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author | Max Horn | 2002-05-14 18:06:15 +0000 |
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committer | Max Horn | 2002-05-14 18:06:15 +0000 |
commit | b5a8bb6b2a3e8ae28ca4cee1464395cb6302acb7 (patch) | |
tree | cc9e41e69f1d3b5adcbfc4850b8605edfb11fcc9 | |
parent | 787571c752262046a6864c052906d899a4b74d48 (diff) | |
download | scummvm-rg350-b5a8bb6b2a3e8ae28ca4cee1464395cb6302acb7.tar.gz scummvm-rg350-b5a8bb6b2a3e8ae28ca4cee1464395cb6302acb7.tar.bz2 scummvm-rg350-b5a8bb6b2a3e8ae28ca4cee1464395cb6302acb7.zip |
fixed #555567 (savegame menu head line) by moving & enlarging the headline item in the save dialog, and using string 28 for the title
svn-id: r4317
-rw-r--r-- | gui.cpp | 250 | ||||
-rw-r--r-- | guimaps.h | 2 |
2 files changed, 125 insertions, 127 deletions
@@ -112,6 +112,128 @@ static uint32 down_arrow[IMG_SIZE] = { }; +const GuiWidget launcher_dialog[] = { + {GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0}, + {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12}, + {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17}, + {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7}, + {0, 0, 0, 0, 0, 0, 0, 0, 0} +}; + +const GuiWidget keys_dialog[] = { + {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0 }, + + // First action + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS + {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1}, + {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1}, + + //Second action + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS + {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2}, + {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2, 2}, + + //Third action + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3},// CUSTOMTEXT_PLUS + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS + {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3}, + {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3}, + + //Fourth action + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3}, + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4}, + {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 103, 4}, + {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4}, + + //Fifth action + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 50, 3}, + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 51, 4}, + {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 104, 5}, + {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 5, 5}, + + //OK + {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 60, 10 + 106, 54, 16, 60, 9 }, + //Previous-Next + {GUI_NEXTTEXT, 0x01, GWF_BUTTON, 30 + 120, 10 + 106, 54, 16, 61, 0 }, + {0,0,0,0,0,0,0,0,0} +}; + +const GuiWidget about_dialog[] = { + {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0}, + {GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build + {GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url + {GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts + {GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0}, + {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9}, + {0, 0, 0, 0, 0, 0, 0, 0, 0} +}; + +const GuiWidget options_dialog[] = { + {GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 35, 0, 0}, + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5}, // Sound + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6}, // Keys + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7}, // About + {0, 0, 0, 0, 0, 0, 0, 0, 0} +}; + +const GuiWidget sound_dialog[] = { + {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0}, + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus + {GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus + {GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus + {GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX + {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9}, /* OK */ + {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7}, /* Cancel */ + {0, 0, 0, 0, 0, 0, 0, 0, 0} +}; + +const GuiWidget save_load_dialog[] = { + {GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 124, 0, 0}, + {GUI_RESTEXT, 0x01, 0, 10, 7, 240, 16, 0, 1}, /* How may I serve you? */ + {GUI_RESTEXT, 0x02, 0, 10, 7, 240, 16, 0, 2}, /* Select a game to LOAD */ + {GUI_RESTEXT, 0x04, 0, 10, 7, 240, 16, 0, 3}, /* Name your SAVE game */ + + {GUI_STAT, 0xFF, GWF_DEFAULT, 6, 20, 170, 96, 0, 0}, + {GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 24, 16, 40, 0, 0}, /* Up (dummy) */ + {GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 72, 16, 40, 0, 1}, /* Down (dummy) */ + {GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 24, 16, 40, 1, 0}, /* Up */ + {GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 72, 16, 40, 2, 1}, /* Down */ + + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 24, 160, 10, 20, 0}, + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 34, 160, 10, 21, 0}, + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 44, 160, 10, 22, 0}, + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 54, 160, 10, 23, 0}, + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 64, 160, 10, 24, 0}, + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 74, 160, 10, 25, 0}, + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 84, 160, 10, 26, 0}, + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 94, 160, 10, 27, 0}, + {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 104, 160, 10, 28, 0}, + + {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4}, /* Save */ + {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5}, /* Load */ + {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6}, /* Play */ + {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17}, /* Options */ + {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8}, /* Quit */ + + {GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */ + + {GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 40, 54, 16, 8, 9}, /* Ok */ + {GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */ + {0, 0, 0, 0, 0, 0, 0, 0, 0} +}; + +const GuiWidget pause_dialog[] = { + {GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10}, + {0, 0, 0, 0, 0, 0, 0, 0, 0} +}; + void Gui::draw(int start, int end) { @@ -185,7 +307,6 @@ void Gui::drawChar(const char str, int xx, int yy) color = ((buffer & mask) != 0); if (color) ptr[x] = _color; -// vline(xx + x, yy + y, yy + y); } ptr += 320; } @@ -460,127 +581,6 @@ void Gui::leftMouseClick(int x, int y) if (_dialog == PAUSE_DIALOG) close(); } -const GuiWidget launcher_dialog[] = { - {GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0}, - {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12}, - {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17}, - {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7}, - {0, 0, 0, 0, 0, 0, 0, 0, 0} -}; -const GuiWidget keys_dialog[] = { - {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0 }, - - // First action - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS - {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1}, - {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1}, - - //Second action - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS - {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2}, - {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2, 2}, - - //Third action - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3},// CUSTOMTEXT_PLUS - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS - {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3}, - {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3}, - - //Fourth action - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3}, - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4}, - {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 103, 4}, - {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4}, - - //Fifth action - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 50, 3}, - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 51, 4}, - {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 104, 5}, - {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 5, 5}, - - //OK - {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 60, 10 + 106, 54, 16, 60, 9 }, - //Previous-Next - {GUI_NEXTTEXT, 0x01, GWF_BUTTON, 30 + 120, 10 + 106, 54, 16, 61, 0 }, - {0,0,0,0,0,0,0,0,0} -}; - - -const GuiWidget about_dialog[] = { - {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0}, - {GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build - {GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url - {GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts - {GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0}, - {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9}, - {0, 0, 0, 0, 0, 0, 0, 0, 0} -}; - -const GuiWidget options_dialog[] = { - {GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 35, 0, 0}, - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5}, // Sound - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6}, // Keys - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7}, // About - {0, 0, 0, 0, 0, 0, 0, 0, 0} -}; - -const GuiWidget sound_dialog[] = { - {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0}, - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus - {GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus - {GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus - {GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX - {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9}, /* OK */ - {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7}, /* Cancel */ - {0, 0, 0, 0, 0, 0, 0, 0, 0} -}; - -const GuiWidget save_load_dialog[] = { - {GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 124, 0, 0}, - {GUI_RESTEXT, 0x01, 0, 40, 7, 128, 16, 0, 1}, /* How may I serve you? */ - {GUI_RESTEXT, 0x02, 0, 40, 7, 128, 16, 0, 2}, /* Select a game to LOAD */ - {GUI_RESTEXT, 0x04, 0, 40, 7, 128, 16, 0, 3}, /* Name your SAVE game */ - - {GUI_STAT, 0xFF, GWF_DEFAULT, 6, 20, 170, 96, 0, 0}, - {GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 24, 16, 40, 0, 0}, /* Up (dummy) */ - {GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 72, 16, 40, 0, 1}, /* Down (dummy) */ - {GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 24, 16, 40, 1, 0}, /* Up */ - {GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 72, 16, 40, 2, 1}, /* Down */ - - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 24, 160, 10, 20, 0}, - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 34, 160, 10, 21, 0}, - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 44, 160, 10, 22, 0}, - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 54, 160, 10, 23, 0}, - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 64, 160, 10, 24, 0}, - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 74, 160, 10, 25, 0}, - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 84, 160, 10, 26, 0}, - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 94, 160, 10, 27, 0}, - {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 104, 160, 10, 28, 0}, - - {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4}, /* Save */ - {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5}, /* Load */ - {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6}, /* Play */ - {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17}, /* Options */ - {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8}, /* Quit */ - - {GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */ - - {GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 40, 54, 16, 8, 9}, /* Ok */ - {GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */ - {0, 0, 0, 0, 0, 0, 0, 0, 0} -}; - -const GuiWidget pause_dialog[] = { - {GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10}, - {0, 0, 0, 0, 0, 0, 0, 0, 0} -}; void Gui::handleSoundDialogCommand(int cmd) { @@ -782,8 +782,6 @@ void Gui::handleCommand(int cmd) case 8: if (lastEdit == -1 || game_names[lastEdit][0] == 0) return; -// if (_cur_page == 2) -// _slotIndex++; _s->_saveLoadSlot = lastEdit + _slotIndex; _s->_saveLoadCompatible = false; @@ -819,8 +817,6 @@ void Gui::getSavegameNames(int start) { int i; _slotIndex = start; -// if (_cur_page == 2) -// start++; for (i = 0; i < 9; i++, start++) { valid_games[i] = _s->getSavegameName(start, game_names[i]); @@ -832,7 +828,9 @@ const char *Gui::queryString(int stringno, int id) static char namebuf[64]; char *result; int string; + if (id >= 20 && id <= 28) { + // Save game names sprintf(namebuf, "%2d. %s", id - 20 + _slotIndex, game_names[id - 20]); return namebuf; } @@ -109,7 +109,7 @@ static ResString string_map_table_v6[] = { }; static ResString string_map_table_v5[] = { - {0, "How may I serve you?"}, + {28, "How may I serve you?"}, {20, "Select a game to LOAD"}, {19, "Name your SAVE game"}, {7, "Save"}, |