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authorColin Snover2016-06-14 17:43:57 -0500
committerColin Snover2016-06-14 20:58:53 -0500
commitb56266d28dad338243dd0982328fed7f48633e84 (patch)
tree9f9a9ee95b551fa58785e7fc087cf024e53caf7e
parent934e1860637186c98d4dd8434a260923748b8936 (diff)
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SCI32: Fix video performance benchmarking in most SCI32 games
Most SCI32 games draw a "fred" object to the screen when the game first starts to benchmark video performance. When framerate throttling is enabled (which fixes many/most timing-related bugs and reduces system load caused by unnecessary graphics updates), the game's performance check will think that video card is slow, causing some "high-performance" game features to be disabled. To avoid this, we simply disable throttling during benchmarking by detecting the "fred" object.
-rw-r--r--engines/sci/engine/kgraphics32.cpp2
-rw-r--r--engines/sci/graphics/frameout.cpp30
-rw-r--r--engines/sci/graphics/frameout.h16
3 files changed, 46 insertions, 2 deletions
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp
index 6c51ec4284..b140062ca0 100644
--- a/engines/sci/engine/kgraphics32.cpp
+++ b/engines/sci/engine/kgraphics32.cpp
@@ -133,8 +133,6 @@ reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) {
reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) {
bool showBits = argc > 0 ? argv[0].toUint16() : true;
g_sci->_gfxFrameout->kernelFrameOut(showBits);
- s->speedThrottler(16);
- s->_throttleTrigger = true;
return s->r_acc;
}
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 009ae2818e..2d44e38390 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -77,6 +77,8 @@ GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAd
_screen(screen),
_segMan(segMan),
_paint32(paint32),
+ _benchmarkingFinished(false),
+ _throttleFrameOut(true),
_showStyles(nullptr),
// TODO: Stop using _gfxScreen
_currentBuffer(screen->getDisplayWidth(), screen->getDisplayHeight(), nullptr),
@@ -258,6 +260,17 @@ void GfxFrameout::syncWithScripts(bool addElements) {
#pragma mark Screen items
void GfxFrameout::kernelAddScreenItem(const reg_t object) {
+ // The "fred" object is used to test graphics performance;
+ // it is impacted by framerate throttling, so disable the
+ // throttling when this item is on the screen for the
+ // performance check to pass.
+ if (!_benchmarkingFinished && (
+ (int16)readSelectorValue(_segMan, object, SELECTOR(view)) == -556 ||
+ Common::String(_segMan->getObjectName(object)) == "fred"
+ )) {
+ _throttleFrameOut = false;
+ }
+
const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
_segMan->getObject(object)->setInfoSelectorFlag(kInfoFlagViewInserted);
@@ -297,6 +310,18 @@ void GfxFrameout::kernelUpdateScreenItem(const reg_t object) {
}
void GfxFrameout::kernelDeleteScreenItem(const reg_t object) {
+ // The "fred" object is used to test graphics performance;
+ // it is impacted by framerate throttling, so disable the
+ // throttling when this item is on the screen for the
+ // performance check to pass.
+ if (!_benchmarkingFinished && (
+ (int16)readSelectorValue(_segMan, object, SELECTOR(view)) == -556 ||
+ Common::String(_segMan->getObjectName(object)) == "fred"
+ )) {
+ _benchmarkingFinished = true;
+ _throttleFrameOut = true;
+ }
+
_segMan->getObject(object)->clearInfoSelectorFlag(kInfoFlagViewInserted);
const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane));
@@ -1395,6 +1420,11 @@ void GfxFrameout::kernelFrameOut(const bool shouldShowBits) {
frameOut(shouldShowBits);
}
+
+ if (_throttleFrameOut) {
+ g_sci->getEngineState()->speedThrottler(16);
+ g_sci->getEngineState()->_throttleTrigger = true;
+ }
}
#pragma mark -
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index 8ed95a00de..0f06ee1c85 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -179,6 +179,22 @@ public:
void run();
#pragma mark -
+#pragma mark Benchmarking
+private:
+ /**
+ * Optimization to avoid the more expensive object name
+ * comparision on every call to kAddScreenItem and
+ * kRemoveScreenItem.
+ */
+ bool _benchmarkingFinished;
+
+ /**
+ * Whether or not calls to kFrameOut should be framerate
+ * limited to ~60fps.
+ */
+ bool _throttleFrameOut;
+
+#pragma mark -
#pragma mark Screen items
private:
void deleteScreenItem(ScreenItem *screenItem, const reg_t plane);