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author | D G Turner | 2011-06-08 04:16:54 +0100 |
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committer | D G Turner | 2011-06-08 04:16:54 +0100 |
commit | b5bb4125690e6277e001d0a1356ff50b2e361578 (patch) | |
tree | 50a6018ecdb231c6c784645351e46204d24b844c | |
parent | e3a409b9a42af315e8e9fb23c755bdc8357ddcf9 (diff) | |
download | scummvm-rg350-b5bb4125690e6277e001d0a1356ff50b2e361578.tar.gz scummvm-rg350-b5bb4125690e6277e001d0a1356ff50b2e361578.tar.bz2 scummvm-rg350-b5bb4125690e6277e001d0a1356ff50b2e361578.zip |
AGI: Numeric Keypad Control in Predictive Dialog (Bug #3309376)
In AGI games, the numeric keypad is used as an alias for cursor keys to
allow stationary and 8 directional input, but while the predictive
dialog is open, this is more sensibly mapped to numeric input to
allow use of the predictive input on desktop ports.
-rw-r--r-- | engines/agi/agi.cpp | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 78316588b0..811a58f45d 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -131,46 +131,65 @@ void AgiEngine::processEvents() { switch (key = event.kbd.keycode) { case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: - if (_allowSynthetic || !event.synthetic) + if (_predictiveDialogRunning && key == Common::KEYCODE_KP4) + key = event.kbd.ascii; + else if (_allowSynthetic || !event.synthetic) key = KEY_LEFT; break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: - if (_allowSynthetic || !event.synthetic) + if (_predictiveDialogRunning && key == Common::KEYCODE_KP6) + key = event.kbd.ascii; + else if (_allowSynthetic || !event.synthetic) key = KEY_RIGHT; break; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: - if (_allowSynthetic || !event.synthetic) + if (_predictiveDialogRunning && key == Common::KEYCODE_KP8) + key = event.kbd.ascii; + else if (_allowSynthetic || !event.synthetic) key = KEY_UP; break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: - if (_allowSynthetic || !event.synthetic) + if (_predictiveDialogRunning && key == Common::KEYCODE_KP2) + key = event.kbd.ascii; + else if (_allowSynthetic || !event.synthetic) key = KEY_DOWN; break; case Common::KEYCODE_PAGEUP: case Common::KEYCODE_KP9: - if (_allowSynthetic || !event.synthetic) + if (_predictiveDialogRunning && key == Common::KEYCODE_KP9) + key = event.kbd.ascii; + else if (_allowSynthetic || !event.synthetic) key = KEY_UP_RIGHT; break; case Common::KEYCODE_PAGEDOWN: case Common::KEYCODE_KP3: - if (_allowSynthetic || !event.synthetic) + if (_predictiveDialogRunning && key == Common::KEYCODE_KP3) + key = event.kbd.ascii; + else if (_allowSynthetic || !event.synthetic) key = KEY_DOWN_RIGHT; break; case Common::KEYCODE_HOME: case Common::KEYCODE_KP7: - if (_allowSynthetic || !event.synthetic) + if (_predictiveDialogRunning && key == Common::KEYCODE_KP7) + key = event.kbd.ascii; + else if (_allowSynthetic || !event.synthetic) key = KEY_UP_LEFT; break; case Common::KEYCODE_END: case Common::KEYCODE_KP1: - if (_allowSynthetic || !event.synthetic) + if (_predictiveDialogRunning && key == Common::KEYCODE_KP1) + key = event.kbd.ascii; + else if (_allowSynthetic || !event.synthetic) key = KEY_DOWN_LEFT; break; case Common::KEYCODE_KP5: - key = KEY_STATIONARY; + if (_predictiveDialogRunning) + key = event.kbd.ascii; + else + key = KEY_STATIONARY; break; case Common::KEYCODE_PLUS: key = '+'; |