sorcerer 1 (DOS Floppy)", + ARRAYSIZE(SIMON1DOS_GameFiles), + SIMON1DOS_GameFiles, + GF_OLD_BUNDLE, + Common::EN_USA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 1 - English DOS CD + { + "simon1", + GType_SIMON1, + GID_SIMON1TALKIE, + "Simon the Sorcerer 1 (DOS CD)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1_GameFiles, + GF_TALKIE, + Common::EN_USA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 1 - French DOS CD + { + "simon1", + GType_SIMON1, + GID_SIMON1TALKIE_FR, + "Simon the Sorcerer 1 (Fr DOS CD)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1_GameFiles, + GF_TALKIE, + Common::FR_FRA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 1 - German DOS CD + { + "simon1", + GType_SIMON1, + GID_SIMON1TALKIE_DE, + "Simon the Sorcerer 1 (De DOS CD)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1_GameFiles, + GF_TALKIE, + Common::DE_DEU, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 1 - Hebrew DOS CD + { + "simon1", + GType_SIMON1, + GID_SIMON1TALKIE_HB, + "Simon the Sorcerer 1 (Hb DOS CD)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1_GameFiles, + GF_TALKIE, + Common::HB_ISR, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 1 - Italian DOS CD + { + "simon1", + GType_SIMON1, + GID_SIMON1TALKIE_IT, + "Simon the Sorcerer 1 (It DOS CD)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1_GameFiles, + GF_TALKIE, + Common::IT_ITA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 1 - Spanish DOS CD + { + "simon1", + GType_SIMON1, + GID_SIMON1TALKIE_ES, + "Simon the Sorcerer 1 (Sp DOS CD)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1_GameFiles, + GF_TALKIE, + Common::ES_ESP, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 1 - English Windows CD + { + "simon1", + GType_SIMON1, + GID_SIMON1WIN, + "Simon the Sorcerer 1 (Windows CD)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1_GameFiles, + GF_TALKIE, + Common::EN_USA, + Common::kPlatformWindows, + }, + + // Simon the Sorcerer 1 - German Windows CD + { + "simon1", + GType_SIMON1, + GID_SIMON1WIN_DE, + "Simon the Sorcerer 1 (De Windows CD)", + ARRAYSIZE(SIMON1_GameFiles), + SIMON1_GameFiles, + GF_TALKIE, + Common::DE_DEU, + Common::kPlatformWindows, + }, + + // Simon the Sorcerer 2 - English DOS Floppy + { + "simon2", + GType_SIMON2, + GID_SIMON2DOS, + "Simon the Sorcerer 2 (DOS Floppy)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + 0, + Common::EN_USA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 2 - English DOS CD Demo + { + "simon2", + GType_SIMON2, + GID_SIMON2DEMO, + "Simon the Sorcerer 2 (DOS CD Demo)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::EN_USA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 2 - English DOS CD + { + "simon2", + GType_SIMON2, + GID_SIMON2TALKIE, + "Simon the Sorcerer 2 (DOS CD)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::EN_USA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 2 - French DOS CD + { + "simon2", + GType_SIMON2, + GID_SIMON2TALKIE_FR, + "Simon the Sorcerer 2 (Fr DOS CD)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::FR_FRA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 2 - German DOS CD + { + "simon2", + GType_SIMON2, + GID_SIMON2TALKIE_DE, + "Simon the Sorcerer 2 (De DOS CD)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::DE_DEU, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 2 - Hebrew DOS CD + { + "simon2", + GType_SIMON2, + GID_SIMON2TALKIE_HB, + "Simon the Sorcerer 2 (Hb DOS CD)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::HB_ISR, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 2 - Italian DOS CD + { + "simon2", + GType_SIMON2, + GID_SIMON2TALKIE_IT, + "Simon the Sorcerer 2 (It DOS CD)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::IT_ITA, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 2 - Spanish DOS CD + { + "simon2", + GType_SIMON2, + GID_SIMON2TALKIE_ES, + "Simon the Sorcerer 2 (Sp DOS CD)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::ES_ESP, + Common::kPlatformPC, + }, + + // Simon the Sorcerer 2 - English Windows CD + { + "simon2", + GType_SIMON2, + GID_SIMON2WIN, + "Simon the Sorcerer 2 (Windows CD)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::EN_USA, + Common::kPlatformWindows, + }, + + // Simon the Sorcerer 2 - German Windows CD + { + "simon2", + GType_SIMON2, + GID_SIMON2WIN_DE, + "Simon the Sorcerer 2 (De Windows CD)", + ARRAYSIZE(SIMON2_GameFiles), + SIMON2_GameFiles, + GF_TALKIE, + Common::DE_DEU, + Common::kPlatformWindows, + }, +}; + +bool SimonEngine::initGame(void) { + int gameNumber; + FSList dummy; + + if ((gameNumber = detectGame(dummy)) == -1) { + warning("No valid games were found in the specified directory."); + return false; + } + + debug(0, "Running %s", gameDescriptions[gameNumber].title); + + _gameDescription = &gameDescriptions[gameNumber]; + + return true; +} + +DetectedGameList GAME_ProbeGame(const FSList &fslist, int **retmatches) { + DetectedGameList detectedGames; + int game_n; + int index = 0, i, j; + int matches[ARRAYSIZE(gameDescriptions)]; + bool mode = retmatches ? false : true; + + game_n = -1; + for (i = 0; i < ARRAYSIZE(gameDescriptions); i++) + matches[i] = -1; + + while (1) { + game_n = detectGame(fslist, mode, game_n); + if (game_n == -1) + break; + matches[index++] = game_n; + } + + // We have some resource sets which are superpositions of other + // Particularly it is ite-demo-linux vs ite-demo-win + // Now remove lesser set if bigger matches too + + if (index > 1) { + // Search max number + int maxcount = 0; + for (i = 0; i < index; i++) { + int count = 0; + for (j = 0; j < ARRAYSIZE(gameMD5); j++) + if (gameMD5[j].id == gameDescriptions[matches[i]].gameId) + count++; + maxcount = MAX(maxcount, count); + } + + // Now purge targets with number of files lesser than max + for (i = 0; i < index; i++) { + int count = 0; + for (j = 0; j < ARRAYSIZE(gameMD5); j++) + if (gameMD5[j].id == gameDescriptions[matches[i]].gameId) + count++; + if (count < maxcount) { + debug(2, "Purged: %s", gameDescriptions[matches[i]].title); + matches[i] = -1; + } + } + + } + + // and now push them into list of detected games + for (i = 0; i < index; i++) + if (matches[i] != -1) + detectedGames.push_back(DetectedGame(gameDescriptions[matches[i]].toGameSettings(), + gameDescriptions[matches[i]].language, + gameDescriptions[matches[i]].platform)); + + if (retmatches) { + *retmatches = (int *)calloc(ARRAYSIZE(gameDescriptions), sizeof(int)); + for (i = 0; i < ARRAYSIZE(gameDescriptions); i++) + (*retmatches)[i] = matches[i]; + } + + return detectedGames; +} + +int detectGame(const FSList &fslist, bool mode, int start) { + int game_count = ARRAYSIZE(gameDescriptions); + int game_n = -1; + typedef Common::Map<Common::String, Common::String> StringMap; + StringMap filesMD5; + + typedef Common::Map<Common::String, bool> StringSet; + StringSet filesList; + + uint16 file_count; + uint16 file_n; + Common::File test_file; + bool file_missing; + + Common::String tstr, tstr1; + char md5str[32+1]; + uint8 md5sum[16]; + + // First we compose list of files which we need MD5s for + for (int i = 0; i < ARRAYSIZE(gameMD5); i++) { + tstr = Common::String(gameMD5[i].filename); + tstr.toLowercase(); + + if (gameMD5[i].caseSensitive && !mode) + filesList[Common::String(gameMD5[i].filename)] = true; + else + filesList[tstr] = true; + } + + if (mode) { + // Now count MD5s for required files + for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + if (!file->isDirectory()) { + tstr = file->displayName(); + // FIXME: there is a bug in String class. tstr1 = tstr; tstr.toLowercase() + // makes tstr1 lowercase as well + tstr1 = Common::String(file->displayName().c_str()); + tstr.toLowercase(); + + if (filesList.contains(tstr) || filesList.contains(tstr1)) { + if (Common::md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) { + for (int j = 0; j < 16; j++) { + sprintf(md5str + j*2, "%02x", (int)md5sum[j]); + } + filesMD5[tstr] = Common::String(md5str); + filesMD5[tstr1] = Common::String(md5str); + } + } + } + } + } else { + Common::File testFile; + + for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) { + if (testFile.open(file->_key.c_str())) { + testFile.close(); + if (Common::md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) { + for (int j = 0; j < 16; j++) { + sprintf(md5str + j*2, "%02x", (int)md5sum[j]); + } + filesMD5[file->_key] = Common::String(md5str); + } + } + } + } + + for (game_n = start + 1; game_n < game_count; game_n++) { + file_count = gameDescriptions[game_n].filesCount; + file_missing = false; + + // Try to open all files for this game + for (file_n = 0; file_n < file_count; file_n++) { + tstr = gameDescriptions[game_n].filesDescriptions[file_n].fileName; + + if (!filesMD5.contains(tstr)) { + file_missing = true; + break; + } + } + + // Try the next game, couldn't find all files for the current + // game + if (file_missing) { + continue; + } else { + bool match = true; + + debug(0, "Probing game: %s", gameDescriptions[game_n].title); + + for (int i = 0; i < ARRAYSIZE(gameMD5); i++) { + if (gameMD5[i].id == gameDescriptions[game_n].gameId) { + tstr = gameMD5[i].filename; + + if (strcmp(gameMD5[i].md5, filesMD5[tstr].c_str())) { + match = false; + break; + } + } + } + if (!match) + continue; + + debug(0, "Found game: %s", gameDescriptions[game_n].title); + + return game_n; + } + } + + if (!filesMD5.isEmpty() && start == -1) { + printf("MD5s of your game version are unknown. Please, report following data to\n"); + printf("ScummVM team along with your game name and version:\n"); + + for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file) + printf("%s: %s\n", file->_key.c_str(), file->_value.c_str()); + } + + return -1; +} + +} // End of namespace Simon diff --git a/simon/icons.cpp b/simon/icons.cpp index 2d5513a506..809b2e6fb8 100644 --- a/simon/icons.cpp +++ b/simon/icons.cpp @@ -30,9 +30,9 @@ namespace Simon { void SimonEngine::loadIconFile() { Common::File in; - if (_game & GF_ACORN) + if (getPlatform() == Common::kPlatformAcorn) in.open("ICONDATA"); - else if (_game & GF_AMIGA) + else if (getPlatform() == Common::kPlatformAmiga) in.open("icon.pkd"); else in.open("ICON.DAT"); @@ -161,12 +161,12 @@ void SimonEngine::draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y) _lockWord |= 0x8000; dst = dx_lock_2(); - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { // Simon 1 dst += (x + fcs->x) * 8; dst += (y * 25 + fcs->y) * _dxSurfacePitch; - if (_game & GF_AMIGA) { + if (getPlatform() == Common::kPlatformAmiga) { src = _iconFilePtr; src += READ_BE_UINT32(&((uint32 *)src)[icon]); decompress_icon_amiga (dst, src, 0xE0, _dxSurfacePitch); @@ -200,7 +200,7 @@ uint SimonEngine::setup_icon_hit_area(FillOrCopyStruct *fcs, uint x, uint y, uin ha = findEmptyHitArea(); - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { ha->x = (x + fcs->x) << 3; ha->y = y * 25 + fcs->y; ha->item_ptr = item_ptr; diff --git a/simon/intern.h b/simon/intern.h index 3a4bd840fb..c20c90e38a 100644 --- a/simon/intern.h +++ b/simon/intern.h @@ -147,30 +147,46 @@ struct GameSpecificSettings { } // End of namespace Simon -enum { - GF_SIMON1 = 1 << 0, - GF_SIMON2 = 1 << 1, - GF_WIN = 1 << 2, - GF_TALKIE = 1 << 3, - GF_DEMO = 1 << 4, - GF_AMIGA = 1 << 5, - GF_ACORN = 1 << 6, - GF_OLD_BUNDLE = 1 << 7 -}; - -enum { - GAME_SIMON1DOS = GF_SIMON1 | GF_OLD_BUNDLE, - GAME_SIMON1DEMO = GF_SIMON1 | GF_DEMO | GF_OLD_BUNDLE, - GAME_SIMON1AMIGA = GF_SIMON1 | GF_AMIGA | GF_OLD_BUNDLE, - GAME_SIMON1CD32 = GF_SIMON1 | GF_TALKIE | GF_AMIGA | GF_OLD_BUNDLE, - GAME_SIMON1ACORN = GF_SIMON1 | GF_TALKIE | GF_ACORN, - GAME_SIMON1TALKIE = GF_SIMON1 | GF_TALKIE, - - GAME_SIMON2DOS = GF_SIMON2, - GAME_SIMON2TALKIE = GF_SIMON2 | GF_TALKIE, - GAME_SIMON2WIN = GF_SIMON2 | GF_WIN | GF_TALKIE, - - GAME_FEEBLEFILES = GF_SIMON2 | GF_WIN | GF_TALKIE | GF_OLD_BUNDLE +enum GameFeatures { + GF_TALKIE = 1 << 0, + GF_OLD_BUNDLE = 1 << 1 +}; + +enum GameFileTypes { + GAME_BASEFILE = 1 << 0, + GAME_ICONFILE = 1 << 1, + GAME_GMEFILE = 1 << 2, + GAME_STRFILE = 1 << 3, + GAME_TBLFILE = 1 << 4 +}; + +enum GameIds { + GID_SIMON1DOS, + GID_SIMON1DEMO, + GID_SIMON1AMIGA, + GID_SIMON1CD32, + GID_SIMON1ACORN, + GID_SIMON1TALKIE, + GID_SIMON1TALKIE_DE, + GID_SIMON1TALKIE_FR, + GID_SIMON1TALKIE_HB, + GID_SIMON1TALKIE_IT, + GID_SIMON1TALKIE_ES, + GID_SIMON1WIN, + GID_SIMON1WIN_DE, + + GID_SIMON2DOS, + GID_SIMON2DEMO, + GID_SIMON2TALKIE, + GID_SIMON2TALKIE_DE, + GID_SIMON2TALKIE_FR, + GID_SIMON2TALKIE_HB, + GID_SIMON2TALKIE_IT, + GID_SIMON2TALKIE_ES, + GID_SIMON2WIN, + GID_SIMON2WIN_DE, + + GAME_FEEBLEFILES }; #endif diff --git a/simon/items.cpp b/simon/items.cpp index 02a5657dcf..55e8f7c97c 100644 --- a/simon/items.cpp +++ b/simon/items.cpp @@ -277,7 +277,7 @@ int SimonEngine::runScript() { // Disable random in simon1amiga for now // Since copy protection screen is currently unreadable - if (_game == GAME_SIMON1AMIGA) + if (getPlatform() == Common::kPlatformAmiga) writeVariable(var, 4); else writeVariable(var, _rnd.getRandomNumber(value - 1)); @@ -374,7 +374,7 @@ int SimonEngine::runScript() { case 67:{ /* set item description */ uint var = getVarOrByte(); uint string_id = getNextStringID(); - if (_game & GF_TALKIE) { + if (getFeatures() & GF_TALKIE) { uint speech_id = getNextWord(); if (var < 20) { _stringIdArray3[var] = string_id; @@ -400,7 +400,7 @@ int SimonEngine::runScript() { case 70:{ /* show string from array */ const char *str = (const char *)getStringPtrByID(_stringIdArray3[getVarOrByte()]); - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { writeVariable(51, strlen(str) / 53 * 8 + 8); } @@ -449,7 +449,7 @@ int SimonEngine::runScript() { break; case 83:{ /* restart subroutine */ - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) o_83_helper(); return -10; } @@ -527,7 +527,7 @@ int SimonEngine::runScript() { case 98:{ /* start vga */ uint vga_res, vgaSpriteId, windowNum, x, y, palette; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { vga_res = getVarOrWord(); vgaSpriteId = getVarOrWord(); } else { @@ -543,7 +543,7 @@ int SimonEngine::runScript() { break; case 99:{ /* kill sprite */ - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { o_kill_sprite_simon1(getVarOrWord()); } else { uint a = getVarOrWord(); @@ -741,7 +741,7 @@ int SimonEngine::runScript() { case 133:{ /* load game */ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { load_game(readVariable(55)); } else { o_load_game(); @@ -757,7 +757,7 @@ int SimonEngine::runScript() { break; case 135:{ /* quit if user presses y */ - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { // Switch CD debug(1, "Switch to CD number %d", readVariable(97)); } else { @@ -986,7 +986,7 @@ int SimonEngine::runScript() { const char *string_ptr = (const char *)getStringPtrByID(_stringIdArray3[string_id]); TextLocation *tl = getTextLocation(vgaSpriteId); - if (_game & GF_TALKIE) + if (getFeatures() & GF_TALKIE) speech_id = _speechIdArray4[string_id]; if (_speech && speech_id != 0) @@ -1003,7 +1003,7 @@ int SimonEngine::runScript() { case 181:{ /* force lock */ o_force_lock(); - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { changeWindow(1); showMessageFormat("\xC"); } @@ -1011,10 +1011,10 @@ int SimonEngine::runScript() { break; case 182:{ /* load beard */ - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { // Load video file debug(1,"Load video file: %s", getStringPtrByID(getNextStringID())); - } else if (_game & GF_SIMON2) { + } else if (getGameType() == GType_SIMON2) { goto invalid_opcode; } else { o_loadBeard(); @@ -1023,10 +1023,10 @@ int SimonEngine::runScript() { break; case 183:{ /* unload beard */ - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { // Play video debug(1, "Play video"); - } else if (_game & GF_SIMON2) { + } else if (getGameType() == GType_SIMON2) { goto invalid_opcode; } else { o_unloadBeard(); @@ -1040,11 +1040,11 @@ int SimonEngine::runScript() { break; case 185:{ /* load sound files */ - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) goto invalid_opcode; _soundFileId = getVarOrWord(); - if (_game == GAME_SIMON1CD32) { + if (getPlatform() == Common::kPlatformAmiga && getFeatures() & GF_TALKIE) { char buf[10]; sprintf(buf, "%d%s", _soundFileId, "Effects"); _sound->readSfxFile(buf); @@ -1061,14 +1061,14 @@ int SimonEngine::runScript() { break; case 187:{ /* fade to black */ - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) goto invalid_opcode; o_fade_to_black(); } break; case 188: /* string2 is */ - if (_game & GF_SIMON1) + if (getGameType() == GType_SIMON1) goto invalid_opcode; { uint i = getVarOrByte(); @@ -1078,7 +1078,7 @@ int SimonEngine::runScript() { break; case 189:{ /* clear_op189_flag */ - if (_game & GF_SIMON1) + if (getGameType() == GType_SIMON1) goto invalid_opcode; _marks = 0; } @@ -1086,7 +1086,7 @@ int SimonEngine::runScript() { case 190:{ uint i; - if (_game & GF_SIMON1) + if (getGameType() == GType_SIMON1) goto invalid_opcode; i = getVarOrByte(); if (!(_marks & (1 << i))) @@ -1310,7 +1310,7 @@ void SimonEngine::o_inventory_descriptions() { tl = getTextLocation(vgaSpriteId); } - if ((_game & GF_SIMON2) && (_game & GF_TALKIE)) { + if ((getGameType() == GType_SIMON2) && (getFeatures() & GF_TALKIE)) { if (child != NULL && child->avail_props & 0x200) { uint speech_id = child->array[getOffsetOfChild2Param(child, 0x200)]; @@ -1362,7 +1362,7 @@ void SimonEngine::o_inventory_descriptions() { talk_with_speech(speech_id, vgaSpriteId); } - } else if (_game & GF_TALKIE) { + } else if (getFeatures() & GF_TALKIE) { if (child != NULL && child->avail_props & 0x200) { uint offs = getOffsetOfChild2Param(child, 0x200); talk_with_speech(child->array[offs], vgaSpriteId); @@ -1470,7 +1470,7 @@ int SimonEngine::o_unk_132_helper(bool *b, char *buf) { start_over:; _keyPressed = 0; - if (_game == GAME_SIMON1CD32) + if (getPlatform() == Common::kPlatformAmiga && getFeatures() & GF_TALKIE) goto start_over_3; start_over_2:; @@ -1604,7 +1604,7 @@ void SimonEngine::o_play_music_resource() { // actually start a track (so the resource is // effectively preloaded so there's no latency when // starting playback). - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { int loop = getVarOrByte(); midi.setLoop (loop != 0); @@ -1630,7 +1630,7 @@ void SimonEngine::o_unk_120(uint a) { } void SimonEngine::o_play_sound(uint sound_id) { - if (_game == GAME_SIMON1DOS) + if (getGameId() == GID_SIMON1DOS) playSting(sound_id); else _sound->playEffects(sound_id); diff --git a/simon/module.mk b/simon/module.mk index 28878d9ce3..d2f860fb7f 100644 --- a/simon/module.mk +++ b/simon/module.mk @@ -5,6 +5,7 @@ MODULE_OBJS := \ simon/cursor.o \ simon/debug.o \ simon/debugger.o \ + simon/game.o \ simon/icons.o \ simon/items.o \ simon/midi.o \ diff --git a/simon/res.cpp b/simon/res.cpp index 39f573ac62..c91a8a7292 100644 --- a/simon/res.cpp +++ b/simon/res.cpp @@ -114,14 +114,14 @@ static const char *const opcode_arg_table_feeblefiles[256] = { }; uint16 SimonEngine::to16Wrapper(uint value) { - if (_game == GAME_FEEBLEFILES) + if (getGameType() == GType_FF) return TO_LE_16(value); else return TO_BE_16(value); } uint16 SimonEngine::readUint16Wrapper(const void *src) { - if (_game == GAME_FEEBLEFILES) + if (getGameType() == GType_FF) return READ_LE_UINT16(src); else return READ_BE_UINT16(src); @@ -179,11 +179,11 @@ void SimonEngine::loadGamePcFile(const char *filename) { _tablesHeapPtrOrg = _tablesHeapPtr; _tablesHeapCurPosOrg = _tablesHeapCurPos; - if (_game == GAME_FEEBLEFILES) + if (getGameType() == GType_FF) return; /* Read list of TEXT resources */ - if (_game == GAME_SIMON1ACORN) + if (getPlatform() == Common::kPlatformAcorn) in.open("STRIPPED"); else in.open("STRIPPED.TXT"); @@ -294,13 +294,13 @@ byte *SimonEngine::readSingleOpcode(Common::File *in, byte *ptr) { const char *const *table; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { table = opcode_arg_table_feeblefiles; - } else if ((_game & GF_SIMON2) && (_game & GF_TALKIE)) + } else if ((getGameType() == GType_SIMON2) && (getFeatures() & GF_TALKIE)) table = opcode_arg_table_simon2win; - else if (_game & GF_SIMON2) + else if (getGameType() == GType_SIMON2) table = opcode_arg_table_simon2dos; - else if (_game & GF_TALKIE) + else if (getFeatures() & GF_TALKIE) table = opcode_arg_table_simon1win; else table = opcode_arg_table_simon1dos; diff --git a/simon/saveload.cpp b/simon/saveload.cpp index cee09f15a9..c3e2fca004 100644 --- a/simon/saveload.cpp +++ b/simon/saveload.cpp @@ -108,7 +108,7 @@ int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) { void SimonEngine::quick_load_or_save() { // simon1demo subroutines are missing too many segments // original demo didn't allow load or save either. - if (_game == GAME_SIMON1DEMO) + if (getGameId() == GID_SIMON1DEMO) return; bool success; @@ -412,7 +412,7 @@ bool SimonEngine::save_game(uint slot, char *caption) { return false; } - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { f->write(caption, 100); } else { f->write(caption, 18); @@ -482,7 +482,7 @@ bool SimonEngine::save_game(uint slot, char *caption) { f->writeUint16BE(_bitArray[i]); // Write the bits in array 3 - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { for (i = 33; i != 48; i++) f->writeUint16BE(_bitArray[i]); } @@ -499,12 +499,12 @@ bool SimonEngine::save_game(uint slot, char *caption) { char *SimonEngine::gen_savename(int slot) { static char buf[15]; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { if (slot == 999) sprintf(buf, "save.%.3d", slot); else sprintf(buf, "feeble.%.3d", slot); - } else if (_game & GF_SIMON2) { + } else if (getGameType() == GType_SIMON2) { sprintf(buf, "simon2.%.3d", slot); } else { sprintf(buf, "simon1.%.3d", slot); @@ -525,7 +525,7 @@ bool SimonEngine::load_game(uint slot) { return false; } - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { f->read(ident, 100); } else { f->read(ident, 18); @@ -612,7 +612,7 @@ bool SimonEngine::load_game(uint slot) { _bitArray[i] = f->readUint16BE(); // Read the bits in array 3 - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { for (i = 33; i != 48; i++) _bitArray[i] = f->readUint16BE(); } diff --git a/simon/simon-md5.h b/simon/simon-md5.h deleted file mode 100644 index 8322bbd1b9..0000000000 --- a/simon/simon-md5.h +++ /dev/null @@ -1,40 +0,0 @@ -/* - This file was generated by the md5table tool on Fri Nov 11 22:51:20 2005 - DO NOT EDIT MANUALLY! - */ - -struct MD5Table { - const char *md5; - const char *target; - Common::Language language; - Common::Platform platform; -}; - -static const MD5Table md5table[] = { - { "028c6240c9c8e190d86188238505c5e5", "simon2talkie", Common::DE_DEU, Common::kPlatformPC }, - { "057eac98fc4d14dc7fd04341781b26b3", "simon1talkie", Common::IT_ITA, Common::kPlatformPC }, - { "078b04da0974a40645b92baffdf2781e", "simon2talkie", Common::EN_USA, Common::kPlatformPC }, - { "08bd7abefe9c44e43df396748640e531", "simon1talkie", Common::FR_FRA, Common::kPlatformPC }, - { "1e11ddbad80c408031ae44a0cbce46bb", "simon2talkie", Common::EN_USA, Common::kPlatformPC }, - { "39e8f13ec29de1fcef98c81ca0a2ae57", "simon1amiga", Common::EN_USA, Common::kPlatformAmiga }, - { "3b22f3cc4ce9faa3f7830ab18235b04d", "simon1dos", Common::RU_RUS, Common::kPlatformPC }, - { "3bdf85dc57c1abff8f05416b4571198f", "simon2talkie", Common::DE_DEU, Common::kPlatformPC }, - { "486f026593f894f5b6b346ef3984a7a0", "simon1demo", Common::EN_USA, Common::kPlatformPC }, - { "48ce4ffda968cc7a38870c354571f92c", "simon1dos", Common::EN_USA, Common::kPlatformPC }, - { "79a9d9357c15153c8c502dba73c3eac6", "simon2talkie", Common::ES_ESP, Common::kPlatformPC }, - { "9d58f84988634d217c944cd4153a2a3b", "simon1talkie", Common::HB_ISR, Common::kPlatformPC }, - { "9e858b3bb189c134c3a5f34c3385a8d3", "simon2talkie", Common::DE_DEU, Common::kPlatformWindows }, - { "a3cbdd3450f9fccb0a9d8d6dc28f66fe", "simon2talkie", Common::HB_ISR, Common::kPlatformPC }, - { "b6cfe7449a32418ed523bde22f5125ed", "simon1dos", Common::FR_FRA, Common::kPlatformPC }, - { "bd85a8b5135592ada9cbeae49160f1d3", "simon2talkie", Common::EN_USA, Common::kPlatformWindows }, - { "c5091c98e3b13760764876177fdf4fb4", "simon2talkie", Common::IT_ITA, Common::kPlatformPC }, - { "c8ddd48919aa75423dd2d3e5864909df", "simon2talkie", Common::FR_FRA, Common::kPlatformPC }, - { "c8f5b860a20dcc63915d94cf2bdcfa49", "simon1dos", Common::IT_ITA, Common::kPlatformPC }, - { "d22302abf44219f95d50f2faa807dd1a", "simon1talkie", Common::EN_USA, Common::kPlatformWindows }, - { "d545db8a0efae95a90b23da81aadb201", "simon1talkie", Common::EN_USA, Common::kPlatformPC }, - { "e3712b3ed4429e736123a40276f533d7", "simon1talkie", Common::ES_ESP, Common::kPlatformPC }, - { "ec5358680c117f29b128cbbb322111a4", "simon1cd32", Common::EN_USA, Common::kPlatformAmiga }, - { "ecc01a02c9b97b49d0b4191a346b0940", "simon1talkie", Common::DE_DEU, Common::kPlatformPC }, - { "fa5651a5e5da0f3c89473dd62af095d8", "simon1amiga", Common::EN_USA, Common::kPlatformAmiga }, - { 0, 0, Common::UNK_LANG, Common::kPlatformUnknown } -}; diff --git a/simon/simon.cpp b/simon/simon.cpp index 5f2b02e45c..b6704862a7 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -38,7 +38,6 @@ #include "simon/intern.h" #include "simon/vga.h" #include "simon/debugger.h" -#include "simon/simon-md5.h" #include "sound/mididrv.h" #ifdef _WIN32_WCE @@ -51,117 +50,90 @@ extern bool isSmartphone(void); using Common::File; -struct SimonGameSettings { - const char *name; - const char *description; - uint32 features; - const char *detectname; +struct ObsoleteTargets { + const char *from; + const char *to; + Common::Platform platform; + GameSettings toGameSettings() const { - GameSettings dummy = { name, description, features }; + GameSettings dummy = { from, "Obsolete Target", 0 }; return dummy; } }; -static const SimonGameSettings simon_settings[] = { - // Simon the Sorcerer 1 & 2 (not SCUMM games) - {"simon1acorn", "Simon the Sorcerer 1 (Acorn)", GAME_SIMON1ACORN, "DATA"}, - {"simon1dos", "Simon the Sorcerer 1 (DOS)", GAME_SIMON1DOS, "GAMEPC"}, - {"simon1amiga", "Simon the Sorcerer 1 (Amiga)", GAME_SIMON1AMIGA, "gameamiga"}, - {"simon2dos", "Simon the Sorcerer 2 (DOS)", GAME_SIMON2DOS, "GAME32"}, - {"simon1talkie", "Simon the Sorcerer 1 Talkie", GAME_SIMON1TALKIE, "GAMEPC"}, - {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", GAME_SIMON1TALKIE, 0}, - {"simon2talkie", "Simon the Sorcerer 2 Talkie", GAME_SIMON2TALKIE, "GSPTR30"}, - {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", GAME_SIMON2WIN, 0}, - {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GAME_SIMON2WIN, 0}, - {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GAME_SIMON1CD32, "gameamiga"}, - {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GAME_SIMON1DEMO, "GDEMO"}, - {"feeble", "The Feeble Files", GAME_FEEBLEFILES, "GAME22"}, - - {NULL, NULL, 0, NULL} +/** + * Conversion table mapping old obsolete target names to the + * corresponding new target and platform combination. + * + */ +static ObsoleteTargets obsoleteTargetsTable[] = { + {"simon1acorn", "simon1", Common::kPlatformAcorn}, + {"simon1amiga", "simon1", Common::kPlatformAmiga}, + {"simon1cd32", "simon1", Common::kPlatformAmiga}, + {"simon1dos", "simon1", Common::kPlatformPC}, + {"simon1talkie", "simon1", Common::kPlatformPC}, + {"simon1win", "simon1", Common::kPlatformWindows}, + {"simon2dos", "simon2", Common::kPlatformPC}, + {"simon2talkie", "simon2", Common::kPlatformPC}, + {"simon2mac", "simon2", Common::kPlatformMacintosh}, + {"simon2win", "simon2", Common::kPlatformWindows}, + {NULL, NULL, Common::kPlatformUnknown} }; -static int compareMD5Table(const void *a, const void *b) { - const char *key = (const char *)a; - const MD5Table *elem = (const MD5Table *)b; - return strcmp(key, elem->md5); -} +static const GameSettings simonGames[] = { + // Simon the Sorcerer 1 & 2 (not SCUMM games) + {"feeble", "The Feeble Files", 0}, + {"simon1", "Simon the Sorcerer 1", 0}, + {"simon2", "Simon the Sorcerer 2", 0}, + + {"simon1acorn", "Simon the Sorcerer 1 (Acorn)", 0}, + {"simon1amiga", "Simon the Sorcerer 1 (Amiga)", 0}, + {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", 0}, + {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", 0}, + {"simon1dos", "Simon the Sorcerer 1 (DOS)", 0}, + {"simon1talkie", "Simon the Sorcerer 1 Talkie", 0}, + {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", 0}, + {"simon2dos", "Simon the Sorcerer 2 (DOS)", 0}, + {"simon2talkie", "Simon the Sorcerer 2 Talkie", 0}, + {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", 0}, + {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", 0}, + + {NULL, NULL, 0} +}; GameList Engine_SIMON_gameList() { - const SimonGameSettings *g = simon_settings; GameList games; + const GameSettings *g = simonGames; while (g->name) { - games.push_back(g->toGameSettings()); + games.push_back(*g); g++; } + return games; } DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) { - DetectedGameList detectedGames; - const SimonGameSettings *g; - char detectName[128]; - char detectName2[128]; - - typedef Common::Map<Common::String, bool> StringSet; - StringSet fileSet; - - for (g = simon_settings; g->name; ++g) { - if (g->detectname == NULL) - continue; - - strcpy(detectName, g->detectname); - strcpy(detectName2, g->detectname); - strcat(detectName2, "."); + return Simon::GAME_ProbeGame(fslist); +} - // Iterate over all files in the given directory - for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { - if (!file->isDirectory()) { - const char *name = file->displayName().c_str(); +Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) { + const ObsoleteTargets *o = obsoleteTargetsTable; + while (o->from) { + if (!scumm_stricmp(detector->_game.name, o->from)) { + detector->_game.name = o->to; - if ((!scumm_stricmp(detectName, name)) || (!scumm_stricmp(detectName2, name))) { - // Match found, add to list of candidates, then abort inner loop. - detectedGames.push_back(g->toGameSettings()); - fileSet.addKey(file->path()); - break; - } - } - } - } + ConfMan.set("gameid", o->to); - // Now, we check the MD5 sums of the 'candidate' files. If we have an exact match, - // only return that. - bool exactMatch = false; - for (StringSet::const_iterator iter = fileSet.begin(); iter != fileSet.end(); ++iter) { - uint8 md5sum[16]; - const char *name = iter->_key.c_str(); - if (Common::md5_file(name, md5sum)) { - char md5str[32+1]; - for (int j = 0; j < 16; j++) { - sprintf(md5str + j*2, "%02x", (int)md5sum[j]); - } + if (o->platform != Common::kPlatformUnknown) + ConfMan.set("platform", Common::getPlatformCode(o->platform)); - const MD5Table *elem; - elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table); - if (elem) { - if (!exactMatch) - detectedGames.clear(); // Clear all the non-exact candidates - // Find the GameSettings for that target - for (g = simon_settings; g->name; ++g) { - if (0 == scumm_stricmp(g->name, elem->target)) - break; - } - assert(g->name); - // Insert the 'enhanced' game data into the candidate list - detectedGames.push_back(DetectedGame(g->toGameSettings(), elem->language, elem->platform)); - exactMatch = true; - } + warning("Target upgraded from %s to %s", o->from, o->to); + ConfMan.flushToDisk(); + break; } + o++; } - return detectedGames; -} - -Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) { return new Simon::SimonEngine(detector, syst); } @@ -279,15 +251,8 @@ static const GameSpecificSettings feeblefiles_settings = { }; #endif -static const char* bad_versions[3] = { - "465eed710cc242b2de7dc77edd467c4c", // simon1dos (English) - "bed9134804d96f72afa152b8ec5628c3", // simon1dos (French) - "27c8e7feada80c75b70b9c2f6088d519", // simon2dos (English) -}; - SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) : Engine(syst), midi(syst) { - int j =0; _vcPtr = 0; _vc_get_out_of_code = 0; _gameOffsetsPtr = 0; @@ -295,164 +260,6 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) _debugger = 0; setupVgaOpcodes(); - const SimonGameSettings *g = simon_settings; - while (g->name) { - if (!scumm_stricmp(detector->_game.name, g->name)) - break; - g++; - } - if (!g->name) - error("Invalid game '%s'\n", detector->_game.name); - - SimonGameSettings game = *g; - - switch (Common::parsePlatform(ConfMan.get("platform"))) { - case Common::kPlatformAmiga: - case Common::kPlatformMacintosh: - if (game.features & GF_SIMON2) - game.features |= GF_WIN; - break; - case Common::kPlatformWindows: - game.features |= GF_WIN; - break; - default: - break; - } - - _game = game.features; - - // Convert older targets - if (g->detectname == NULL) { - if (!strcmp("simon1win", g->name)) { - ConfMan.set("gameid", "simon1talkie"); - ConfMan.set("platform", "Windows"); - } else if (!strcmp("simon2win", g->name) || !strcmp("simon2mac", g->name)) { - ConfMan.set("gameid", "simon2talkie"); - ConfMan.set("platform", "Windows"); - } - ConfMan.flushToDisk(); - } else { - char buf[100]; - uint8 md5sum[16]; - File f; - - sprintf(buf, g->detectname); - f.open(buf); - if (f.isOpen() == false) - strcat(buf, "."); - - if (Common::md5_file(buf, md5sum)) { - char md5str[32+1]; - for (j = 0; j < 16; j++) { - sprintf(md5str + j*2, "%02x", (int)md5sum[j]); - } - - for (j = 0; j < 3; j++) { - if (!strcmp(md5str, bad_versions[j])) - error("Cracked versions aren't supported"); - } - - printf("%s %s\n", md5str, buf); - const MD5Table *elem; - elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table); - if (elem) - printf("Match found in database: target %s, language %s, platform %s\n", - elem->target, Common::getLanguageDescription(elem->language), Common::getPlatformDescription(elem->platform)); - else - printf("Unknown MD5! Please report the details (language, platform, etc.) of this game to the ScummVM team\n"); - } - } - - VGA_DELAY_BASE = 1; - if (_game == GAME_FEEBLEFILES) { - NUM_VIDEO_OP_CODES = 85; -#ifndef PALMOS_68K - VGA_MEM_SIZE = 7500000; -#else - VGA_MEM_SIZE = gVars->memory[kMemSimon2Games]; -#endif - TABLES_MEM_SIZE = 200000; - } else if (_game & GF_SIMON2) { - TABLE_INDEX_BASE = 1580 / 4; - TEXT_INDEX_BASE = 1500 / 4; - NUM_VIDEO_OP_CODES = 75; -#ifndef PALMOS_68K - VGA_MEM_SIZE = 2000000; -#else - VGA_MEM_SIZE = gVars->memory[kMemSimon2Games]; -#endif - TABLES_MEM_SIZE = 100000; - // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2 - if ((_game & GF_SIMON2) && (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32))) - MUSIC_INDEX_BASE = (1128 + 612) / 4; - else - MUSIC_INDEX_BASE = 1128 / 4; - SOUND_INDEX_BASE = 1660 / 4; - } else { - TABLE_INDEX_BASE = 1576 / 4; - TEXT_INDEX_BASE = 1460 / 4; - NUM_VIDEO_OP_CODES = 64; -#ifndef PALMOS_68K - VGA_MEM_SIZE = 1000000; -#else - VGA_MEM_SIZE = gVars->memory[kMemSimon1Games]; -#endif - TABLES_MEM_SIZE = 50000; - MUSIC_INDEX_BASE = 1316 / 4; - SOUND_INDEX_BASE = 0; - } - - _language = Common::parseLanguage(ConfMan.get("language")); - if (_game == GAME_FEEBLEFILES) { - gss = PTR(feeblefiles_settings); - } else if (_game & GF_SIMON2) { - if (_game & GF_TALKIE) { - gss = PTR(simon2win_settings); - - // Add default file directories - File::addDefaultDirectory(_gameDataPath + "voices/"); - File::addDefaultDirectory(_gameDataPath + "VOICES/"); - } else { - gss = PTR(simon2dos_settings); - } - } else if (_game & GF_SIMON1) { - if (_game & GF_ACORN) { - gss = PTR(simon1acorn_settings); - - // Add default file directories - File::addDefaultDirectory(_gameDataPath + "execute/"); - File::addDefaultDirectory(_gameDataPath + "EXECUTE/"); - } else if (_game & GF_AMIGA) { - gss = PTR(simon1amiga_settings); - } else if (_game & GF_DEMO) { - gss = PTR(simon1demo_settings); - } else { - gss = PTR(simon1_settings); - } - } - - if ((_game & GF_SIMON1) && (_game & GF_TALKIE)) { - // Add default file directories - switch (_language) { - case 20: - File::addDefaultDirectory(_gameDataPath + "hebrew/"); - File::addDefaultDirectory(_gameDataPath + "HEBREW/"); - break; - case 5: - File::addDefaultDirectory(_gameDataPath + "spanish/"); - File::addDefaultDirectory(_gameDataPath + "SPANISH/"); - break; - case 3: - File::addDefaultDirectory(_gameDataPath + "italian/"); - File::addDefaultDirectory(_gameDataPath + "ITALIAN/"); - break; - case 2: - File::addDefaultDirectory(_gameDataPath + "french/"); - File::addDefaultDirectory(_gameDataPath + "FRENCH/"); - break; - } - } - _keyPressed = 0; _gameFile = 0; @@ -701,16 +508,31 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) memcpy (_hebrew_char_widths, "\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32); - if (_game == GAME_FEEBLEFILES) { +} + +int SimonEngine::init(GameDetector &detector) { + // Detect game and open resource files + if (!initGame()) { + return -1; + } + + // Checking flags + if (getGameType() == GType_SIMON1) + printf("Simon1 game\n"); + else if (getGameType() == GType_SIMON2) + printf("Simon2 game\n"); + + if (getFeatures() & GF_TALKIE) + printf("Talkie\n"); + + if (getGameType() == GType_FF) { _screenWidth = 640; _screenHeight = 480; } else { _screenWidth = 320; _screenHeight = 200; } -} -int SimonEngine::init(GameDetector &detector) { // Setup mixer if (!_mixer->isReady()) warning("Sound initialization failed. " @@ -721,14 +543,14 @@ int SimonEngine::init(GameDetector &detector) { _system->beginGFXTransaction(); initCommonGFX(detector); _system->initSize(_screenWidth, _screenHeight); - if (_game == GAME_FEEBLEFILES) + if (getGameType() == GType_FF) _system->setGraphicsMode("1x"); _system->endGFXTransaction(); // Setup midi driver MidiDriver *driver = 0; _midiDriver = MD_NULL; - if (_game == GAME_SIMON1AMIGA || _game == GAME_SIMON1CD32) + if (getPlatform() == Common::kPlatformAmiga) driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now else { _midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_NATIVE); @@ -739,7 +561,7 @@ int SimonEngine::init(GameDetector &detector) { else if (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32)) driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); - midi.mapMT32toGM (!(_game & GF_SIMON2) && !(ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32))); + midi.mapMT32toGM (!(getGameType() == GType_SIMON2) && !(ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32))); midi.set_driver(driver); int ret = midi.open(); @@ -752,17 +574,17 @@ int SimonEngine::init(GameDetector &detector) { if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1) midi.pause(_musicPaused ^= 1); - if ((_game & GF_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1) + if ((getGameType() == GType_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1) _speech = 0; - if ((!(_game & GF_SIMON2) && _language > 1) || ((_game & GF_SIMON2) && _language == 20)) { + if ((!(getGameType() == GType_SIMON2) && _language > 1) || ((getGameType() == GType_SIMON2) && _language == 20)) { if (ConfMan.hasKey("subtitles") && ConfMan.getBool("subtitles") == 0) _subtitles = 0; } else _subtitles = ConfMan.getBool("subtitles"); // Make sure either speech or subtitles is enabled - if ((_game & GF_TALKIE) && !_speech && !_subtitles) + if ((getFeatures() & GF_TALKIE) && !_speech && !_subtitles) _subtitles = 1; if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0) @@ -774,6 +596,96 @@ int SimonEngine::init(GameDetector &detector) { // FIXME Use auto dirty rects cleanup code to reduce CPU usage g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); + VGA_DELAY_BASE = 1; + if (getGameType() == GType_FF) { + NUM_VIDEO_OP_CODES = 85; +#ifndef PALMOS_68K + VGA_MEM_SIZE = 7500000; +#else + VGA_MEM_SIZE = gVars->memory[kMemSimon2Games]; +#endif + TABLES_MEM_SIZE = 200000; + } else if (getGameType() == GType_SIMON2) { + TABLE_INDEX_BASE = 1580 / 4; + TEXT_INDEX_BASE = 1500 / 4; + NUM_VIDEO_OP_CODES = 75; +#ifndef PALMOS_68K + VGA_MEM_SIZE = 2000000; +#else + VGA_MEM_SIZE = gVars->memory[kMemSimon2Games]; +#endif + TABLES_MEM_SIZE = 100000; + // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2 + if ((getGameType() == GType_SIMON2) && (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32))) + MUSIC_INDEX_BASE = (1128 + 612) / 4; + else + MUSIC_INDEX_BASE = 1128 / 4; + SOUND_INDEX_BASE = 1660 / 4; + } else { + TABLE_INDEX_BASE = 1576 / 4; + TEXT_INDEX_BASE = 1460 / 4; + NUM_VIDEO_OP_CODES = 64; +#ifndef PALMOS_68K + VGA_MEM_SIZE = 1000000; +#else + VGA_MEM_SIZE = gVars->memory[kMemSimon1Games]; +#endif + TABLES_MEM_SIZE = 50000; + MUSIC_INDEX_BASE = 1316 / 4; + SOUND_INDEX_BASE = 0; + } + + _language = Common::parseLanguage(ConfMan.get("language")); + if (getGameType() == GType_FF) { + gss = PTR(feeblefiles_settings); + } else if (getGameType() == GType_SIMON2) { + if (getFeatures() & GF_TALKIE) { + gss = PTR(simon2win_settings); + + // Add default file directories + File::addDefaultDirectory(_gameDataPath + "voices/"); + File::addDefaultDirectory(_gameDataPath + "VOICES/"); + } else { + gss = PTR(simon2dos_settings); + } + } else if (getGameType() == GType_SIMON1) { + if (getPlatform() == Common::kPlatformAcorn) { + gss = PTR(simon1acorn_settings); + + // Add default file directories + File::addDefaultDirectory(_gameDataPath + "execute/"); + File::addDefaultDirectory(_gameDataPath + "EXECUTE/"); + } else if (getPlatform() == Common::kPlatformAmiga) { + gss = PTR(simon1amiga_settings); + } else if (getGameId() == GID_SIMON1DEMO) { + gss = PTR(simon1demo_settings); + } else { + gss = PTR(simon1_settings); + } + } + + if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) { + // Add default file directories + switch (_language) { + case 20: + File::addDefaultDirectory(_gameDataPath + "hebrew/"); + File::addDefaultDirectory(_gameDataPath + "HEBREW/"); + break; + case 5: + File::addDefaultDirectory(_gameDataPath + "spanish/"); + File::addDefaultDirectory(_gameDataPath + "SPANISH/"); + break; + case 3: + File::addDefaultDirectory(_gameDataPath + "italian/"); + File::addDefaultDirectory(_gameDataPath + "ITALIAN/"); + break; + case 2: + File::addDefaultDirectory(_gameDataPath + "french/"); + File::addDefaultDirectory(_gameDataPath + "FRENCH/"); + break; + } + } + return 0; } @@ -1406,11 +1318,11 @@ void SimonEngine::loadTablesIntoMem(uint subr_id) { in = openTablesFile(filename); readSubroutineBlock(in); closeTablesFile(in); - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { // TODO - } else if (_game & GF_SIMON2) { + } else if (getGameType() == GType_SIMON2) { _sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]); - } else if (_game & GF_TALKIE) { + } else if (getFeatures() & GF_TALKIE) { memcpy(filename, "SFXXXX", 6); _sound->readSfxFile(filename); } @@ -1528,21 +1440,21 @@ File *SimonEngine::openTablesFile_simon1(const char *filename) { } uint SimonEngine::loadTextFile(const char *filename, byte *dst) { - if (_game & GF_OLD_BUNDLE) + if (getFeatures() & GF_OLD_BUNDLE) return loadTextFile_simon1(filename, dst); else return loadTextFile_gme(filename, dst); } File *SimonEngine::openTablesFile(const char *filename) { - if (_game & GF_OLD_BUNDLE) + if (getFeatures() & GF_OLD_BUNDLE) return openTablesFile_simon1(filename); else return openTablesFile_gme(filename); } void SimonEngine::closeTablesFile(File *in) { - if (_game & GF_OLD_BUNDLE) { + if (getFeatures() & GF_OLD_BUNDLE) { in->close(); delete in; } @@ -1675,7 +1587,7 @@ void SimonEngine::o_setup_cond_c() { void SimonEngine::setup_cond_c_helper() { HitArea *last; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { _mouseCursor = 0; if (_hitAreaUnk4 != 999) { _mouseCursor = 9; @@ -1788,7 +1700,7 @@ void SimonEngine::handle_mouse_moved() { hitarea_proc_1(); } - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (_bitArray[4] & 0x8000) { if (!_vgaVar9) { if (_mouseX >= 630 / 2 || _mouseX < 9) @@ -1842,7 +1754,7 @@ void SimonEngine::drawIconArray(uint fcs_index, Item *item_ptr, int unk1, int un fcs_ptr = _windowArray[fcs_index & 7]; - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { width_div_3 = fcs_ptr->width / 3; height_div_3 = fcs_ptr->height / 3; } else { @@ -1871,7 +1783,7 @@ void SimonEngine::drawIconArray(uint fcs_index, Item *item_ptr, int unk1, int un num_sibs_with_flag = 0; while (item_ptr && width_div_3 > num_sibs_with_flag) { if ((unk2 == 0 || item_ptr->classFlags & unk2) && has_item_childflag_0x10(item_ptr)) - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { num_sibs_with_flag++; } else { num_sibs_with_flag += 20; @@ -1895,7 +1807,7 @@ void SimonEngine::drawIconArray(uint fcs_index, Item *item_ptr, int unk1, int un if ((unk2 == 0 || item_ptr->classFlags & unk2) && has_item_childflag_0x10(item_ptr)) { if (item_again == false) { fcs_ptr->fcs_data->e[k].item = item_ptr; - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { draw_icon_c(fcs_ptr, item_get_icon_number(item_ptr), x_pos * 3, y_pos); fcs_ptr->fcs_data->e[k].hit_area = setup_icon_hit_area(fcs_ptr, x_pos * 3, y_pos, @@ -1910,12 +1822,12 @@ void SimonEngine::drawIconArray(uint fcs_index, Item *item_ptr, int unk1, int un fcs_ptr->fcs_data->e[k].item = NULL; j = 1; } - x_pos += (_game & GF_SIMON2) ? 20 : 1; + x_pos += (getGameType() == GType_SIMON2) ? 20 : 1; if (x_pos >= width_div_3) { x_pos = 0; - y_pos += (_game & GF_SIMON2) ? 20 : 1; + y_pos += (getGameType() == GType_SIMON2) ? 20 : 1; if (y_pos >= height_div_3) item_again = true; } @@ -1942,7 +1854,7 @@ void SimonEngine::setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index) { ha = findEmptyHitArea(); _scrollUpHitArea = ha - _hitAreas; - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { ha->x = 308; ha->y = 149; ha->width = 12; @@ -1967,7 +1879,7 @@ void SimonEngine::setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index) { ha = findEmptyHitArea(); _scrollDownHitArea = ha - _hitAreas; - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { ha->x = 308; ha->y = 176; ha->width = 12; @@ -2020,12 +1932,12 @@ void SimonEngine::f10_key() { _lockWord |= 0x8000; - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) color = 236; else color = 225; - uint limit = (_game & GF_SIMON2) ? 200 : 134; + uint limit = (getGameType() == GType_SIMON2) ? 200 : 134; for (int i = 0; i < 5; i++) { ha = _hitAreas; @@ -2050,7 +1962,7 @@ void SimonEngine::f10_key() { continue; } - if (ha->y >= limit || ((_game & GF_SIMON2) && ha->y >= _vgaVar8)) + if (ha->y >= limit || ((getGameType() == GType_SIMON2) && ha->y >= _vgaVar8)) continue; y_ = (ha->height / 2) - 4 + ha->y; @@ -2187,7 +2099,7 @@ startOver: void SimonEngine::hitarea_stuff_helper() { time_t cur_time; - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { uint subr_id = _variableArray[254]; if (subr_id != 0) { Subroutine *sub = getSubroutineByID(subr_id); @@ -2308,7 +2220,7 @@ void SimonEngine::handle_verb_clicked(uint verb) { if (sub) startSubroutine(sub); - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) _runScriptReturn1 = false; startUp_helper_2(); @@ -2341,14 +2253,14 @@ void SimonEngine::o_print_str() { if (string_id != 0xFFFF) string_ptr = getStringPtrByID(string_id); - if (_game & GF_TALKIE) + if (getFeatures() & GF_TALKIE) speech_id = (uint16)getNextWord(); tl = getTextLocation(vgaSpriteId); if (_speech && speech_id != 0) talk_with_speech(speech_id, vgaSpriteId); - if ((_game & GF_SIMON2) && (_game & GF_TALKIE) && speech_id == 0) + if ((getGameType() == GType_SIMON2) && (getFeatures() & GF_TALKIE) && speech_id == 0) o_kill_sprite_simon2(2, vgaSpriteId + 2); if (string_ptr != NULL && (speech_id == 0 || _subtitles)) @@ -2509,7 +2421,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { if (vga_res_id == 0) { - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { _unkPalFlag = true; } else { _dxUse3Or4ForLock = true; @@ -2535,7 +2447,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { bb = _curVgaFile1; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start); //count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount); b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable); @@ -2551,7 +2463,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { b += sizeof(ImageHeader_Simon); } - if ((_game & GF_SIMON1) && vga_res_id == 16300) { + if ((getGameType() == GType_SIMON1) && vga_res_id == 16300) { dx_clear_attached_from_top(134); _usePaletteDelay = true; } else { @@ -2566,7 +2478,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { vc_ptr_org = _vcPtr; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs); } else { _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs); @@ -2577,7 +2489,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { _vcPtr = vc_ptr_org; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (!_dxUse3Or4ForLock) { num_lines = _windowNum == 4 ? 134 : 200; _vgaVar8 = num_lines; @@ -2603,7 +2515,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { _lockWord &= ~0x20; - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { if (_unkPalFlag) { _unkPalFlag = false; while (_paletteColorCount != 0) { @@ -2663,7 +2575,7 @@ void SimonEngine::expire_vga_timers() { _nextVgaTimerToProcess = vte + 1; delete_vga_timer(vte); - if ((_game & GF_SIMON2) && script_ptr == NULL) { + if ((getGameType() == GType_SIMON2) && script_ptr == NULL) { // special scroll timer scroll_timeout(); } else { @@ -2724,7 +2636,7 @@ void SimonEngine::add_vga_timer(uint num, const byte *code_ptr, uint cur_sprite, // caused several glitches in this scene. // We work around the problem by correcting the code_ptr for sprite // 200 in this scene, if it is wrong. - if (!(_game & GF_SIMON2) && (_language == 2) && + if (!(getGameType() == GType_SIMON2) && (_language == 2) && (code_ptr - _vgaBufferPointers[cur_file].vgaFile1 == 4) && (cur_sprite == 200) && (cur_file == 2)) code_ptr += 0x66; @@ -2742,7 +2654,7 @@ void SimonEngine::add_vga_timer(uint num, const byte *code_ptr, uint cur_sprite, } void SimonEngine::o_force_unlock() { - if (_game & GF_SIMON2 && _bitArray[4] & 0x8000) + if (getGameType() == GType_SIMON2 && _bitArray[4] & 0x8000) _mouseCursor = 0; _lockCounter = 0; } @@ -2759,7 +2671,7 @@ void SimonEngine::o_wait_for_vga(uint a) { _exitCutscene = false; _skipSpeech = false; while (_vgaWaitFor != 0) { - if (_skipSpeech && _game & GF_SIMON2) { + if (_skipSpeech && getGameType() == GType_SIMON2) { if (_vgaWaitFor == 200 && !vc_get_bit(14)) { skip_speech(); break; @@ -2775,7 +2687,7 @@ void SimonEngine::o_wait_for_vga(uint a) { delay(10); - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (_timer1 >= 1000) { warning("wait timed out"); break; @@ -2808,7 +2720,7 @@ void SimonEngine::timer_vga_sprites() { if (_paletteFlag == 2) _paletteFlag = 1; - if (_game & GF_SIMON2 && _scrollFlag) { + if (getGameType() == GType_SIMON2 && _scrollFlag) { timer_vga_sprites_helper(); } @@ -2828,7 +2740,7 @@ void SimonEngine::timer_vga_sprites() { params[2] = readUint16Wrapper(&vsp->x); params[3] = readUint16Wrapper(&vsp->y); - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { *(byte *)(¶ms[4]) = (byte)vsp->flags; } else { params[4] = READ_BE_UINT16(&vsp->flags); @@ -3095,11 +3007,11 @@ void SimonEngine::o_pathfind(int x, int y, uint var_1, uint var_2) { uint x_diff, y_diff; uint best_i = 0, best_j = 0, best_dist = 0xFFFFFFFF; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { x += _scrollX * 8; } - int end = (_game == GAME_FEEBLEFILES) ? 9999 : 999; + int end = (getGameType() == GType_FF) ? 9999 : 999; prev_i = 21 - _variableArray[12]; for (i = 20; i != 0; --i) { p = (const uint16 *)_pathFindArray[20 - i]; @@ -3153,7 +3065,7 @@ void SimonEngine::removeIconArray(uint fcs_index) { if (fcs->fcs_data->downArrow != -1) { delete_hitarea_by_index(fcs->fcs_data->downArrow); - if (!(_game & GF_SIMON2)) + if (!(getGameType() == GType_SIMON2)) fcs_unk_5(fcs, fcs_index); } @@ -3197,7 +3109,7 @@ void SimonEngine::video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs) { void SimonEngine::copy_img_from_3_to_2(FillOrCopyStruct *fcs) { _lockWord |= 0x8000; - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { dx_copy_rgn_from_3_to_2(fcs->y + fcs->height * 8 + ((fcs == _windowArray[2]) ? 1 : 0), (fcs->x + fcs->width) * 8, fcs->y, fcs->x * 8); } else { if (_vgaVar6 && _windowArray[2] == fcs) { @@ -3233,7 +3145,7 @@ void SimonEngine::video_erase(FillOrCopyStruct *fcs) { VgaSprite *SimonEngine::find_cur_sprite() { VgaSprite *vsp = _vgaSprites; while (vsp->id) { - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (vsp->id == _vgaCurSpriteId && vsp->fileId == _vgaCurFileId) break; } else { @@ -3248,7 +3160,7 @@ VgaSprite *SimonEngine::find_cur_sprite() { bool SimonEngine::isSpriteLoaded(uint16 id, uint16 fileId) { VgaSprite *vsp = _vgaSprites; while (vsp->id) { - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (vsp->id == id && vsp->fileId == fileId) return true; } else { @@ -3266,7 +3178,7 @@ void SimonEngine::processSpecialKeys() { _exitCutscene = true; break; case 59: // F1 - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { vc_write_var(5, 50); } else { vc_write_var(5, 40); @@ -3274,7 +3186,7 @@ void SimonEngine::processSpecialKeys() { vc_write_var(86, 0); break; case 60: // F2 - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { vc_write_var(5, 75); } else { vc_write_var(5, 60); @@ -3282,7 +3194,7 @@ void SimonEngine::processSpecialKeys() { vc_write_var(86, 1); break; case 61: // F3 - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { vc_write_var(5, 125); } else { vc_write_var(5, 100); @@ -3290,19 +3202,19 @@ void SimonEngine::processSpecialKeys() { vc_write_var(86, 2); break; case 63: // F5 - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) _exitCutscene = true; break; case 'p': pause(); break; case 't': - if ((_game & GF_SIMON2 && _game & GF_TALKIE) || ( _game & GF_TALKIE && _language > 1)) + if ((getGameType() == GType_SIMON2 && getFeatures() & GF_TALKIE) || ( getFeatures() & GF_TALKIE && _language > 1)) if (_speech) _subtitles ^= 1; break; case 'v': - if ((_game & GF_SIMON2) && (_game & GF_TALKIE)) + if ((getGameType() == GType_SIMON2) && (getFeatures() & GF_TALKIE)) if (_subtitles) _speech ^= 1; case '+': @@ -3315,7 +3227,7 @@ void SimonEngine::processSpecialKeys() { midi.pause(_musicPaused ^= 1); break; case 's': - if (_game == GAME_SIMON1DOS) + if (getGameId() == GID_SIMON1DOS) midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); @@ -3440,7 +3352,7 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint vsp->image = 0; vsp->palette = palette; vsp->id = vgaSpriteId; - if (_game & GF_SIMON1) + if (getGameType() == GType_SIMON1) vsp->fileId = fileId = vgaSpriteId / 100; else vsp->fileId = fileId; @@ -3456,7 +3368,7 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint } pp = _curVgaFile1; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start); count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount); p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable); @@ -3467,7 +3379,7 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint } for (;;) { - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) { if (_startVgaScript) dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), fileId, vgaSpriteId); @@ -3497,7 +3409,7 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint } void SimonEngine::talk_with_speech(uint speech_id, uint vgaSpriteId) { - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { if (speech_id == 9999) { if (_subtitles) return; @@ -3559,7 +3471,7 @@ void SimonEngine::talk_with_text(uint vgaSpriteId, uint color, const char *strin lettersPerRowJustified = stringLength / (stringLength / lettersPerRow + 1) + 1; talkDelay = (stringLength + 3) / 3; - if ((_game & GF_SIMON1) && (_game & GF_TALKIE)) { + if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) { if (_variableArray[141] == 0) _variableArray[141] = 9; _variableArray[85] = _variableArray[141] * talkDelay; @@ -3605,13 +3517,13 @@ void SimonEngine::talk_with_text(uint vgaSpriteId, uint color, const char *strin } *(convertedString2 - 1) = '\0'; - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) o_kill_sprite_simon2(2, vgaSpriteId); else o_kill_sprite_simon1(vgaSpriteId + 199); color = color * 3 + 192; - if (_game & GF_AMIGA) + if (getPlatform() == Common::kPlatformAmiga) render_string_amiga(vgaSpriteId, color, width, height, convertedString); else render_string(vgaSpriteId, color, width, height, convertedString); @@ -3624,7 +3536,7 @@ void SimonEngine::talk_with_text(uint vgaSpriteId, uint color, const char *strin if (y < 2) y = 2; - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) loadSprite(b, 2, vgaSpriteId, x, y, 12); else loadSprite(b, 2, vgaSpriteId + 199, x, y, 12); @@ -3748,7 +3660,7 @@ static bool decrunch_file_amiga (byte *src, byte *dst, uint32 size) { #undef SD_TYPE_MATCH void SimonEngine::read_vga_from_datfile_1(uint vga_id) { - if (_game & GF_OLD_BUNDLE) { + if (getFeatures() & GF_OLD_BUNDLE) { File in; char buf[15]; uint32 size; @@ -3757,10 +3669,11 @@ void SimonEngine::read_vga_from_datfile_1(uint vga_id) { if (vga_id == 328) vga_id = 119; - if (_game == GAME_SIMON1CD32) { - sprintf(buf, "0%d.out", vga_id); - } else if (_game == GAME_SIMON1AMIGA) { - sprintf(buf, "0%d.pkd", vga_id); + if (getPlatform() == Common::kPlatformAmiga) { + if (getFeatures() & GF_TALKIE) + sprintf(buf, "0%d.out", vga_id); + else + sprintf(buf, "0%d.pkd", vga_id); } else { sprintf(buf, "0%d.VGA", vga_id); } @@ -3770,7 +3683,7 @@ void SimonEngine::read_vga_from_datfile_1(uint vga_id) { error("read_vga_from_datfile_1: can't open %s", buf); size = in.size(); - if (_game == GAME_SIMON1AMIGA) { + if (getPlatform() == Common::kPlatformAmiga) { byte *buffer = new byte[size]; if (in.read(buffer, size) != size) error("read_vga_from_datfile_1: read failed"); @@ -3796,16 +3709,17 @@ byte *SimonEngine::read_vga_from_datfile_2(uint id) { // is base on: 2 (lines) * 320 (screen width) * 10 (textheight) -- olki int extraBuffer = (id == 5 ? 6400 : 0); - if (_game & GF_OLD_BUNDLE) { + if (getFeatures() & GF_OLD_BUNDLE) { File in; char buf[15]; uint32 size; byte *dst; - if (_game == GAME_SIMON1CD32) { - sprintf(buf, "%.3d%d.out", id / 2, (id & 1) + 1); - } else if (_game == GAME_SIMON1AMIGA) { - sprintf(buf, "%.3d%d.pkd", id / 2, (id & 1) + 1); + if (getPlatform() == Common::kPlatformAmiga) { + if (getFeatures() & GF_TALKIE) + sprintf(buf, "%.3d%d.out", id / 2, (id & 1) + 1); + else + sprintf(buf, "%.3d%d.pkd", id / 2, (id & 1) + 1); } else { sprintf(buf, "%.3d%d.VGA", id / 2, (id & 1) + 1); } @@ -3815,7 +3729,7 @@ byte *SimonEngine::read_vga_from_datfile_2(uint id) { error("read_vga_from_datfile_2: can't open %s", buf); size = in.size(); - if (_game == GAME_SIMON1AMIGA) { + if (getPlatform() == Common::kPlatformAmiga) { byte *buffer = new byte[size]; if (in.read(buffer, size) != size) error("read_vga_from_datfile_2: read failed"); @@ -3849,7 +3763,7 @@ void SimonEngine::resfile_read(void *dst, uint32 offs, uint32 size) { } void SimonEngine::openGameFile() { - if (!(_game & GF_OLD_BUNDLE)) { + if (!(getFeatures() & GF_OLD_BUNDLE)) { _gameFile = new File(); _gameFile->open(gss->gme_filename); @@ -3869,7 +3783,7 @@ void SimonEngine::openGameFile() { #endif } - if (_game != GAME_FEEBLEFILES) + if (getGameType() != GType_FF) loadIconFile(); vc34_setMouseOff(); @@ -3969,7 +3883,7 @@ void SimonEngine::dx_update_screen_and_palette() { memcpy(_sdl_buf_attached, _sdl_buf, _screenWidth * _screenHeight); if (_paletteColorCount != 0) { - if (!(_game & GF_SIMON2) && _usePaletteDelay) { + if (!(getGameType() == GType_SIMON2) && _usePaletteDelay) { delay(100); _usePaletteDelay = false; } @@ -4062,11 +3976,11 @@ int SimonEngine::go() { setup_vga_file_buf_pointers(); - _sound = new Sound(_game, gss, _mixer); + _sound = new Sound(this, gss, _mixer); _debugger = new Debugger(this); if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) { - if (_game == GAME_SIMON1DOS) + if (getGameId() == GID_SIMON1DOS) midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); @@ -4095,9 +4009,9 @@ int SimonEngine::go() { if (gDebugLevel == 5) _startVgaScript = true; - if (_game & GF_TALKIE) { + if (getFeatures() & GF_TALKIE) { // English and German versions of Simon the Sorcerer 1 don't have full subtitles - if (!(_game & GF_SIMON2) && _language < 2) + if (!(getGameType() == GType_SIMON2) && _language < 2) _subtitles = false; } else { _subtitles = true; @@ -4140,7 +4054,7 @@ void SimonEngine::delay(uint amount) { if (_fastMode) vga_period = 10; - else if (_game & GF_SIMON2) + else if (getGameType() == GType_SIMON2) vga_period = 45 * _speed; else vga_period = 50 * _speed; @@ -4207,7 +4121,7 @@ void SimonEngine::delay(uint amount) { #endif break; case OSystem::EVENT_RBUTTONDOWN: - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) _skipSpeech = true; else _exitCutscene = true; @@ -4237,14 +4151,14 @@ void SimonEngine::delay(uint amount) { void SimonEngine::loadMusic (uint music) { char buf[4]; - if (_game & GF_AMIGA) { - if (_game != GAME_SIMON1CD32) { + if (getPlatform() == Common::kPlatformAmiga) { + if (!(getFeatures() & GF_TALKIE)) { // TODO Add support for decruncher debug(5,"loadMusic - Decrunch %dtune attempt", music); } // TODO Add Protracker support for simon1amiga/cd32 debug(5,"playMusic - Load %dtune attempt", music); - } else if (_game & GF_SIMON2) { // Simon 2 music + } else if (getGameType() == GType_SIMON2) { // Simon 2 music midi.stop(); _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET); _gameFile->read(buf, 4); @@ -4258,11 +4172,11 @@ void SimonEngine::loadMusic (uint music) { _lastMusicPlayed = music; _nextMusicToPlay = -1; - } else if (_game & GF_SIMON1) { // Simon 1 music + } else if (getGameType() == GType_SIMON1) { // Simon 1 music midi.stop(); midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.) - if (_game & GF_TALKIE) { + if (getFeatures() & GF_TALKIE) { // FIXME: The very last music resource, a cymbal crash for when the // two demons crash into each other, should NOT be looped like the // other music tracks. In simon1dos/talkie the GMF resource includes @@ -4290,7 +4204,7 @@ void SimonEngine::loadMusic (uint music) { warning("Can't load music from '%s'", filename); return; } - if (_game & GF_DEMO) + if (getGameId() == GID_SIMON1DEMO) midi.loadS1D (&f); else midi.loadSMF (&f, music); diff --git a/simon/simon.h b/simon/simon.h index 35b1f93c17..3f36ca5fba 100644 --- a/simon/simon.h +++ b/simon/simon.h @@ -24,6 +24,8 @@ #include <stdio.h> #include "base/engine.h" +#include "base/gameDetector.h" +#include "base/plugins.h" #include "common/util.h" #include "simon/midi.h" #include "simon/sound.h" @@ -101,6 +103,36 @@ struct VgaTimerEntry { VgaTimerEntry() { memset(this, 0, sizeof(*this)); } }; +enum SimonTypes { + GType_SIMON1, + GType_SIMON2, + GType_FF +}; + +struct GameFileDescription { + const char *fileName; + uint16 fileType; +}; + +struct GameDescription { + const char *name; + SimonTypes gameType; + GameIds gameId; + const char *title; + int filesCount; + GameFileDescription *filesDescriptions; + uint32 features; + Common::Language language; + Common::Platform platform; + + GameSettings toGameSettings() const { + GameSettings dummy = { name, title, features }; + return dummy; + } +}; + +DetectedGameList GAME_ProbeGame(const FSList &fslist, int **matches = NULL); + struct GameSpecificSettings; class Debugger; @@ -113,7 +145,18 @@ class SimonEngine : public Engine { typedef void (SimonEngine::*VgaOpcodeProc) (); void setupVgaOpcodes(); const VgaOpcodeProc *_vga_opcode_table; - + +public: + GameDescription *_gameDescription; + + bool initGame(void); + + int getGameId() const { return _gameDescription->gameId; } + int getGameType() const { return _gameDescription->gameType; } + uint32 getFeatures() const { return _gameDescription->features; } + Common::Language getLanguage() const { return _gameDescription->language; } + Common::Platform getPlatform() const { return _gameDescription->platform; } + protected: void playSting(uint a); diff --git a/simon/sound.cpp b/simon/sound.cpp index f0efaab92a..22e4ea9bb5 100644 --- a/simon/sound.cpp +++ b/simon/sound.cpp @@ -22,6 +22,7 @@ #include "common/file.h" #include "common/util.h" +#include "simon/simon.h" #include "simon/sound.h" #include "sound/flac.h" @@ -231,8 +232,8 @@ void FlacSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) } #endif -Sound::Sound(const byte game, const GameSpecificSettings *gss, Audio::Mixer *mixer) - : _game(game), _mixer(mixer) { +Sound::Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer) + : _vm(vm), _mixer(mixer) { _voice = 0; _effects = 0; @@ -247,8 +248,8 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, Audio::Mixer *mix _hasVoiceFile = false; _ambientPlaying = 0; - // simon1cd32 uses separate speech files - if (!(_game & GF_TALKIE) || (_game == GAME_SIMON1CD32)) + // SIMON1CD32 uses separate speech files + if (!(_vm->getFeatures() & GF_TALKIE) || (_vm->getGameId() == GID_SIMON1CD32)) return; File *file = new File(); @@ -280,7 +281,7 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, Audio::Mixer *mix } } #endif - if (!_hasVoiceFile && (_game & GF_SIMON2)) { + if (!_hasVoiceFile && _vm->getGameType() == GType_SIMON2) { // for simon2 mac/amiga, only read index file file->open("voices.idx"); if (file->isOpen() == true) { @@ -312,7 +313,7 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, Audio::Mixer *mix } } - if ((_game & GF_SIMON1) && (_game & GF_TALKIE)) { + if ((_vm->getGameType() == GType_SIMON1) && (_vm->getFeatures() & GF_TALKIE)) { file = new File(); #ifdef USE_MAD if (!_hasEffectsFile && gss->mp3_effects_filename && gss->mp3_effects_filename[0]) { @@ -383,7 +384,7 @@ void Sound::readSfxFile(const char *filename) { } delete _effects; - if (_game == GAME_SIMON1CD32) { + if (_vm->getGameId() == GID_SIMON1CD32) { _effects = new VocSound(_mixer, file, 0, SOUND_BIG_ENDIAN); } else _effects = new WavSound(_mixer, file); @@ -392,7 +393,7 @@ void Sound::readSfxFile(const char *filename) { void Sound::loadSfxTable(File *gameFile, uint32 base) { stopAll(); - if (_game & GF_WIN) + if (_vm->getPlatform() == Common::kPlatformWindows) _effects = new WavSound(_mixer, gameFile, base); else _effects = new VocSound(_mixer, gameFile, base); @@ -444,7 +445,7 @@ void Sound::playVoice(uint sound) { return; _mixer->stopHandle(_voiceHandle); - _voice->playSound(sound, &_voiceHandle, (_game == GAME_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED); + _voice->playSound(sound, &_voiceHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED); } void Sound::playEffects(uint sound) { @@ -454,7 +455,7 @@ void Sound::playEffects(uint sound) { if (_effectsPaused) return; - _effects->playSound(sound, &_effectsHandle, (_game == GAME_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED); + _effects->playSound(sound, &_effectsHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED); } void Sound::playAmbient(uint sound) { diff --git a/simon/sound.h b/simon/sound.h index 60cb406b32..efda01f122 100644 --- a/simon/sound.h +++ b/simon/sound.h @@ -28,9 +28,11 @@ namespace Simon { class BaseSound; +class SimonEngine; + class Sound { private: - byte _game; + SimonEngine *_vm; Audio::Mixer *_mixer; @@ -53,7 +55,7 @@ private: uint _ambientPlaying; public: - Sound(const byte game, const GameSpecificSettings *gss, Audio::Mixer *mixer); + Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer); ~Sound(); void readSfxFile(const char *filename); diff --git a/simon/verb.cpp b/simon/verb.cpp index e5b6153425..2a3be4b6eb 100644 --- a/simon/verb.cpp +++ b/simon/verb.cpp @@ -191,7 +191,7 @@ void SimonEngine::defocusHitarea() { HitArea *last; HitArea *ha; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (_bitArray[4] & 0x8000) { o_unk_120(202); _lastHitArea2Ptr = NULL; @@ -265,7 +265,7 @@ void SimonEngine::showActionString(uint x, const byte *string) { void SimonEngine::hitareaChangedHelper() { FillOrCopyStruct *fcs; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (_bitArray[4] & 0x8000) return; } @@ -362,7 +362,7 @@ void SimonEngine::hitarea_proc_1() { uint id; HitArea *ha; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { id = 2; if (!(_bitArray[4] & 0x8000)) id = (_mouseY >= 136) ? 102 : 101; @@ -391,7 +391,7 @@ void SimonEngine::handle_verb_hitarea(HitArea *ha) { if (ha == tmp) return; - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { if (tmp != NULL) { tmp->flags |= 8; video_toggle_colors(tmp, 0xd5, 0xd0, 0xd5, 0xA); @@ -414,7 +414,7 @@ void SimonEngine::handle_verb_hitarea(HitArea *ha) { } void SimonEngine::hitarea_leave(HitArea *ha) { - if (!(_game & GF_SIMON2)) { + if (!(getGameType() == GType_SIMON2)) { video_toggle_colors(ha, 0xdf, 0xd5, 0xda, 5); } else { video_toggle_colors(ha, 0xe7, 0xe5, 0xe6, 1); @@ -458,7 +458,7 @@ void SimonEngine::setup_hitarea_from_pos(uint x, uint y, uint mode) { uint16 x_ = x; const uint16 y_ = y; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (_bitArray[4] & 0x8000 || y < 134) { x_ += _scrollX * 8; } @@ -528,7 +528,7 @@ bool SimonEngine::hitarea_proc_2(uint a) { uint x; const byte *string_ptr; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (_bitArray[4] & 0x8000) { Subroutine *sub; _variableArray[84] = a; diff --git a/simon/vga.cpp b/simon/vga.cpp index 71fb917d3c..64c356114f 100644 --- a/simon/vga.cpp +++ b/simon/vga.cpp @@ -134,7 +134,7 @@ void SimonEngine::run_vga_script() { } } - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { opcode = READ_BE_UINT16(_vcPtr); _vcPtr += 2; } else { @@ -208,10 +208,10 @@ void SimonEngine::vc_skip_next_instruction() { 6, 4, 2, 6, 0 }; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { uint opcode = vc_read_next_byte(); _vcPtr += opcode_param_len_feeblefiles[opcode]; - } else if (_game & GF_SIMON2) { + } else if (getGameType() == GType_SIMON2) { uint opcode = vc_read_next_byte(); _vcPtr += opcode_param_len_simon2[opcode]; } else { @@ -279,7 +279,7 @@ void SimonEngine::vc2_call() { bb = _curVgaFile1; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start); b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable); @@ -295,7 +295,7 @@ void SimonEngine::vc2_call() { vc_ptr_org = _vcPtr; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs); } else { _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs); @@ -320,7 +320,7 @@ void SimonEngine::vc3_loadSprite() { windowNum = vc_read_next_word(); /* 0 */ - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { fileId = vc_read_next_word(); /* 0 */ vgaSpriteId = vc_read_next_word(); /* 2 */ } else { @@ -365,7 +365,7 @@ void SimonEngine::vc3_loadSprite() { } pp = _curVgaFile1; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start); p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable); @@ -400,7 +400,7 @@ void SimonEngine::vc3_loadSprite() { #endif if (_startVgaScript) { - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { dump_vga_script(_curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), res, vgaSpriteId); } else { dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), res, vgaSpriteId); @@ -408,7 +408,7 @@ void SimonEngine::vc3_loadSprite() { } } - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { add_vga_timer(VGA_DELAY_BASE, _curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, res); } else { add_vga_timer(VGA_DELAY_BASE, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, res); @@ -666,7 +666,7 @@ void SimonEngine::vc10_draw() { if (state.image == 0) return; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { state.palette = (_vcPtr[0] * 16); } else { state.palette = (_vcPtr[1] * 16); @@ -674,12 +674,12 @@ void SimonEngine::vc10_draw() { _vcPtr += 2; state.x = (int16)vc_read_next_word(); - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { state.x -= _scrollX; } state.y = (int16)vc_read_next_word(); - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { state.flags = vc_read_next_word(); } else { state.flags = vc_read_next_byte(); @@ -691,7 +691,7 @@ void SimonEngine::vc10_draw() { p2 = _curVgaFile2 + state.image * 8; state.depack_src = _curVgaFile2 + READ_BE_UINT32(p2); - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { state.depack_src = _curVgaFile2 + READ_LE_UINT32(p2); width = READ_LE_UINT16(p2 + 6); height = READ_LE_UINT16(p2 + 4) & 0x7FFF; @@ -722,8 +722,8 @@ void SimonEngine::vc10_draw() { } } - maxWidth = (_game == GAME_FEEBLEFILES) ? 640 : 20; - if (_game & GF_SIMON2 && width > maxWidth) { + maxWidth = (getGameType() == GType_FF) ? 640 : 20; + if (getGameType() == GType_SIMON2 && width > maxWidth) { const byte *src; byte *dst; uint w; @@ -752,7 +752,7 @@ void SimonEngine::vc10_draw() { return; } - if (_game != GAME_FEEBLEFILES) { + if (getGameType() != GType_FF) { if (state.flags & 0x10) { state.depack_src = vc10_uncompressFlip(state.depack_src, width, height); } else if (state.flags & 1) { @@ -778,7 +778,7 @@ void SimonEngine::vc10_draw() { } state.x = cur; - maxWidth = (_game == GAME_FEEBLEFILES) ? 640 : (vlut[2] * 2); + maxWidth = (getGameType() == GType_FF) ? 640 : (vlut[2] * 2); cur += state.draw_width - maxWidth; if (cur > 0) { do { @@ -797,7 +797,7 @@ void SimonEngine::vc10_draw() { } state.y = cur; - maxHeight = (_game == GAME_FEEBLEFILES) ? 480 : vlut[3]; + maxHeight = (getGameType() == GType_FF) ? 480 : vlut[3]; cur += state.draw_height - maxHeight; if (cur > 0) { do { @@ -820,7 +820,7 @@ void SimonEngine::vc10_draw() { uint offs, offs2; // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen - if ((_game & GF_SIMON1) && _subroutine == 2926) { + if ((getGameType() == GType_SIMON1) && _subroutine == 2926) { offs = ((vlut[0]) * 2 + state.x) * 8; offs2 = (vlut[1] + state.y); } else { @@ -850,7 +850,7 @@ void SimonEngine::vc10_draw() { dst = state.surf_addr + w * 2; /* edi */ h = state.draw_height; - if ((_game & GF_SIMON1) && vc_get_bit(88)) { + if ((getGameType() == GType_SIMON1) && vc_get_bit(88)) { /* transparency */ do { if (mask[0] & 0xF0) { @@ -991,7 +991,7 @@ void SimonEngine::vc10_draw() { } /* vc10_helper_4 */ } else { - if (_game & GF_SIMON2 && state.flags & 0x4 && _bitArray[10] & 0x800) { + if (getGameType() == GType_SIMON2 && state.flags & 0x4 && _bitArray[10] & 0x800) { state.surf_addr = state.surf2_addr; state.surf_pitch = state.surf2_pitch; } @@ -1100,7 +1100,7 @@ void SimonEngine::vc12_delay() { VgaSprite *vsp = find_cur_sprite(); uint num; - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { num = vc_read_var_or_word(); } else { num = vc_read_next_byte() * _frameRate; @@ -1108,7 +1108,7 @@ void SimonEngine::vc12_delay() { // Work around to allow inventory arrows to be // shown in some versions of Simon the Sorcerer 1 - if ((_game & GF_SIMON1) && vsp->id == 0x80) + if ((getGameType() == GType_SIMON1) && vsp->id == 0x80) num = 0; else num += VGA_DELAY_BASE; @@ -1167,7 +1167,7 @@ void SimonEngine::vc17_setPathfinderItem() { uint a = vc_read_next_word(); _pathFindArray[a - 1] = (const uint16 *)_vcPtr; - int end = (_game == GAME_FEEBLEFILES) ? 9999 : 999; + int end = (getGameType() == GType_FF) ? 9999 : 999; while (readUint16Wrapper(_vcPtr) != end) _vcPtr += 4; _vcPtr += 2; @@ -1199,7 +1199,7 @@ void SimonEngine::vc20_setRepeat() { void SimonEngine::vc21_endRepeat() { int16 a = vc_read_next_word(); const byte *tmp = _vcPtr + a; - if (_game & GF_SIMON2) + if (getGameType() == GType_SIMON2) tmp += 3; else tmp += 4; @@ -1219,7 +1219,7 @@ void SimonEngine::vc22_setSpritePalette() { uint palSize = 96; byte *palptr, *src; - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { num = 256; palSize = 768; } @@ -1283,7 +1283,7 @@ void SimonEngine::vc24_setSpriteXY() { vsp->x += (int16)vc_read_next_word(); vsp->y += (int16)vc_read_next_word(); - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { vsp->flags = vc_read_next_word(); } else { vsp->flags = vc_read_next_byte(); @@ -1321,7 +1321,7 @@ void SimonEngine::vc27_resetSprite() { vsp = _vgaSprites; while (vsp->id) { - if ((_game & GF_SIMON1) && vsp->id == 128) { + if ((getGameType() == GType_SIMON1) && vsp->id == 128) { memcpy(&bak, vsp, sizeof(VgaSprite)); } vsp->id = 0; @@ -1339,7 +1339,7 @@ void SimonEngine::vc27_resetSprite() { vte = _vgaTimerList; while (vte->delay) { - if ((_game & GF_SIMON1) && vsp->id == 128) { + if ((getGameType() == GType_SIMON1) && vsp->id == 128) { vte++; } else { vte2 = vte; @@ -1410,7 +1410,7 @@ void SimonEngine::vc36_setWindowImage() { uint vga_res = vc_read_next_word(); uint windowNum = vc_read_next_word(); - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { if (windowNum == 16) { _copyPartialMode = 2; } else { @@ -1443,7 +1443,7 @@ void SimonEngine::vc40() { uint var = vc_read_next_word(); int16 value = vc_read_var(var) + vc_read_next_word(); - if ((_game & GF_SIMON2) && var == 15 && !(_bitArray[5] & 1)) { + if ((getGameType() == GType_SIMON2) && var == 15 && !(_bitArray[5] & 1)) { int16 tmp; if (_scrollCount != 0) { @@ -1472,7 +1472,7 @@ void SimonEngine::vc41() { uint var = vc_read_next_word(); int16 value = vc_read_var(var) - vc_read_next_word(); - if ((_game & GF_SIMON2) && var == 15 && !(_bitArray[5] & 1)) { + if ((getGameType() == GType_SIMON2) && var == 15 && !(_bitArray[5] & 1)) { int16 tmp; if (_scrollCount != 0) { @@ -1591,18 +1591,18 @@ void SimonEngine::vc51_clear_hitarea_bit_0x40() { void SimonEngine::vc52_playSound() { uint16 sound_id = vc_read_next_word(); - if (_game == GAME_FEEBLEFILES) { + if (getGameType() == GType_FF) { uint16 pan = vc_read_next_word(); uint16 vol = vc_read_next_word(); debug(0, "STUB: vc52_playSound: snd %d pan %d vol %d", sound_id, pan, vol); - } else if (_game & GF_SIMON2) { + } else if (getGameType() == GType_SIMON2) { if (sound_id >= 0x8000) { sound_id = -sound_id; _sound->playAmbient(sound_id); } else { _sound->playEffects(sound_id); } - } else if (_game & GF_TALKIE) { + } else if (getFeatures() & GF_TALKIE) { _sound->playEffects(sound_id); } else { playSting(sound_id); @@ -1644,7 +1644,7 @@ void SimonEngine::vc55_offset_hit_area() { } void SimonEngine::vc56_delay() { - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { uint num = vc_read_var_or_word() * _frameRate; add_vga_timer(num + VGA_DELAY_BASE, _vcPtr, _vgaCurSpriteId, _vgaCurFileId); @@ -1653,7 +1653,7 @@ void SimonEngine::vc56_delay() { } void SimonEngine::vc59() { - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { uint file = vc_read_next_word(); uint start = vc_read_next_word(); uint end = vc_read_next_word() + 1; @@ -1707,7 +1707,7 @@ void SimonEngine::vc_kill_sprite(uint file, uint sprite) { vfs = _vgaSleepStructs; while (vfs->ident != 0) { - if (vfs->sprite_id == _vgaCurSpriteId && ((_game & GF_SIMON1) || vfs->cur_vga_file == _vgaCurFileId)) { + if (vfs->sprite_id == _vgaCurSpriteId && ((getGameType() == GType_SIMON1) || vfs->cur_vga_file == _vgaCurFileId)) { while (vfs->ident != 0) { memcpy(vfs, vfs + 1, sizeof(VgaSleepStruct)); vfs++; @@ -1723,7 +1723,7 @@ void SimonEngine::vc_kill_sprite(uint file, uint sprite) { vte = _vgaTimerList; while (vte->delay != 0) { - if (vte->sprite_id == _vgaCurSpriteId && ((_game & GF_SIMON1) || vte->cur_vga_file == _vgaCurFileId)) { + if (vte->sprite_id == _vgaCurSpriteId && ((getGameType() == GType_SIMON1) || vte->cur_vga_file == _vgaCurFileId)) { delete_vga_timer(vte); break; } @@ -1739,7 +1739,7 @@ void SimonEngine::vc_kill_sprite(uint file, uint sprite) { void SimonEngine::vc60_killSprite() { uint file; - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { file = vc_read_next_word(); } else { file = _vgaCurFileId; @@ -1781,7 +1781,7 @@ void SimonEngine::vc62_fastFadeOut() { delay(5); } - if (_game & GF_SIMON1) { + if (getGameType() == GType_SIMON1) { uint16 params[5]; /* parameters to vc10_draw */ VgaSprite *vsp; VgaPointersEntry *vpe; @@ -1819,12 +1819,12 @@ void SimonEngine::vc62_fastFadeOut() { // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen - if ((_game & GF_SIMON1) && (_subroutine == 2923 || _subroutine == 2926)) + if ((getGameType() == GType_SIMON1) && (_subroutine == 2923 || _subroutine == 2926)) dx_clear_surfaces(200); else dx_clear_surfaces(_windowNum == 4 ? 134 : 200); } - if (_game & GF_SIMON2) { + if (getGameType() == GType_SIMON2) { if (_nextMusicToPlay != -1) loadMusic(_nextMusicToPlay); } diff --git a/tools/simon-md5.txt b/tools/simon-md5.txt deleted file mode 100644 index b34a7de9fb..0000000000 --- a/tools/simon-md5.txt +++ /dev/null @@ -1,28 +0,0 @@ -Simon the Sorcerer 1 - - DOS en 48ce4ffda968cc7a38870c354571f92c simon1dos Kirben - - DOS fr b6cfe7449a32418ed523bde22f5125ed simon1dos ketchup_addict - - DOS it c8f5b860a20dcc63915d94cf2bdcfa49 simon1dos - - DOS ru 3b22f3cc4ce9faa3f7830ab18235b04d simon1dos Kirben - - Windows en d22302abf44219f95d50f2faa807dd1a simon1talkie Kirben - - DOS de ecc01a02c9b97b49d0b4191a346b0940 simon1talkie SimSaw - - DOS en d545db8a0efae95a90b23da81aadb201 simon1talkie Kirben - - DOS fr 08bd7abefe9c44e43df396748640e531 simon1talkie jellby - - DOS hb 9d58f84988634d217c944cd4153a2a3b simon1talkie jellby - - DOS it 057eac98fc4d14dc7fd04341781b26b3 simon1talkie jellby - - DOS es e3712b3ed4429e736123a40276f533d7 simon1talkie jellby - - Amiga en ec5358680c117f29b128cbbb322111a4 simon1cd32 Kirben - AGA Amiga en 39e8f13ec29de1fcef98c81ca0a2ae57 simon1amiga - ECS Amiga en fa5651a5e5da0f3c89473dd62af095d8 simon1amiga - Demo DOS en 486f026593f894f5b6b346ef3984a7a0 simon1demo Kirben - -Simon the Sorcerer 2 - - Windows de 9e858b3bb189c134c3a5f34c3385a8d3 simon2talkie DhWz - - Windows en bd85a8b5135592ada9cbeae49160f1d3 simon2talkie Kirben - - DOS de 3bdf85dc57c1abff8f05416b4571198f simon2talkie SimSaw - - DOS en 078b04da0974a40645b92baffdf2781e simon2talkie Kirben - - DOS fr c8ddd48919aa75423dd2d3e5864909df simon2talkie SimSaw - - DOS hb a3cbdd3450f9fccb0a9d8d6dc28f66fe simon2talkie - - DOS it c5091c98e3b13760764876177fdf4fb4 simon2talkie guybrushvm - - DOS es 79a9d9357c15153c8c502dba73c3eac6 simon2talkie Samuel Suárez - Demo DOS en 1e11ddbad80c408031ae44a0cbce46bb simon2talkie Kirben - Demo DOS de 028c6240c9c8e190d86188238505c5e5 simon2talkie Kirben |