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author | Strangerke | 2011-06-21 19:38:16 +0200 |
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committer | Strangerke | 2011-06-21 19:38:16 +0200 |
commit | b5ad69d13cf531c2d4c841c043a89f732fc4d4e0 (patch) | |
tree | d36ccada5b793306ba2c949b5c21e934e493eda5 | |
parent | 6dc29e4a0489a62498653a880f38369ce05d41f8 (diff) | |
download | scummvm-rg350-b5ad69d13cf531c2d4c841c043a89f732fc4d4e0.tar.gz scummvm-rg350-b5ad69d13cf531c2d4c841c043a89f732fc4d4e0.tar.bz2 scummvm-rg350-b5ad69d13cf531c2d4c841c043a89f732fc4d4e0.zip |
CGE: ScummVM no longer crashes instantly
-rw-r--r-- | engines/cge/bitmaps.cpp | 35 | ||||
-rw-r--r-- | engines/cge/cge.cpp | 24 | ||||
-rw-r--r-- | engines/cge/cge_main.cpp | 77 | ||||
-rw-r--r-- | engines/cge/cge_main.h | 14 |
4 files changed, 78 insertions, 72 deletions
diff --git a/engines/cge/bitmaps.cpp b/engines/cge/bitmaps.cpp index cabe04b784..5e8757ae73 100644 --- a/engines/cge/bitmaps.cpp +++ b/engines/cge/bitmaps.cpp @@ -224,39 +224,6 @@ static uint8 MEDesign[][9] = { { R R R R R R R R R }, // 0 namespace CGE { -BMP_PTR MB[] = { - new BITMAP("BRICK"), - NULL -}; - -BMP_PTR HL[] = { - new BITMAP("HLINE"), - NULL -}; - -BMP_PTR MC[] = { - new BITMAP("MOUSE"), - new BITMAP("DUMMY"), - NULL -}; - -BMP_PTR PR[] = { - new BITMAP("PRESS"), - NULL -}; - -BMP_PTR SP[] = { - new BITMAP("SPK_L"), - new BITMAP("SPK_R"), - NULL -}; - -BMP_PTR LI[] = { - new BITMAP("LITE0"), - new BITMAP("LITE1"), - new BITMAP("LITE2"), - new BITMAP("LITE3"), - NULL -}; + } // End of namespace CGE diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 04a950faf0..a34288b7e9 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -52,6 +52,30 @@ CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) Mouse = new MOUSE; for (int i = 0; i < POCKET_NX; i++) Pocket[i] = new SPRITE(NULL); + Sprite = new SPRITE(NULL); + MiniCave = new SPRITE(NULL); + Shadow = new SPRITE(NULL); + HorzLine = new SPRITE(HL); + InfoLine = new INFO_LINE(INFO_W); + CavLight = new SPRITE(PR); + DebugLine = new INFO_LINE(SCR_WID); + MB[0] = new BITMAP("BRICK"); + MB[1] = NULL; + HL[0] = new BITMAP("HLINE"); + HL[1] = NULL; + MC[0] = new BITMAP("MOUSE"); + MC[1] = new BITMAP("DUMMY"); + MC[2] = NULL; + PR[0] = new BITMAP("PRESS"); + PR[1] = NULL; + SP[0] = new BITMAP("SPK_L"); + SP[1] = new BITMAP("SPK_R"); + SP[2] = NULL; + LI[0] = new BITMAP("LITE0"); + LI[1] = new BITMAP("LITE1"), + LI[2] = new BITMAP("LITE2"), + LI[3] = new BITMAP("LITE3"), + LI[4] = NULL; OffUseCount = atoi(Text->getText(OFF_USE_COUNT)); diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 5817c1436b..7c055548a3 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -68,6 +68,20 @@ SYSTEM *Sys; SPRITE *PocLight; MOUSE *Mouse; SPRITE *Pocket[POCKET_NX]; +SPRITE *Sprite; +SPRITE *MiniCave; +SPRITE *Shadow; +SPRITE *HorzLine; +INFO_LINE *InfoLine; +SPRITE *CavLight; +INFO_LINE *DebugLine; + +BMP_PTR MB[2]; +BMP_PTR HL[2]; +BMP_PTR MC[3]; +BMP_PTR PR[2]; +BMP_PTR SP[3]; +BMP_PTR LI[5]; // 0.75 - 17II95 - full sound support // 0.76 - 18II95 - small MiniEMS in DEMO, @@ -116,10 +130,6 @@ DAC *SysPal = farnew(DAC, PAL_CNT); //------------------------------------------------------------------------- int PocPtr = 0; -static SPRITE *Sprite = NULL; -static SPRITE *MiniCave = NULL; -static SPRITE *Shadow = NULL; - static EMS *Mini = MiniEmm.Alloc((uint16)MINI_EMM_SIZE); static BMP_PTR *MiniShpList = NULL; static BMP_PTR MiniShp[] = { NULL, NULL }; @@ -138,8 +148,6 @@ extern int FindPocket(SPRITE *); extern DAC StdPal[58]; -static SPRITE HorzLine = HL; - void FeedSnail(SPRITE *spr, SNLIST snq); // defined in SNAIL uint8 CLUSTER::Map[MAP_ZCNT][MAP_XCNT]; @@ -581,11 +589,6 @@ static void BackPaint(void); static void NextStep(void); static void SaveMapping(void); - -static INFO_LINE InfoLine = INFO_W; -static SPRITE CavLight = PR; - - static void KeyClick(void) { SNPOST_(SNSOUND, -1, 5, NULL); } @@ -740,7 +743,7 @@ static void CaveUp(void) { static void CaveDown(void) { SPRITE *spr; - if (! HorzLine.Flags.Hide) + if (! HorzLine->Flags.Hide) SwitchMapping(); for (spr = Vga->ShowQ->First(); spr;) { @@ -793,7 +796,7 @@ void SwitchCave(int cav) { /////-------------------------------------------------------- #endif } - CavLight.Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX, + CavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX, CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY); KillText(); if (! Startup) @@ -926,7 +929,7 @@ void SYSTEM::Touch(uint16 mask, int x, int y) { if (Startup) return; int cav = 0; - InfoLine.Update(NULL); + InfoLine->Update(NULL); if (y >= WORLD_HIG) { if (x < BUTTON_X) { // select cave? if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY && @@ -952,7 +955,7 @@ void SYSTEM::Touch(uint16 mask, int x, int y) { if (cav && Snail.Idle() && Hero->TracePtr < 0) SwitchCave(cav); - if (!HorzLine.Flags.Hide) { + if (!HorzLine->Flags.Hide) { if (y >= MAP_TOP && y < MAP_TOP + MAP_HIG) { int8 x1, z1; XZ(x, y).Split(x1, z1); @@ -1076,7 +1079,7 @@ static void TakeName(void) { static void SwitchMapping(void) { - if (HorzLine.Flags.Hide) { + if (HorzLine->Flags.Hide) { int i; for (i = 0; i < MAP_ZCNT; i ++) { int j; @@ -1091,7 +1094,7 @@ static void SwitchMapping(void) { if (s->W == MAP_XGRID && s->H == MAP_ZGRID) SNPOST_(SNKILL, -1, 0, s); } - HorzLine.Flags.Hide = ! HorzLine.Flags.Hide; + HorzLine->Flags.Hide = ! HorzLine->Flags.Hide; } @@ -1176,10 +1179,8 @@ static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 0 #define SP_F (DebugText + 67) #define SP__ (DebugText + 70) -INFO_LINE DebugLine(SCR_WID); - static void SayDebug(void) { - if (!DebugLine.Flags.Hide) { + if (!DebugLine->Flags.Hide) { static long t = -1L; long t1 = Timer(); @@ -1214,13 +1215,13 @@ static void SayDebug(void) { } dwtom(n, SP_S, 10, 2); // *SP__ = (heapcheck() < 0) ? '!' : ' '; - DebugLine.Update(DebugText); + DebugLine->Update(DebugText); } } static void SwitchDebug(void) { - DebugLine.Flags.Hide = ! DebugLine.Flags.Hide; + DebugLine->Flags.Hide = ! DebugLine->Flags.Hide; } @@ -1251,7 +1252,7 @@ static void OptionTouch(int opt, uint16 mask) { void SPRITE::Touch(uint16 mask, int x, int y) { Sys->FunTouch(); if ((mask & ATTN) == 0) { - InfoLine.Update(Name()); + InfoLine->Update(Name()); if (mask & (R_DN | L_DN)) Sprite = this; if (Ref / 10 == 12) { @@ -1579,9 +1580,9 @@ static void RunGame(void) { Text->Preload(100, 1000); LoadHeroXY(); - CavLight.Flags.Tran = true; - Vga->ShowQ->Append(&CavLight); - CavLight.Flags.Hide = true; + CavLight->Flags.Tran = true; + Vga->ShowQ->Append(CavLight); + CavLight->Flags.Hide = true; static SEQ PocSeq[] = { { 0, 0, 0, 0, 20 }, { 1, 2, 0, 0, 4 }, @@ -1641,17 +1642,17 @@ static void RunGame(void) { } } - InfoLine.Goto(INFO_X, INFO_Y); - InfoLine.Flags.Tran = true; - InfoLine.Update(NULL); - Vga->ShowQ->Insert(&InfoLine); + InfoLine->Goto(INFO_X, INFO_Y); + InfoLine->Flags.Tran = true; + InfoLine->Update(NULL); + Vga->ShowQ->Insert(InfoLine); - DebugLine.Z = 126; - Vga->ShowQ->Insert(&DebugLine); + DebugLine->Z = 126; + Vga->ShowQ->Insert(DebugLine); - HorzLine.Y = MAP_TOP - (MAP_TOP > 0); - HorzLine.Z = 126; - Vga->ShowQ->Insert(&HorzLine); + HorzLine->Y = MAP_TOP - (MAP_TOP > 0); + HorzLine->Z = 126; + Vga->ShowQ->Insert(HorzLine); Mouse->Busy = Vga->SpareQ->Locate(BUSY_REF); if (Mouse->Busy) @@ -1660,7 +1661,7 @@ static void RunGame(void) { Startup = 0; SNPOST(SNLEVEL, -1, OldLev, &CavLight); - CavLight.Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX, + CavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX, CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY); CaveUp(); @@ -1834,8 +1835,8 @@ void cge_main(void) { if (!SVG0FILE::Exist(SVG0NAME)) STARTUP::Mode = 2; - DebugLine.Flags.Hide = true; - HorzLine.Flags.Hide = true; + DebugLine->Flags.Hide = true; + HorzLine->Flags.Hide = true; //srand((uint16) Timer()); Sys = new SYSTEM; diff --git a/engines/cge/cge_main.h b/engines/cge/cge_main.h index 3eb38cafce..d2443a7e87 100644 --- a/engines/cge/cge_main.h +++ b/engines/cge/cge_main.h @@ -173,6 +173,20 @@ extern int OffUseCount; extern SPRITE *PocLight; extern MOUSE *Mouse; extern SPRITE *Pocket[]; +extern SPRITE *Sprite; +extern SPRITE *MiniCave; +extern SPRITE *Shadow; +extern SPRITE *HorzLine; +extern INFO_LINE *InfoLine; +extern SPRITE *CavLight; +extern INFO_LINE *DebugLine; +extern BMP_PTR MB[2]; +extern BMP_PTR MB[2]; +extern BMP_PTR HL[2]; +extern BMP_PTR MC[3]; +extern BMP_PTR PR[2]; +extern BMP_PTR SP[3]; +extern BMP_PTR LI[5]; } // End of namespace CGE |