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author | uruk | 2013-08-18 15:08:32 +0200 |
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committer | uruk | 2013-08-18 15:08:32 +0200 |
commit | b5914349400b95ac646926e69e5e3acf2094eff2 (patch) | |
tree | cdda051ae89b206c9e0df3e03d4ddd91791791da | |
parent | c4891ace820ab47c5136e100adacd31418ea615a (diff) | |
download | scummvm-rg350-b5914349400b95ac646926e69e5e3acf2094eff2.tar.gz scummvm-rg350-b5914349400b95ac646926e69e5e3acf2094eff2.tar.bz2 scummvm-rg350-b5914349400b95ac646926e69e5e3acf2094eff2.zip |
AVALANCHE: Add saving/loading during run time.
-rw-r--r-- | engines/avalanche/avalanche.cpp | 20 | ||||
-rw-r--r-- | engines/avalanche/avalanche.h | 10 |
2 files changed, 27 insertions, 3 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index b950bdb427..f8e873b2ae 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -123,7 +123,7 @@ Common::Platform AvalancheEngine::getPlatform() const { bool AvalancheEngine::hasFeature(EngineFeature f) const { - return false; + return (f == kSupportsSavingDuringRuntime) || (f == kSupportsLoadingDuringRuntime); } const char *AvalancheEngine::getCopyrightString() const { @@ -132,6 +132,24 @@ const char *AvalancheEngine::getCopyrightString() const { +bool AvalancheEngine::canSaveGameStateCurrently() { + return true; +} + +Common::Error AvalancheEngine::saveGameState(int slot, const Common::String &desc) { + return Common::kNoError; +} + +bool AvalancheEngine::canLoadGameStateCurrently() { + return true; +} + +Common::Error AvalancheEngine::loadGameState(int slot, const Common::String &desc) { + return Common::kNoError; +} + + + void AvalancheEngine::updateEvents() { Common::Event event; diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 2f20393faf..a027dc5988 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -111,10 +111,16 @@ public: bool hasFeature(EngineFeature f) const; const char *getCopyrightString() const; - void updateEvents(); - bool getEvent(Common::Event &event); // A warpper around _eventMan->pollEvent(), se we can use it in Scrolls::normscroll() for example. + virtual bool canSaveGameStateCurrently(); + Common::Error saveGameState(int slot, const Common::String &desc); + virtual bool canLoadGameStateCurrently(); + Common::Error loadGameState(int slot, const Common::String &desc); + + + void updateEvents(); + bool getEvent(Common::Event &event); // A warpper around _eventMan->pollEvent(), se we can use it in Scrolls::normscroll() for example. Common::Point getMousePos(); protected: |