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author | Strangerke | 2011-10-12 18:32:03 +0200 |
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committer | Strangerke | 2011-10-12 20:10:03 +0200 |
commit | b5318ed8ea4b7baec9acdcc9211d3ea94615dc27 (patch) | |
tree | e0f1adfda766ad6c9293b9ab89707dec86f842d6 | |
parent | 3e9e23768d29f1fb4f66c586c76fb313e0676a9a (diff) | |
download | scummvm-rg350-b5318ed8ea4b7baec9acdcc9211d3ea94615dc27.tar.gz scummvm-rg350-b5318ed8ea4b7baec9acdcc9211d3ea94615dc27.tar.bz2 scummvm-rg350-b5318ed8ea4b7baec9acdcc9211d3ea94615dc27.zip |
TSAGE: Add intro scene 110 for BlueForce
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 460 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.h | 36 |
3 files changed, 499 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 1c50e7f079..1b82fdad76 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -63,9 +63,11 @@ Scene *BlueForceGame::createScene(int sceneNumber) { // Tsnunami Title Screen #2 return new Scene100(); case 109: - // Introduction Bar Room + // Introduction - Bar Room return new Scene109(); case 110: + // Introduction - Outside the bar + return new Scene110(); case 114: case 115: case 125: diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index d802a7e497..51d68d58a1 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -434,6 +434,466 @@ void Scene109::signal() { } /*-------------------------------------------------------------------------- + * Scene 110 - Intro - Outside the bar + * + *--------------------------------------------------------------------------*/ + +void Scene110::Action1::signal() { + Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(5); + break; + case 1: + scene->_object8.show(); + scene->_object7.show(); + scene->_object1.show(); + scene->_object4.show(); + scene->_object5.show(); + scene->_object6.show(); + scene->_object9.show(); + scene->_object10.show(); + BF_GLOBALS._v51C44 = 1; + scene->loadScene(110); + setDelay(10); + break; + case 2: + BF_GLOBALS._v51C44 = 1; + scene->_object1.animate(ANIM_MODE_5, this); + break; + case 3: { + Common::Point pt(123, 121); + NpcMover *mover = new NpcMover(); + scene->_object4.addMover(mover, &pt, this); + } + // No break on purpose + case 7: + setDelay(30); + break; + case 4: + // Guy running to the moto + scene->_object1.animate(ANIM_MODE_6, NULL); + break; + case 5: + scene->_object4.setStrip(2); + scene->_object4.setPosition(Common::Point(117, 106)); + scene->_object4.animate(ANIM_MODE_5, this); + break; + case 6: + // Play "Vroum" + scene->_sound.play(31); + // The guy starts the engine + scene->_object4.setStrip(3); + scene->_object4._frame = 1; + scene->_object4.animate(ANIM_MODE_5, NULL); + // The guy looks behind him + scene->_object2.setPosition(Common::Point(227, 190)); + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 8: + scene->_object2.animate(ANIM_MODE_6, this); + break; + case 9: + scene->_object2.remove(); + scene->_object4.remove(); + scene->_object5.setStrip(4); + scene->_object5.setFrame2(5); + scene->_object5.setPosition(Common::Point(105, 120)); + setDelay(10); + scene->_object6.setPosition(Common::Point(127, 96)); + scene->_object6.animate(ANIM_MODE_2, NULL); + scene->_object6.setAction(&scene->_action2); + scene->_sound.play(22); + break; + case 10: + scene->_object8.setAction(&scene->_action4); + scene->_object5.setFrame2(3); + scene->_object5.setPosition(Common::Point(87, 120)); + setDelay(8); + break; + case 11: + scene->_object5.setFrame2(4); + scene->_object5.setPosition(Common::Point(62, 122)); + setDelay(6); + break; + case 12: + scene->_object5.setFrame2(5); + scene->_object5.setPosition(Common::Point(35, 120)); + scene->_object5.fixPriority(70); + setDelay(4); + break; + case 13: + scene->_object5.setFrame2(6); + scene->_object5.setPosition(Common::Point(22, 111)); + setDelay(2); + break; + case 14: + scene->_object5.setFrame2(7); + scene->_object5.setPosition(Common::Point(19, 99)); + setDelay(2); + break; + case 15: + scene->_object5.setFrame2(8); + scene->_object5.setPosition(Common::Point(54, 76)); + setDelay(1); + break; + case 16: { + Common::Point pt(182, 54); + NpcMover *mover = new NpcMover(); + scene->_object5.addMover(mover, &pt, this); + } + break; + case 17: + scene->_object5.remove(); + break; + default: + break; + } +} + +void Scene110::Action2::signal() { + Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + Common::Point pt(152, 94); + NpcMover *mover = new NpcMover(); + scene->_object6.addMover(mover, &pt, this); + } + break; + case 1: { + Common::Point pt(167, 108); + NpcMover *mover = new NpcMover(); + scene->_object6.addMover(mover, &pt, this); + } + break; + case 2: { + Common::Point pt(172, 109); + NpcMover *mover = new NpcMover(); + scene->_object6.addMover(mover, &pt, this); + } + break; + case 3: { + Common::Point pt(179, 117); + NpcMover *mover = new NpcMover(); + scene->_object6.addMover(mover, &pt, this); + } + break; + case 4: + setDelay(30); + break; + case 5: + scene->_object6.animate(ANIM_MODE_NONE, NULL); + break; + default: + break; + } +} + +void Scene110::Action3::signal() { + Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(3); + break; + case 1: + scene->_object7.setPosition(scene->_object7._position); + scene->_object1.setFrame(2); + setDelay(1); + break; + case 2: + scene->_object1.setFrame(3); + setDelay(1); + break; + case 3: + scene->_object1.setFrame(4); + scene->_object7.animate(ANIM_MODE_5, this); + break; + case 4: { + scene->_object1.animate(ANIM_MODE_6, NULL); + scene->_object7.setPosition(Common::Point(205, 99)); + scene->_object7.setStrip(2); + scene->_object7.animate(ANIM_MODE_1, NULL); + scene->_object7.changeZoom(90); + Common::Point pt(151, 88); + NpcMover *mover = new NpcMover(); + scene->_object7.addMover(mover, &pt, this); + } + break; + case 5: + scene->_object7.fixPriority(76); + scene->_object7.setStrip(3); + scene->_object7.changeZoom(90); + scene->_object7.setFrame(1); + scene->_object7.animate(ANIM_MODE_5, this); + scene->_object10.animate(ANIM_MODE_5, NULL); + break; + case 6: + scene->_object7.fixPriority(73); + scene->_object10.animate(ANIM_MODE_6, this); + break; + case 7: { + scene->_object7._yDiff = 1000; + scene->_object10.remove(); + scene->_object9.setFrame2(2); + Common::Point pt(230, 53); + NpcMover *mover = new NpcMover(); + scene->_object9.addMover(mover, &pt, this); + scene->_sound.play(23); + } + break; + case 8: + scene->_object9.remove(); + BF_GLOBALS._sceneManager.changeScene(125); + break; + default: + break; + } +} + +void Scene110::Action3::dispatch() { + Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; + + Action::dispatch(); + if ((_actionIndex == 5) && (scene->_object7._percent > 80)) + scene->_object7.changeZoom(scene->_object7._percent - 1); +} + +void Scene110::Action4::signal() { + Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_object8.setPosition(scene->_object8._position); + scene->_object1.setFrame(2); + setDelay(1); + break; + case 1: + scene->_object1.setFrame(3); + setDelay(1); + break; + case 2: { + scene->_object1.setFrame(4); + scene->_object8.fixPriority(90); + Common::Point pt(194, 119); + NpcMover *mover = new NpcMover(); + scene->_object8.addMover(mover, &pt, this); + } + break; + case 3: + scene->_object1.animate(ANIM_MODE_6, NULL); + scene->_object8.setPosition(Common::Point(186, 117)); + scene->_object8.setStrip(2); + scene->_object8.setFrame(1); + scene->_object3.setPosition(scene->_object3._position); + scene->_object3.setFrame(1); + setDelay(7); + break; + case 4: + scene->_object8.setFrame2(2); + scene->_object3.setFrame(3); + setDelay(7); + break; + case 5: + scene->_object8.setFrame2(3); + scene->_object3.setFrame(3); + setDelay(7); + scene->_object6.remove(); + break; + case 6: + scene->_object8.setFrame2(4); + scene->_object3.setFrame(4); + setDelay(7); + break; + case 7: + scene->_object8.setFrame2(5); + scene->_object3.setFrame(5); + setDelay(7); + break; + case 8: + scene->_object8.setFrame2(7); + scene->_object3.setFrame(6); + setDelay(30); + break; + case 9: { + scene->_object3.remove(); + scene->_object8.setFrame2(-1); + scene->_object8.setPosition(Common::Point(176, 105)); + scene->_object8.animate(ANIM_MODE_1, NULL); + scene->_object8.setStrip(3); + Common::Point pt(141, 94); + NpcMover *mover = new NpcMover(); + scene->_object8.addMover(mover, &pt, this); + scene->_object7.setAction(&scene->_action3); + } + break; + case 10: { + scene->_object8.fixPriority(77); + Common::Point pt(78, 76); + NpcMover *mover = new NpcMover(); + scene->_object8.addMover(mover, &pt, this); + } + break; + case 11: { + scene->_object8.setPosition(Common::Point(87, 76)); + scene->_object8.fixPriority(71); + scene->_object8.setStrip(6); + scene->_object8.changeZoom(75); + Common::Point pt(103, 74); + NpcMover *mover = new NpcMover(); + scene->_object8.addMover(mover, &pt, this); + } + break; + case 12: + scene->_object8.setPosition(Common::Point(119, 59)); + scene->_object8.setStrip(5); + scene->_object8.changeZoom(100); + scene->_object8.animate(ANIM_MODE_5, this); + break; + case 13: + scene->_object8.setPosition(Common::Point(119, 59), 300); + break; + default: + break; + } +} + +void Scene110::Action4::dispatch() { + Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; + + Action::dispatch(); + if ((_actionIndex > 9) && (_actionIndex < 12) && (scene->_object8._percent > 80)) + scene->_object8.changeZoom(scene->_object8._percent - 1); +} + +void Scene110::Action5::signal() { + Scene110 *scene = (Scene110 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_object3.setPosition(scene->_object3._position); + scene->_object3.animate(ANIM_MODE_5, this); + break; + case 1: + scene->_object3.remove(); + break; + default: + break; + } +} + +void Scene110::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(999); + _object8.postInit(); + _object8.setVisage(112); + _object8.setPosition(Common::Point(239, 98), 300); + _object8.setFrame(1); + _object8.setStrip(1); + _object8.changeZoom(90); + _object8.fixPriority(90); + _object8.animate(ANIM_MODE_1, NULL); + _object8._moveDiff.x = 7; + _object8._moveDiff.y = 3; + _object8.hide(); + + _object3.postInit(); + _object3.setVisage(112); + _object3.setPosition(Common::Point(247, 190), 300); + _object3.setFrame(1); + _object3.setStrip(4); + _object3.changeZoom(100); + _object3.fixPriority(255); + + _object7.postInit(); + _object7.setVisage(113); + _object7.setPosition(Common::Point(236, 86), 300); + _object7._frame = 1; + _object7.setStrip(1); + _object7.changeZoom(110); + _object7.fixPriority(89); + _object7._moveDiff.x = 7; + _object7._moveDiff.y = 3; + _object7.hide(); + + _object1.postInit(); + _object1.setVisage(110); + _object1.setPosition(Common::Point(216, 88), 0); + _object1._frame = 1; + _object1.setStrip(1); + _object1.changeZoom(100); + _object1.fixPriority(83); + _object1.hide(); + + _object2.postInit(); + _object2.setVisage(111); + _object2.setPosition(Common::Point(527, 190), 0); + _object2._frame = 1; + _object2.fixPriority(250); + _object2.setStrip(5); + _object2.changeZoom(100); + + _object4.postInit(); + _object4.setVisage(111); + _object4.setPosition(Common::Point(253, 98), 0); + _object4._frame = 1; + _object4.setStrip(1); + _object4.changeZoom(100); + _object4.fixPriority(90); + _object4.animate(ANIM_MODE_1, NULL); + _object4._moveDiff.x = 10; + _object4._moveDiff.y = 10; + _object4.hide(); + + _object5.postInit(); + _object5.setVisage(111); + _object5.setPosition(Common::Point(114, 119), 0); + _object5.setFrame2(1); + _object5.setStrip(7); + _object5.fixPriority(70); + _object5.changeZoom(100); + _object5._moveDiff.x = 20; + _object5._moveDiff.y = 20; + _object5.hide(); + + _object6.postInit(); + _object6.setVisage(111); + _object6.setPosition(Common::Point(527, 96), 0); + _object6._frame = 1; + _object6.setStrip(6); + _object6.changeZoom(100); + _object6.fixPriority(238); + _object6._moveDiff.x = 10; + _object6._moveDiff.y = 10; + _object6.hide(); + + _object9.postInit(); + _object9.setVisage(110); + _object9.setPosition(Common::Point(148, 69), 0); + _object9._frame = 1; + _object9.setStrip(2); + _object9.changeZoom(100); + _object9.fixPriority(72); + _object9._moveDiff.x = 10; + _object9._moveDiff.y = 10; + _object9.hide(); + + _object10.postInit(); + _object10.setVisage(110); + _object10._frame = 1; + _object10.setStrip(3); + _object10.changeZoom(100); + _object10.fixPriority(74); + _object10._moveDiff.x = 10; + _object10._moveDiff.y = 10; + _object10.setPosition(_object9._position); + _object10.hide(); + + setAction(&_action1); +} +/*-------------------------------------------------------------------------- * Scene 180 - Front of Home * *--------------------------------------------------------------------------*/ diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index 17f326ad07..439e561e98 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -124,6 +124,42 @@ public: virtual void signal(); }; +class Scene110: public SceneExt { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + class Action4: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; +public: + NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10; + ASound _sound; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; +public: + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + class Scene180: public SceneExt { /* Objects */ class Vechile: public NamedObject { |